Editing Template:Define

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
<includeonly>{{#set:
+
{{#set:
   Kind ={{{category|Unknown}}}
+
   Kind = {{{category|Unknown}}}
| Color =rgb{{{color|}}}
+
| Color = rgb{{{color|}}}
| Image =[[File:{{{image|{{BASEPAGENAME}}}}}.png]]
+
| Image = [[File:{{BASEPAGENAME}}.png]]
 
}}{{#set:
 
}}{{#set:
| Name ={{BASEPAGENAME}}
+
  Always Haulable = {{{always haulable|}}}
| Accuracy (Long) Base ={{{accuracy (long) base|}}}
+
| Appearance = {{{appearance|}}}
| Accuracy (Medium) Base ={{{accuracy (medium) base|}}}
+
| Beauty Factor = {{{beauty factor|}}}
| Accuracy (Short) Base ={{{accuracy (short) base|}}}
+
| Beauty Offset = {{{beauty offset|}}}
| Accuracy (Touch) Base ={{{accuracy (touch) base|}}}
+
| Construct Effect = {{{construct effect|}}}
| Addictiveness ={{{addictiveness|}}}
+
| Def Name = {{{def name|}}}
| Allow Color Generators ={{{allow color generators|}}}
+
| Default Color = {{{default color|}}}
| Altitude Layer ={{{altitude layer|}}}
+
| Description = {{{description|}}}
| Always Haulable ={{{always haulable|}}}
+
| Deterioration Rate Base = {{{deterioration rate base|}}}
| Appearance ={{{appearance|}}}
+
| Door Opening Speed Factor = {{{door opening speed factor|}}}
| Armor - Blunt Base ={{{armor - blunt base|}}}
+
| Draw Gui Overlay = {{{draw gui overlay|}}}
| Armor - Blunt Factor ={{{armor - blunt factor|}}}
+
| E Type = {{{e type|}}}
| Armor - Blunt Offset ={{{armor - blunt offset|}}}
+
| Equipment Type = {{{equipment type|}}}
| Armor - Electric Factor ={{{armor - electric factor|}}}
+
| Equipped Angle Offset = {{{equipped angle offset|}}}
| Armor - Electric Offset ={{{armor - electric offset|}}}
+
| Equipped Texture Path = {{{equipped texture path|}}}
| Armor - Heat Factor ={{{armor - heat factor|}}}
+
| Flammability Base = {{{flammability base|}}}
| Armor - Heat Offset ={{{armor - heat offset|}}}
+
| Flammability Factor = {{{flammability factor|}}}
| Armor - Sharp Base ={{{armor - sharp base|}}}
+
| Graphic Class = {{{graphic class|}}}
| Armor - Sharp Factor ={{{armor - sharp factor|}}}
+
| Graphic Path = {{{graphic path|}}}
| Armor - Sharp Offset ={{{armor - sharp offset|}}}
+
| Is Body Part = {{{is body part|}}}
| Beauty Base ={{{beauty base|}}}
+
| Label = {{{label|}}}
| Beauty Factor ={{{beauty factor|}}}
+
| Market Value Base = {{{market value base|}}}
| Beauty Offset ={{{beauty offset|}}}
+
| Market Value Factor = {{{market value factor|}}}
| Bingus ={{{bingus|}}}
+
| Max Health Base = {{{max health base|}}}
| Blast Radius ={{{blastRadius|}}}
+
| Max Health Factor = {{{max health factor|}}}
| Block Adjacent Sow ={{{block adjacent sow|}}}
+
| Melee Blunt Damage Base = {{{melee blunt damage base|}}}
| Blood Filtration Factor ={{{blood filtration factor|}}}
+
| Melee Cooldown Base = {{{melee cooldown base|}}}
| Blood Filtration Offset ={{{blood filtration offset|}}}
+
| Melee Cooldown Factor = {{{melee cooldown factor|}}}
| Blood Pumping Factor ={{{blood pumping factor|}}}
+
| Melee Damage Base = {{{melee damage base|}}}
| Blood Pumping Offset ={{{blood pumping offset|}}}
+
| Melee Sharp Damage Base = {{{melee sharp damage base|}}}
| Breathing Factor ={{{breathing factor|}}}  
+
| Note = {{{note|}}}
| Breathing Offset ={{{breathing offset|}}}
+
| Parent Name = {{{parent name|}}}
| Burst Count ={{{burst|}}}
+
| Path Cost = {{{path cost|}}}
| Burst Ticks ={{{burstTicks||}}}  
+
| Resource Readout Always Show = {{{resource readout always show|}}}
| Category ={{{category|}}}
+
| Resource Readout Priority = {{{resource readout priority|}}}
| Commonality ={{{commonality|}}}
+
| Rest Effectiveness Factor = {{{rest effectiveness factor|}}}
| Consciousness Factor ={{{consciousness factor|}}}
+
| Rotatable = {{{rotatable|}}}
| Consciousness Offset ={{{consciousness offset|}}}
+
| Selectable = {{{selectable|}}}
| Construct Effect ={{{construct effect|}}}
+
| Slag Def = {{{slag def|}}}
| Days To Start Rot Base ={{{days to rot|}}}
+
| Small Volume = {{{small volume|}}}
| Def Name ={{{def name|}}}
+
| Sound Drop = {{{sound drop|}}}
| Default Color ={{{default color|}}}
+
| Sound Impact Stuff = {{{sound impact stuff|}}}
| Default Color Two ={{{default color two|}}}
+
| Sound Interact = {{{sound interact|}}}
| Description ={{{description|}}}
+
| Stack Limit = {{{stack limit|}}}
| Destroy On Drop ={{{destroy on drop|}}}
+
| Stuff Adjective = {{{stuff adjective|}}}
| Deterioration Rate Base ={{{deterioration rate base|}}}
+
| Tech Level = {{{tech level|}}}
| Die If Leafless ={{{die if leafless|}}}
+
| Thing Class = {{{thing class|}}}
| Door Opening Speed Factor ={{{door opening speed factor|}}}
+
| Use Standard Health = {{{use standard health|}}}
| DPS ={{{DPS|}}}
+
| Work To Make Factor = {{{work to make factor|}}}
| Draw Gui Overlay ={{{draw gui overlay|}}}
+
| Work To Make Offset = {{{work to make offset|}}}}}{{ {{{1}}} }}
| Drawer Type ={{{drawer type|}}}
 
| Drug Category ={{{drug category|}}}
 
| E Type ={{{e type|}}}
 
| Eat Effect ={{{eat effect|}}}
 
| Equipment Type ={{{equipment type|}}}
 
| Equipped Angle Offset ={{{equipped angle offset|}}}
 
| Equipped Texture Path ={{{equipped texture path|}}}
 
| Fertility ={{{fertility|}}}
 
| Fertility Factor Plant Chance ={{{fertility factor plant chance|}}}
 
| Fertility Min ={{{fertility min|}}}
 
| Fertility Sensitivity ={{{fertility sensitivity|}}}
 
| Fill Percent ={{{fill percent|}}}
 
| Flammability Base ={{{flammability base|}}}{{{flammability|}}}
 
| Flammability Factor ={{{flammability factor|}}}
 
| Food Preference ={{{food preference|}}}
 
| Global Work Speed Offset ={{{global work speed offset|}}}
 
| Graphic Class ={{{graphic class|}}}
 
| Graphic On Ground Random Rotate Angle ={{{graphic on ground random rotate angle|}}}
 
| Graphic Overdraw ={{{graphic overdraw|}}}
 
| Graphic Path ={{{graphic path|}}}
 
| Graphic Shader Type ={{{graphic shader type|}}}
 
| Grow Days ={{{grow days|}}}
 
| Grow Min Glow ={{{grow min glow|}}}
 
| Harvest Destroys ={{{harvest destroys|}}}
 
| Harvest Min Growth ={{{harvest min growth|}}}
 
| Harvest Tag ={{{harvest tag|}}}
 
| Harvest Work ={{{harvest work|}}}
 
| Harvest Yield ={{{harvest yield|}}}
 
| Harvest Yield Range Max ={{{harvest yield range max|}}}
 
| Harvest Yield Range Min ={{{harvest yield range min|}}}
 
| Harvested Thing Def ={{{harvested thing def|}}}
 
| Hearing Factor ={{{hearing factor|}}}
 
| Hearing Offset ={{{hearing offset|}}}
 
| Hide At Snow Depth ={{{hide at snow depth|}}}
 
| Hunger Factor ={{{hunger factor|}}}
 
| Hunger Offset ={{{hunger offset|}}}
 
| Ingested Direct Thought ={{{ingested direct thought|}}}
 
| Insulation - Cold Factor ={{{insulation - cold factor|}}}
 
| Insulation - Heat Factor ={{{insulation - heat factor|}}}
 
| Is Body Part ={{{is body part|}}}
 
| Is Pleasure Drug ={{{is pleasure drug|}}}
 
| Joy ={{{joy|}}}
 
| Joy Offset ={{{joy offset|}}}
 
| Joy Kind ={{{joy kind|}}}
 
| Label ={{{label|}}}
 
| Leafless Graphic Path ={{{leafless graphic path|}}}
 
| Lifespan ={{{lifespan|}}}
 
| Lifespan Fraction ={{{lifespan fraction|}}}
 
| Light Requirement ={{{light requirement|}}}
 
| Manipulation Factor ={{{manipulation factor|}}}
 
| Manipulation Offset ={{{manipulation offset|}}}
 
| Market Value Base ={{{market value base|}}}
 
| Market Value Factor ={{{market value factor|}}}
 
<!-- The following function is broken, disabling until it's fixed or deleted.
 
| Mass Base={{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}}
 
-->
 
| Mass Base={{{mass|}}}
 
| Max Hit Points Base ={{{max hit points base|}}}
 
| Max Hit Points Factor ={{{max hit points factor|}}}
 
| Max Mesh Count ={{{max mesh count|}}}
 
| Max Num To Ingest At Once ={{{max num to ingest at once|}}}
 
| Maximum Comfortable Temperature Base ={{{maximum comfortable temperature base|}}}
 
| Medical Potency Base ={{{medical potency base|}}}
 
| Melee Blunt Damage Base ={{{melee blunt damage base|}}}
 
| Melee Blunt Damage Factor ={{{melee blunt damage factor|}}}
 
| Melee Cooldown Base ={{{melee cooldown base|}}}
 
| Melee Cooldown Factor ={{{melee cooldown factor|}}}
 
| Melee Damage Base ={{{melee damage base|}}}
 
| Melee Sharp Damage Base ={{{melee sharp damage base|}}}
 
| Melee Sharp Damage Factor ={{{melee sharp damage factor|}}}
 
| Metabolism Factor ={{{metabolism factor|}}}
 
| Metabolism Offset ={{{metabolism offset|}}}
 
| Minimum Comfortable Temperature Base ={{{minimum comfortable temperature base|}}}
 
| Minimum Required Cooking Skill ={{{minimum required cooking skill|}}}
 
| Minimum Required Crafting Skill ={{{minimum required crafting skill|}}}
 
| Minimum Required Growing Skill ={{{minimum required growing skill|}}}
 
| Minimum Required Medicine Skill ={{{minimum required medicine skill|}}}
 
| Miss Radius ={{{missRadius|}}}|
 
| Mode ={{{mode|}}}
 
| Mood Offset ={{{mood offset|}}}
 
| Move Speed Base ={{{move speed base|}}}
 
| Moving Factor ={{{moving factor|}}}
 
| Moving Offset ={{{moving offset|}}}
 
| Never Multi Select ={{{never multi select|}}}
 
| Nutrition ={{{nutrition|}}}
 
| Nutrition per Day ={{{nutrition per day|}}}
 
| Nutrition per Day (70) ={{{nutrition per day (70)|}}}
 
| Nutrition per Day (140) ={{{nutrition per day (140)|}}}
 
| Nutrition per Day (280) ={{{nutrition per day (280)|}}}
 
| On Ground Random Rotate Angle ={{{on ground random rotate angle|}}}
 
| Pain Factor ={{{pain factor|}}}
 
| Pain Offset ={{{pain offset|}}}
 
| Parent Name ={{{parent name|}}}
 
| Passability ={{{passability|}}}
 
| Path Cost ={{{path cost|}}}
 
| Preferability ={{{preferability|}}}
 
| Quest Item ={{{quest item|}}}
 
| Range ={{{range|}}}
 
| Ranged Cooldown Base ={{{ranged cooldown base|}}}
 
| Real Grow Days ={{{real grow days|}}}
 
| Resource Readout Always Show ={{{resource readout always show|}}}
 
| Resource Readout Priority ={{{resource readout priority|}}}
 
| Rest Effectiveness Factor ={{{rest effectiveness factor|}}}
 
| Rest Factor ={{{rest factor|}}}
 
| Rest Fall Factor ={{{rest fall factor|}}}
 
| Rest Offset ={{{rest offset|}}}
 
| Rotatable ={{{rotatable|}}}
 
| Seed Emit Mtb Days ={{{seed emit mtb days|}}}
 
| Seed Shoot Radius ={{{seed shoot radius|}}}
 
| Selectable ={{{selectable|}}}
 
| Sell Price Multiplier Base ={{{sell price multiplier base|}}}
 
| Shader Type ={{{shader type|}}}
 
| Shoots Seeds ={{{shoots seeds|}}}
 
| Sight Factor ={{{sight factor|}}}
 
| Sight Offset ={{{sight offset|}}}
 
| Slag Def ={{{slag def|}}}
 
| Small Volume ={{{small volume|}}}
 
| Social Properness Matters ={{{social properness matters|}}}
 
| Sound Drop ={{{sound drop|}}}
 
| Sound Eat ={{{sound eat|}}}
 
| Sound Harvest Finish ={{{sound harvest finish|}}}
 
| Sound Harvesting ={{{sound harvesting|}}}
 
| Sound Impact Default ={{{sound impact default|}}}
 
| Sound Impact Stuff ={{{sound impact stuff|}}}
 
| Sound Interact ={{{sound interact|}}}
 
| Sound Melee Hit Blunt ={{{sound melee hit blunt|}}}
 
| Sound Melee Hit Sharp ={{{sound melee hit sharp|}}}
 
| Sow Tag Decorative ={{{sow tag decorative|}}}
 
| Sow Tag Ground ={{{sow tag ground|}}}
 
| Sow Tag Hydroponic ={{{sow tag hydroponic|}}}
 
| Sow Work ={{{sow work|}}}
 
| Stack Limit ={{{stack limit|}}}
 
| Stuff Adjective ={{{stuff adjective|}}}
 
| Talking Factor ={{{talking factor|}}}
 
| Talking Offset ={{{talking offset|}}}
 
| Target Hit Chance Factor ={{{target hit chance factor|}}}
 
| Taste ={{{taste|}}}
 
| Tech Level ={{{tech level|}}}
 
| Terrain Affordance Needed = {{{terrain affordance needed|}}}
 
| Thing Class ={{{thing class|}}}
 
| Ticker Type ={{{ticker type|}}}
 
| Tooltip ={{{tooltip|}}}
 
| Top Wind Exposure ={{{top wind exposure|}}}
 
| Trade Never Stack ={{{trade never stack|}}}
 
| Tradeability ={{{tradeability|}}}
 
| Type ={{{type|}}}
 
| Type2 ={{{type2|}}}
 
| Ui Icon Path ={{{ui icon path|}}}
 
| Use Hit Points ={{{use hit points|}}}
 
| Visual Size Max ={{{visual size max|}}}
 
| Visual Size Min ={{{visual size min|}}}
 
| Visual Size Range Max ={{{visual size range max|}}}
 
| Visual Size Range Min ={{{visual size range min|}}}
 
| Volume = {{{volume|}}}
 
| Walk Speed ={{{walk speed|}}}
 
| Wild Cluster Radius ={{{wild cluster radius|}}}
 
| Wild Cluster Size Max ={{{wild cluster size max|}}}
 
| Wild Cluster Size Min ={{{wild cluster size min|}}}
 
| Wild Commonality Max Fraction ={{{wild commonality max fraction|}}}
 
| Work To Make ={{{work to make base|}}}
 
| Work To Make Base ={{{work to make base|}}}
 
| Work To Make Factor ={{{work to make factor|}}}
 
| Work To Make Offset ={{{work to make offset|}}}
 
| Work To Build Factor ={{{work to build factor|}}}
 
| Work To Build Offset ={{{work to build offset |}}}
 
}}{{ {{{1}}} }}</includeonly><noinclude>
 
{{documentation}}
 
</noinclude>
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)