Editing Template:Acquisition

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VARIABLES
 
VARIABLES
-->{{#vardefine:pageName     | {{{ 1 | {{PAGENAME}} }}} }}{{#vardefine:displayName|{{Q|{{#var:pageName}}|Name}}}}{{#ifeq:{{Q|{{#var:pageName}}|Type}}|Psycast|There are two ways to acquire {{#var:displayName}}:
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-->{{#vardefine:name     | {{{ 1 | {{PAGENAME}} }}} }}{{#ifeq:{{Q|{{#var:name}}|Type}}|Psycast|There are two ways to acquire {{#var:name}}:
# A randomly selected level {{#vardefineecho:psylinkLevel|{{Q|{{#var:pageName}}|Psylink Level}}}} psycast is granted to the psycaster when they gain psylink level {{#var:psylinkLevel}}. {{#var:displayName}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
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# A randomly selected level {{#vardefineecho:psylinkLevel|{{Q|{{#var:name}}|Psylink Level}}}} psycast is granted to the psycaster when they gain psylink level {{#var:psylinkLevel}}. {{#var:name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
# {{#var:displayName}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details.
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# {{P|Name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details.
 
|<!--
 
|<!--
-->{{#vardefine:verb      | {{#switch: {{Q|{{#var:pageName}}|Type}} | Building = constructed | Mechanoid = gestated | #default = crafted}} }}<!--
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-->{{#vardefine:verb      | {{#switch: {{Q|{{#var:name}}|Type}} | Building = constructed | Mechanoid = gestated | #default = crafted}} }}<!--
-->{{#vardefine:prodFac1  | {{lc:{{Q|{{#var:pageName}}|Production Facility 1}} }} }}<!--
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-->{{#vardefine:prodFac1  | {{lc:{{Q|{{#var:name}}|Production Facility 1}} }} }}<!--
 
-->{{#vardefine:prodFac  | {{#if: {{#var:prodFac1}} | <nowiki> </nowiki>at a{{#switch:{{#sub:{{#var:prodFac1}}|0|1}}|a|e|i|o|u|y=n}} [[{{#var:prodFac1}}]]<!--
 
-->{{#vardefine:prodFac  | {{#if: {{#var:prodFac1}} | <nowiki> </nowiki>at a{{#switch:{{#sub:{{#var:prodFac1}}|0|1}}|a|e|i|o|u|y=n}} [[{{#var:prodFac1}}]]<!--
   -->{{#if: {{Q|{{#var:pageName}}|Production Facility 3}} | , [[{{lc:{{Q|{{#var:pageName}}|Production Facility 2}} }}]], or [[{{lc:{{Q|{{#var:pageName}}|Production Facility 3}} }}]]
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   -->{{#if: {{Q|{{#var:name}}|Production Facility 3}} | , [[{{lc:{{Q|{{#var:name}}|Production Facility 2}} }}]], or [[{{lc:{{Q|{{#var:name}}|Production Facility 3}} }}]]
     | {{#if: {{Q|{{#var:pageName}}|Production Facility 2}} | <nowiki> </nowiki>or [[{{lc:{{Q|{{#var:pageName}}|Production Facility 2}} }}]] }}
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     | {{#if: {{Q|{{#var:name}}|Production Facility 2}} | <nowiki> </nowiki>or [[{{lc:{{Q|{{#var:name}}|Production Facility 2}} }}]] }}
 
}} }} }}<!--
 
}} }} }}<!--
-->{{#vardefine:tech          | {{Q|{{#var:pageName}}|Required Research}} }}<!--
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-->{{#vardefine:tech          | {{Q|{{#var:name}}|Required Research}} }}<!--
 
-->{{#vardefine:tech1          | {{#explode:{{#var:tech}}|,|0}} }}<!--
 
-->{{#vardefine:tech1          | {{#explode:{{#var:tech}}|,|0}} }}<!--
 
-->{{#vardefine:tech2          | {{#explode:{{#var:tech}}|,|1}} }}<!--
 
-->{{#vardefine:tech2          | {{#explode:{{#var:tech}}|,|1}} }}<!--
 
-->{{#vardefine:tech3          | {{#explode:{{#var:tech}}|,|2}} }}<!--
 
-->{{#vardefine:tech3          | {{#explode:{{#var:tech}}|,|2}} }}<!--
-->{{#vardefine:researchRequirementNote | {{#if: {{#pos:Artificial metabolism, Brain wiring, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:tech}} }} | Note that this research requires a [[techprint]]. | {{#if: {{#pos:Cataphract armor | {{#var:tech}} }} | Note that this research requires two [[techprint]]s.| {{#if: {{#pos:Bioferrite harvesting, Bioferrite shaping, Bioferrite weaponry, Bioferrite generator, Void sculptures, Insanity weaponry, Mutation weaponry, Atmospheric heater, Frenzy inducer, Sleep suppressor, Entity containment, Electroharvester, Disruptor flares, Proximity detector, Void provocation, Draw animals, Draw shamblers, Chronophagy, Psychophagy, Skip abduction, Summon fleshbeasts, Advanced psychic rituals, Provoke pit gate, Death refusal, Philophagy, Pleasure pulse, Neurosis pulse, Blood rain, Brainwipe, Serum synthesis, Metalblood serum, Mind-numb serum, Juggernaut serum, Bliss lobotomy, Ghoul infusion, Ghoul enhancements, Ghoul resurrection, Deadlife dust, Revenant invisibility| {{#var:tech}} }} | Note that this research requires [[Research#Anomaly|dark study]] to unlock.}} }} }} }}<!--
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-->{{#vardefine:techprintNote | {{#if: {{#pos:Artificial metabolism, Brain wiring, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:tech}} }} | Note that this research requires a [[techprint]]. | {{#if: {{#pos:Cataphract armor | {{#var:tech}} }} | Note that this research requires two [[techprint]]s.}} }} }}<!--
-->{{#vardefine:work/gestation | {{#switch: {{#expr:{{Q|{{#var:pageName}}|Gestation Cycles}}-1}} | 0 = 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate | -1 = {{Ticks|{{Q|{{#var:pageName}}|Work To Make}} }} of work modified by the {{#switch: {{#var:verb}} | constructed = [[construction speed]] of the builder | crafted = [[{{Q|{{#var:pageName}}|Work Speed Stat|General Labor Speed}}|{{lc:{{Q|{{#var:pageName}}|Work Speed Stat|general labor speed}} }}]] of the crafter}}{{#ifeq:{{Q|{{#var:pageName}}|Resource 1}}|Stuff|<nowiki></nowiki> and the {{#switch: {{#var:verb}} | constructed = [[Property:Work To Build Factor|work to build factor]] and [[Property:Work To Build Offset|offset]] | crafted = [[Property:Work To Make Factor|work to make factor]]}} of the material}} | #default = {{Q|{{#var:pageName}}|Gestation Cycles}} [[gestation cycle]]s taking {{Ticks|1800}} each to initiate}} }}<!--
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-->{{#vardefine:work/gestation | {{#switch: {{#expr:{{Q|{{#var:name}}|Gestation Cycles}}-1}} | 0 = 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate | -1 = {{Ticks|{{Q|{{#var:name}}|Work To Make}} }} of work modified by the {{#switch: {{#var:verb}} | constructed = [[construction speed]] of the builder | crafted = [[{{Q|{{#var:name}}|Work Speed Stat|General Labor Speed}}|{{lc:{{Q|{{#var:name}}|Work Speed Stat|general labor speed}} }}]] of the crafter}}{{#ifeq:{{Q|{{#var:name}}|Resource 1}}|Stuff|<nowiki></nowiki> and the {{#switch: {{#var:verb}} | constructed = [[Property:Work To Build Factor|work to build factor]] and [[Property:Work To Build Offset|offset]] | crafted = [[Property:Work To Make Factor|work to make factor]]}} of the material}} | #default = {{Q|{{#var:name}}|Gestation Cycles}} [[gestation cycle]]s taking {{Ticks|1800}} each to initiate}} }}<!--
  
 
TEXT
 
TEXT
-->{{Plural||{{#var:displayName}} }} can be {{#var:verb}}{{#var:prodFac}}{{#if:{{#var:tech1}}|<nowiki> </nowiki>once the [[Research#{{#var:tech1}}|{{lc:{{#var:tech1}} }}]]{{#if: {{#var:tech3}} | , [[Research#{{#var:tech3}}|{{lc:{{#var:tech3}} }}]]}}{{#if: {{#var:tech2}} | <nowiki> </nowiki>and [[Research#{{#var:tech2}}|{{lc:{{#var:tech2}} }}]]}} research {{#if: {{#var:tech2}} | projects have | project has}} been completed. {{#var:researchRequirementNote}} Each requires|, each requiring}} {{Required Resources|{{#var:pageName}} }}{{#if: {{Q|{{#var:pageName}}|Skill 1}}|,|<nowiki> </nowiki>and}} {{#var:work/gestation}}{{#if: {{Q|{{#var:pageName}}|Skill 1}}|, and a [[{{lc:{{Q|{{#var:pageName}}|Skill 1}} }}]] skill of {{Q|{{#var:pageName}}|Skill 1 Level}} }}. {{#if:{{Q|{{#var:pageName}}|Bandwidth}}| They take up {{Q|{{#var:pageName}}|Bandwidth}} [[bandwidth]] from their linked mechanitor.}}<!--Sleep accelerators can only be constructed by colonist with an [[Ideoligion]] containing the [[Ideoligion#Transhumanist|Transhumanist]] meme. -->{{#ifeq: {{Q|{{#var:pageName}}|Minifiable}} | false | <nowiki> </nowiki>
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-->{{Plural||{{#var:name}} }} can be {{#var:verb}}{{#var:prodFac}}{{#if:{{#var:tech1}}|<nowiki> </nowiki>once the [[Research#{{#var:tech1}}|{{lc:{{#var:tech1}} }}]]{{#if: {{#var:tech3}} | , [[Research#{{#var:tech3}}|{{lc:{{#var:tech3}} }}]]}}{{#if: {{#var:tech2}} | <nowiki> </nowiki>and [[Research#{{#var:tech2}}|{{lc:{{#var:tech2}} }}]]}} research {{#if: {{#var:tech2}} | projects have | project has}} been completed. {{#var:techprintNote}} Each requires|, each requiring}} {{Required Resources|{{#var:name}} }}{{#if: {{Q|{{#var:name}}|Skill 1}}|,|<nowiki> </nowiki>and}} {{#var:work/gestation}}{{#if: {{Q|{{#var:name}}|Skill 1}}|, and a [[{{lc:{{Q|{{#var:name}}|Skill 1}} }}]] skill of {{Q|{{#var:name}}|Skill 1 Level}} }}. {{#if:{{Q|{{#var:name}}|Bandwidth}}| They take up {{Q|{{#var:name}}|Bandwidth}} [[bandwidth]] from their linked mechanitor.}}<!--Sleep accelerators can only be constructed by colonist with an [[Ideoligion]] containing the [[Ideoligion#Transhumanist|Transhumanist]] meme. -->{{#ifeq: {{Q|{{#var:name}}|Minifiable}} | false | <nowiki> </nowiki>
  
Once constructed, they cannot be re-installed, they can only be deconstructed.}}<!--NOT ALL TRADE TAGGED THINGS ARE PURCHASABLE {{#if: {{Q|{{#var:pageName}}|TradeTags}} | <nowiki> </nowiki>
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Once constructed, they cannot be re-installed, they can only be deconstructed.}}<!--NOT ALL TRADE TAGGED THINGS ARE PURCHASABLE {{#if: {{Q|{{#var:name}}|TradeTags}} | <nowiki> </nowiki>
  
{{Plural||{{#var:displayName}} }} can also be bought from [[traders]].}}-->}}</includeonly><noinclude>{{Documentation}}</noinclude>
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{{Plural||{{#var:name}} }} can also be bought from [[traders]].}}-->}}</includeonly><noinclude>{{Documentation}}</noinclude>

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