Editing Template:Infobox main/doc
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− | + | ==Usage== | |
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− | == Usage == | ||
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<div class="pull-left"> | <div class="pull-left"> | ||
− | * Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness | + | *Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness. |
− | + | *You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example) | |
− | * You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example) | ||
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<pre> | <pre> | ||
{{infobox main | {{infobox main | ||
+ | |animal/plant/weapon/area/structure/production/security/furniture (used to set color theme) | ||
+ | |additional styles (optional) | ||
+ | |||
+ | |name = Title of the infobox. Defaults to current page name if not specified. | ||
+ | |image = Picture name.(jpg/png)| variables such as size, alt text (optional) | ||
+ | |description = Short description of the item. Recommended to use the description from the in-game info page. | ||
+ | |type = use for main category | ||
+ | |type2 = use for subcategory (optional) | ||
+ | |placeable = Yes/No | ||
+ | |rotatable = Yes/No | ||
+ | |size = two values, separated by | - (1|2) | ||
+ | |hp = use for objects that have hit points | ||
+ | |beauty = use for beauty | ||
<!-- All pawns (animals, humanoids, mechanoids) --> | <!-- All pawns (animals, humanoids, mechanoids) --> | ||
− | |movespeed | + | |movespeed = base movement speed |
− | |attack1dmg | + | |attack1dmg = base damage of first attack <meleeDamageBaseAmount> |
− | |attack1type | + | |attack1type = damage type of first attack <meleeDamageDef> |
− | |attack1part | + | |attack1part = body part of first attack <linkedBodyPartsGroup> |
− | |attack1cool | + | |attack1cool = cooldown of first attack (in ticks) <defaultCooldownTicks> |
− | |attack1stun | + | |attack1stun = stun applied with first attack, if any (in ticks) <extraMeleeDamages> |
− | |attack2dmg | + | |attack2dmg = as above for second attack |
− | |attack2type | + | |attack2type = as above for second attack |
− | |attack2part | + | |attack2part = as above for second attack |
− | |attack2cool | + | |attack2cool = as above for second attack |
− | |attack2stun | + | |attack2stun = as above for second attack |
− | |attack3dmg | + | |attack3dmg = as above for third attack |
− | |attack3type | + | |attack3type = as above for third attack |
− | |attack3part | + | |attack3part = as above for third attack |
− | |attack3cool | + | |attack3cool = as above for third attack |
− | |attack3stun | + | |attack3stun = as above for third attack |
− | |attack4dmg | + | |attack4dmg = as above for fourth attack |
− | |attack4type | + | |attack4type = as above for fourth attack |
− | |attack4part | + | |attack4part = as above for fourth attack |
− | |attack4cool | + | |attack4cool = as above for fourth attack |
− | |attack4stun | + | |attack4stun = as above for fourth attack |
− | + | |armorblunt = blunt armor rating | |
− | + | |armorsharp = sharp armor rating | |
− | + | |armorheat = head armor rating | |
− | + | |bodysize = required in order to calculate meat yield, leather yields, and carrying capacity | |
− | + | |leathername = use only if leather, skin, or fur is dropped when butchered | |
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− | |armorblunt | ||
− | |armorsharp | ||
− | |armorheat | ||
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<!-- Animals only --> | <!-- Animals only --> | ||
− | |manhunter | + | |manhunter = chance to turn manhunter when attacked (0.00 - 1.00) |
− | |manhuntertame | + | |manhuntertame = chance to turn manhunter on a failed taming attempt (0.00 - 1.00) |
− | |hungerrate | + | |hungerrate = base hunger rate |
− | |diet | + | |diet = carnivorous/herbivorous/omnivorous/dendovorous/carnivorous and ovivorous/omnivororus and ovivorous |
− | |lifespan | + | |lifespan = life expectancy |
− | |trainable | + | |trainable = none/simple/intermediate/advanced |
− | |wildness | + | |handleskill = minimum handling skill |
− | + | |wildness = wildness level of creature | |
− | |milk | + | |milk = amount of milk produced |
− | |milktime | + | |milktime = milking interval (days) |
− | | | + | |wool = wool amount |
− | + | |sheartime = shearing interval | |
− | |sheartime | + | |eggsmin = eggs per clutch minimum |
− | |eggsmin | + | |eggsmax = eggs per clutch maximum |
− | |eggsmax | + | |eggtime = egg laying interval |
− | |eggtime | + | |eggs_avg = eggs per clutch average |
− | |eggs_avg | + | |gestation = gestation period |
− | |gestation | + | |offspring = offspring per birth |
− | |offspring | + | |maturityage = age of maturity |
− | |maturityage | + | |livesin_aridshrubland = yes or <omit> |
− | |livesin_aridshrubland = | + | |livesin_borealforest = yes or <omit> |
− | |livesin_borealforest | + | |livesin_desert = yes or <omit> |
− | |livesin_desert | + | |livesin_extremedesert = yes or <omit> |
− | |livesin_extremedesert = | + | |livesin_icesheet = yes or <omit> |
− | |livesin_icesheet | + | |livesin_temperateforest = yes or <omit> |
− | + | |livesin_tropicalrainforest = yes or <omit> | |
− | |livesin_temperateforest | + | |livesin_tundra = yes or <omit> |
− | |livesin_tropicalrainforest = | + | |meatyield = amount of meat yielded when butchered. ONLY specify this parameter for animal defs that explicitly specify a MeatAmount property in the XML (currently Thrumbo, Centipede, and Scyther)! |
− | |livesin_tundra | ||
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<!-- Plants --> | <!-- Plants --> | ||
− | | | + | |time = number of days to grow |
− | |yield | + | |yield = how much food given when harvested |
− | |wood | + | |wood = how much wood given when harvested |
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<!-- All Weapons --> | <!-- All Weapons --> | ||
− | |damage | + | |class = neolithic/modern/advanced/mechanoid |
− | |cooldown | + | |damage = Base weapon damage |
− | |mode | + | |cooldown = use for cooldown time of weapon (in ticks) |
− | |warmup | + | |mode = Melee/Single-Shot/Burst |
− | + | |warmup = How long it takes to aim (in ticks). Set to 0 if melee weapon. | |
<!-- Ranged Weapons Only --> | <!-- Ranged Weapons Only --> | ||
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|accuracyShort = use for short range accuracy | |accuracyShort = use for short range accuracy | ||
|accuracyMedium = use for medium range accuracy | |accuracyMedium = use for medium range accuracy | ||
− | |accuracyLong = | + | |accuracyLong = user for long range accuracy |
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|blastRadius = use for blast radius of explosive weapons | |blastRadius = use for blast radius of explosive weapons | ||
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<!-- Miscellaneous --> | <!-- Miscellaneous --> | ||
− | | | + | |power = power generated. Format: + 3600 or - 150 |
− | | | + | |marketvalue = market value. Format: {{icon|silver|500}} |
− | + | |buy = Amount of resource to buy or build this item. Format: {{icon|metal|75}} (More info at Template:Icon) | |
− | | | + | |sell = Amount of resource to sell or deconstruct this item. Format: {{icon|cloth|18}} (More info at Template:Icon) |
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<!-- Deprecated parameters --> | <!-- Deprecated parameters --> | ||
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|info = Removed and replaced with description =. | |info = Removed and replaced with description =. | ||
|walkSpeed = Superseded by moveSpeed | |walkSpeed = Superseded by moveSpeed | ||
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|mobdamage3 = As above for, third attack | |mobdamage3 = As above for, third attack | ||
|mobdamagetype3 = As above, for third attack | |mobdamagetype3 = As above, for third attack | ||
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}}</pre> | }}</pre> | ||
</div> | </div> | ||
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{{clear}} | {{clear}} | ||
− | == Example #1 == | + | ==Example #1== |
− | {{ | + | {{infobox main|animal| |
− | | name = Muffalo | + | |name = Muffalo |
− | | image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
− | | description = A large herding herbivore descended from buffalo and adapted for | + | |description = "A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed." |
− | | type = | + | |type = Animals |
− | + | |type2 = Wild | |
− | + | |bodysize = 2.0 | |
− | | | + | |healthscale = 1.75 |
− | + | |movespeed = 3.6 | |
− | + | |mobdamage = 10 | |
− | + | |mobdamagetype = blunt | |
− | + | |mobdamageaverage = 10 | |
− | + | |leathername = muffalo leather | |
− | + | |woolname = muffalo wool | |
− | + | |wool = 100 | |
− | | bodysize = 2. | + | |sheartime = 60 |
− | | healthscale = 1.75 | + | |milk = 6 |
− | | | + | |milktime = 4 |
− | | | + | |manhunter = 0.0125 |
− | | | + | |hungerrate = |
− | | | + | |diet = herbivorous |
− | | | + | |trainable = intermediate |
− | | | + | |wildness = 0.5 |
− | | | + | |handleskill = 3 |
− | | | + | |gestation = 60 |
− | + | |lifespan = 15 | |
− | + | |offspring = 1 | |
− | | | + | |maturityage = 3+ |
− | | | + | |marketvalue = 500 |
− | | | + | |livesin_aridshrubland = true |
− | + | |livesin_borealforest = true | |
− | | | + | |livesin_icesheet = true |
− | | | + | |livesin_temperateforest = true |
− | | | + | |livesin_tundra = true |
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− | | livesin_temperateforest = | ||
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− | | livesin_tundra = | ||
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}} | }} | ||
− | <div class="pull-left | + | <div class="pull-left"><pre> |
− | {{ | + | {{infobox main|animal| |
− | | name = Muffalo | + | |name = Muffalo |
− | | image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
− | | description = A large herding herbivore descended from buffalo and adapted for | + | |description = "A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed." |
− | | type = | + | |type = Animals |
− | + | |type2 = Wild | |
− | | | + | |bodysize = 2.0 |
− | + | |healthscale = 1.75 | |
− | + | |movespeed = 3.6 | |
− | + | |mobdamage = 10 | |
− | + | |mobdamagetype = blunt | |
− | + | |mobdamageaverage = 10 | |
− | + | |leathername = muffalo leather | |
− | + | |woolname = muffalo wool | |
− | + | |wool = 100 | |
− | | bodysize = 2. | + | |sheartime = 60 |
− | | healthscale = 1.75 | + | |milk = 6 |
− | | | + | |milktime = 4 |
− | | | + | |manhunter = 0.0125 |
− | | | + | |hungerrate = |
− | | | + | |diet = herbivorous |
− | | | + | |trainable = intermediate |
− | | | + | |wildness = 0.5 |
− | | | + | |handleskill = 3 |
− | | | + | |gestation = 60 |
− | + | |lifespan = 15 | |
− | | | + | |offspring = 1 |
− | + | |maturityage = 3+ | |
− | | | + | |marketvalue = 500 |
− | | | + | |livesin_aridshrubland = true |
− | + | |livesin_borealforest = true | |
− | | | + | |livesin_icesheet = true |
− | + | |livesin_temperateforest = true | |
− | | | + | |livesin_tundra = true |
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− | | livesin_temperateforest = | ||
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− | | livesin_tundra = | ||
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}}</pre></div> | }}</pre></div> | ||
{{clear}} | {{clear}} | ||
− | == Example #2 == | + | ==Example #2== |
− | {{ | + | {{infobox main|weapon|pull-left |
− | | name = | + | |name = Pistol |
− | | image = | + | |image = Pistol.png|Pistol |
− | | | + | |type = Equipment{{!}}Equipment |
− | | type = Equipment | + | |type2 = Weapons{{!}}Weapons |
− | | type2 = Weapons | + | |description = "Ancient pattern automatic pistol. Weak and short range, but quick." |
− | | | + | |class = Modern |
− | | class = | + | |damage = 9 |
− | | damage = | + | |range = 24 |
− | + | |accuracyTouch = 91 | |
− | + | |accuracyShort = 71 | |
− | | range = | + | |accuracyMedium = 50 |
− | + | |accuracyLong = 32 | |
− | | accuracyTouch = | + | |mode = Single-Shot |
− | | accuracyShort = | + | |warmup = 54 |
− | | accuracyMedium = | + | |cooldown = 40 |
− | | accuracyLong = | + | |burst = 1 |
− | + | |DPS = DPS | |
− | | mode = Single-Shot | + | |velocity = 55 |
− | | warmup = | + | |sell = {{icon|silver|200}} |
− | | cooldown = | ||
− | | burst = 1 | ||
− | | DPS = DPS | ||
− | | velocity = 55 | ||
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}} | }} | ||
− | <div class="pull-left | + | <div class="pull-left"><pre> |
− | {{ | + | {{infobox main|weapon|pull-left |
− | | name = | + | |name = Pistol |
− | | image = | + | |image = Pistol.png|Pistol |
− | | | + | |type = Equipment{{!}}Equipment |
− | | type = Equipment | + | |type2 = Weapons{{!}}Weapons |
− | | type2 = Weapons | + | |description = "Ancient pattern automatic pistol. Weak and short range, but quick." |
− | | | + | |class = Modern |
− | | class = | + | |damage = 9 |
− | | damage = | + | |range = 24 |
− | + | |accuracyTouch = 91 | |
− | + | |accuracyShort = 71 | |
− | | range = | + | |accuracyMedium = 50 |
− | + | |accuracyLong = 32 | |
− | | accuracyTouch = | + | |mode = Single-Shot |
− | | accuracyShort = | + | |warmup = 54 |
− | | accuracyMedium = | + | |cooldown = 40 |
− | | accuracyLong = | + | |burst = 1 |
− | + | |DPS = DPS | |
− | | mode = Single-Shot | + | |velocity = 55 |
− | | warmup = | + | |sell = {{icon|silver|200}} |
− | | cooldown = | + | }}</pre></div> |
− | | burst = 1 | ||
− | | DPS = DPS | ||
− | | velocity = 55 | ||
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