Editing Template:Armor material table
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− | + | {{#vardefine:armorsharp| {{formatnum:{{Q|{{PAGENAME}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt| {{formatnum:{{Q|{{PAGENAME}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat| {{formatnum:{{Q|{{PAGENAME}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP| {{formatnum:{{Q|{{PAGENAME}}|Max Hit Points Base}}|R}}}}{{#vardefine:value| {{formatnum:{{Q|{{PAGENAME}}|Market Value Base}}|R}}}}{| {{STDT|sortable c_03 text-center}} | |
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− | {{Q|{{ | ||
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! Material | ! Material | ||
− | ! | + | ! Sharp |
− | ! | + | ! Blunt |
− | ! | + | ! Heat |
− | ! | + | ! Item HP |
− | ! | + | ! Market Value |
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− | ! '''[[Silver]] {{ | + | ! '''[[Silver]] {{PAGENAME}}''' |
− | | {{ #expr: {{Q|Silver|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 | + | | {{ #expr: {{Q|Silver|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% |
− | | {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 | + | | {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
− | | {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100 | + | | {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% |
| {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | | {{icon|silver|{{ #expr: {{Q|Silver|Market Value Base}}*{{#var:value|}}}}}} |
|- | |- | ||
− | ! '''[[Gold]] {{ | + | |
− | | {{ #expr: {{Q|Gold|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 | + | ! '''[[Gold]] {{PAGENAME}}''' |
− | | {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 | + | | {{ #expr: {{Q|Gold|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% |
− | | {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100 | + | | {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
+ | | {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | ||
| {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | | {{icon|silver|{{ #expr: {{Q|Gold|Market Value Base}}*{{#var:value|}}}}}} |
|- | |- | ||
− | ! '''[[Steel]] {{ | + | ! '''[[Steel]] {{PAGENAME}}''' |
− | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 | + | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% |
− | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 | + | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
− | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 | + | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% |
| {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | | {{icon|silver|{{ #expr: {{Q|Steel|Market Value Base}}*{{#var:value|}}}}}} |
|- | |- | ||
− | ! '''[[Plasteel]] {{ | + | ! '''[[Plasteel]] {{PAGENAME}}''' |
− | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 | + | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% |
− | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 | + | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
− | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 | + | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% |
| {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | | {{icon|silver|{{ #expr: {{Q|Plasteel|Market Value Base}}*{{#var:value|}}}}}} |
|- | |- | ||
− | ! '''[[Uranium]] {{ | + | ! '''[[Uranium]] {{PAGENAME}}''' |
− | | {{ #expr: {{Q|Uranium|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100 | + | | {{ #expr: {{Q|Uranium|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% |
− | | {{ #expr: {{Q|Uranium|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100 | + | | {{ #expr: {{Q|Uranium|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
− | | {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100 | + | | {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% |
| {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}} | | {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
− | | {{ | + | | {{icon|silver|{{ #expr: {{Q|Uranium|Market Value Base}}*{{#var:value|}}}}}} |
|- | |- | ||
|} | |} | ||
− | + | Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | |
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