Editing Template:Acquisition
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VARIABLES | VARIABLES | ||
− | -->{{#vardefine: | + | -->{{#vardefine:name | {{{ 1 | {{PAGENAME}} }}} }}{{#ifeq:{{Q|{{#var:name}}|Type}}|Psycast|There are two ways to acquire {{#var:name}}: |
− | # A randomly selected level {{#vardefineecho:psylinkLevel|{{Q|{{#var: | + | # A randomly selected level {{#vardefineecho:psylinkLevel|{{Q|{{#var:name}}|Psylink Level}}}} psycast is granted to the psycaster when they gain psylink level {{#var:psylinkLevel}}. {{#var:name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained. |
− | # {{#var: | + | # {{#var:name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details. |
|<!-- | |<!-- | ||
− | -->{{#vardefine:verb | {{#switch: {{Q|{{#var: | + | -->{{#vardefine:verb | {{#switch: {{Q|{{#var:name}}|Type}} | Building = constructed | Mechanoid = gestated | #default = crafted}} }}<!-- |
− | -->{{#vardefine:prodFac1 | {{lc:{{Q|{{#var: | + | -->{{#vardefine:prodFac1 | {{lc:{{Q|{{#var:name}}|Production Facility 1}} }} }}<!-- |
-->{{#vardefine:prodFac | {{#if: {{#var:prodFac1}} | <nowiki> </nowiki>at a{{#switch:{{#sub:{{#var:prodFac1}}|0|1}}|a|e|i|o|u|y=n}} [[{{#var:prodFac1}}]]<!-- | -->{{#vardefine:prodFac | {{#if: {{#var:prodFac1}} | <nowiki> </nowiki>at a{{#switch:{{#sub:{{#var:prodFac1}}|0|1}}|a|e|i|o|u|y=n}} [[{{#var:prodFac1}}]]<!-- | ||
− | -->{{#if: {{Q|{{#var: | + | -->{{#if: {{Q|{{#var:name}}|Production Facility 3}} | , [[{{lc:{{Q|{{#var:name}}|Production Facility 2}} }}]], or [[{{lc:{{Q|{{#var:name}}|Production Facility 3}} }}]] |
− | | {{#if: {{Q|{{#var: | + | | {{#if: {{Q|{{#var:name}}|Production Facility 2}} | <nowiki> </nowiki>or [[{{lc:{{Q|{{#var:name}}|Production Facility 2}} }}]] }} |
}} }} }}<!-- | }} }} }}<!-- | ||
− | -->{{#vardefine:tech | {{Q|{{#var: | + | -->{{#vardefine:tech | {{Q|{{#var:name}}|Required Research}} }}<!-- |
-->{{#vardefine:tech1 | {{#explode:{{#var:tech}}|,|0}} }}<!-- | -->{{#vardefine:tech1 | {{#explode:{{#var:tech}}|,|0}} }}<!-- | ||
-->{{#vardefine:tech2 | {{#explode:{{#var:tech}}|,|1}} }}<!-- | -->{{#vardefine:tech2 | {{#explode:{{#var:tech}}|,|1}} }}<!-- | ||
-->{{#vardefine:tech3 | {{#explode:{{#var:tech}}|,|2}} }}<!-- | -->{{#vardefine:tech3 | {{#explode:{{#var:tech}}|,|2}} }}<!-- | ||
− | -->{{#vardefine: | + | -->{{#vardefine:techprintNote | {{#if: {{#pos:Artificial metabolism, Brain wiring, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:tech}} }} | Note that this research requires a [[techprint]]. | {{#if: {{#pos:Cataphract armor | {{#var:tech}} }} | Note that this research requires two [[techprint]]s.}} }} }}<!-- |
− | -->{{#vardefine:work/gestation | {{#switch: {{#expr:{{Q|{{#var: | + | -->{{#vardefine:work/gestation | {{#switch: {{#expr:{{Q|{{#var:name}}|Gestation Cycles}}-1}} | 0 = 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate | -1 = {{Ticks|{{Q|{{#var:name}}|Work To Make}} }} of work modified by the {{#switch: {{#var:verb}} | constructed = [[construction speed]] of the builder | crafted = [[{{Q|{{#var:name}}|Work Speed Stat|General Labor Speed}}|{{lc:{{Q|{{#var:name}}|Work Speed Stat|general labor speed}} }}]] of the crafter}}{{#ifeq:{{Q|{{#var:name}}|Resource 1}}|Stuff|<nowiki></nowiki> and the {{#switch: {{#var:verb}} | constructed = [[Property:Work To Build Factor|work to build factor]] and [[Property:Work To Build Offset|offset]] | crafted = [[Property:Work To Make Factor|work to make factor]]}} of the material}} | #default = {{Q|{{#var:name}}|Gestation Cycles}} [[gestation cycle]]s taking {{Ticks|1800}} each to initiate}} }}<!-- |
TEXT | TEXT | ||
− | -->{{Plural||{{#var: | + | -->{{Plural||{{#var:name}} }} can be {{#var:verb}}{{#var:prodFac}}{{#if:{{#var:tech1}}|<nowiki> </nowiki>once the [[Research#{{#var:tech1}}|{{lc:{{#var:tech1}} }}]]{{#if: {{#var:tech3}} | , [[Research#{{#var:tech3}}|{{lc:{{#var:tech3}} }}]]}}{{#if: {{#var:tech2}} | <nowiki> </nowiki>and [[Research#{{#var:tech2}}|{{lc:{{#var:tech2}} }}]]}} research {{#if: {{#var:tech2}} | projects have | project has}} been completed. {{#var:techprintNote}} Each requires|, each requiring}} {{Required Resources|{{#var:name}} }}{{#if: {{Q|{{#var:name}}|Skill 1}}|,|<nowiki> </nowiki>and}} {{#var:work/gestation}}{{#if: {{Q|{{#var:name}}|Skill 1}}|, and a [[{{lc:{{Q|{{#var:name}}|Skill 1}} }}]] skill of {{Q|{{#var:name}}|Skill 1 Level}} }}. {{#if:{{Q|{{#var:name}}|Bandwidth}}| They take up {{Q|{{#var:name}}|Bandwidth}} [[bandwidth]] from their linked mechanitor.}}<!--Sleep accelerators can only be constructed by colonist with an [[Ideoligion]] containing the [[Ideoligion#Transhumanist|Transhumanist]] meme. -->{{#ifeq: {{Q|{{#var:name}}|Minifiable}} | false | <nowiki> </nowiki> |
− | Once constructed, they cannot be re-installed, they can only be deconstructed.}}<!--NOT ALL TRADE TAGGED THINGS ARE PURCHASABLE {{#if: {{Q|{{#var: | + | Once constructed, they cannot be re-installed, they can only be deconstructed.}}<!--NOT ALL TRADE TAGGED THINGS ARE PURCHASABLE {{#if: {{Q|{{#var:name}}|TradeTags}} | <nowiki> </nowiki> |
− | {{Plural||{{#var: | + | {{Plural||{{#var:name}} }} can also be bought from [[traders]].}}-->}}</includeonly><noinclude>{{Documentation}}</noinclude> |