Editing Template:Armor material table
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− | <includeonly> | + | <includeonly>{{#vardefine:armorname | {{{ 1 | {{PAGENAME}} }}} }}{{#vardefine:armorsharp| {{formatnum:{{Q|{{#var:armorname}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt| {{formatnum:{{Q|{{#var:armorname}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat| {{formatnum:{{Q|{{#var:armorname}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP| {{formatnum:{{Q|{{#var:armorname}}|Max Hit Points Base}}|R}}}}{{#vardefine:value| {{formatnum:{{Q|{{#var:armorname}}|Market Value Base}}|R}}}}{{#vardefine:work| {{formatnum:{{Q|{{#var:armorname}}|Work To Make}}|R}}}}{| {{STDT|sortable c_03 text-center}} |
− | |||
− | {{#vardefine:armorname | {{{ 1 | {{PAGENAME}} }}} }}{{#vardefine:armorsharp| {{formatnum:{{Q|{{#var:armorname}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt| {{formatnum: | ||
− | {{Q|{{#var:armorname}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat| {{formatnum:{{Q|{{#var:armorname}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP| {{formatnum:{{Q|{{#var:armorname}}|Max Hit Points Base}}|R}}}}{{#vardefine:value| {{formatnum:{{Q|{{#var:armorname}}|Market Value Base}}|R}}}}{{#vardefine:work| {{formatnum:{{Q|{{#var:armorname}}|Work To Make}}|R}}}}{| {{STDT|sortable c_03 text-center}} | ||
|- | |- | ||
! Material | ! Material | ||
− | ! | + | ! Sharp |
− | ! | + | ! Blunt |
− | ! | + | ! Heat |
− | ! | + | ! Item HP |
− | ! | + | ! Market Value |
|- | |- | ||
{{#if: {{{ 2|}}} | | {{#if: {{{ 2|}}} | | ||
− | + | <th> '''[[Wood]] {{#var:armorname}}''' | |
− | <td> {{ #expr: {{Q|Wood|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 round 1}}% | + | <td> {{ #expr: {{Q|Wood|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 round 1}}% |
− | <td> {{ #expr: {{Q|Wood|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 round 1}}% | + | <td> {{ #expr: {{Q|Wood|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 round 1}}% |
− | <td> {{ #expr: {{Q|Wood|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | + | <td> {{ #expr: {{Q|Wood|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% |
− | <td> {{ #expr: {{Q|Wood|Max Hit Points Factor}}*{{#var:HP|}}}} | + | <td> {{ #expr: {{Q|Wood|Max Hit Points Factor}}*{{#var:HP|}}}} |
− | <td> {{ | + | <td> {{icon|silver|{{Market Value | {{ #expr: ({{Q|Wood|Market Value Base}}*1*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036*0.7) }}}}}} |
− | < | + | <tr> |
|}} | |}} | ||
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| {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | | {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | ||
| {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | | {{icon|silver|{{Market Value | {{ #expr: ({{Q|Silver|Market Value Base}}*10*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036) }}}}}} |
|- | |- | ||
! '''[[Gold]] {{#var:armorname}}''' | ! '''[[Gold]] {{#var:armorname}}''' | ||
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| {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | | {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | ||
| {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | |{{icon|silver|{{Market Value | {{ #expr: ({{Q|Gold|Market Value Base}}*10*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036*0.9) }}}}}} |
|- | |- | ||
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| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | ||
| {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | | {{icon|silver|{{Market Value |{{#var:value|}}}}}} |
|- | |- | ||
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| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | ||
| {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | | {{icon|silver|{{Market Value | {{ #expr: ({{Q|Plasteel|Market Value Base}}*1*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036) }}}}}} |
|- | |- | ||
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| {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | | {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}% | ||
| {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | | {{icon|silver|{{Market Value | {{ #expr: ({{Q|Uranium|Market Value Base}}*1*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036*1.9) }}}}}} |
|- | |- | ||
|} | |} | ||
− | <sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup | + | <sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup></includeonly> |
− | |||
<noinclude> | <noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> |