Editing Stoneskin gland
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| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| hp = 50 | | hp = 50 | ||
| production facility 1 = Fabrication bench | | production facility 1 = Fabrication bench | ||
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== Acquisition == | == Acquisition == | ||
− | + | It is made with {{icon|plasteel|25}} [[Plasteel]] and {{icon|advcomponent|8}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Skin hardening|Skin Hardening]] research is completed. The required [[techprint]] can be obtained either by trade or completing [[quests]] for the [[Empire]]. They require a crafting skill of 8. | |
== Summary == | == Summary == | ||
− | {{stub|section=1 | + | {{stub|section=1}} |
Pawns that are implanted with a stoneskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also reduces [[pawn beauty]] by 2 and multiplies [[moving]] by 85%, a 15% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn. | Pawns that are implanted with a stoneskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also reduces [[pawn beauty]] by 2 and multiplies [[moving]] by 85%, a 15% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn. | ||
The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. | The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. | ||
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires {{ | + | Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
{{Stub|section=1}} | {{Stub|section=1}} | ||
Stoneskin glands provide a moderate amount of protection. While not to the point where it's "very difficult" to hurt a user as the description implies, a 30% to 40% reduction in incoming DPS for most weapons is significant, and better than that of a set of [[Quality|normal]] [[steel]] [[plate armor]] while also stacking with any armor option. | Stoneskin glands provide a moderate amount of protection. While not to the point where it's "very difficult" to hurt a user as the description implies, a 30% to 40% reduction in incoming DPS for most weapons is significant, and better than that of a set of [[Quality|normal]] [[steel]] [[plate armor]] while also stacking with any armor option. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Armor |
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− | | {{Apparel Protection Chart | + | | {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} |
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− | }} | ||
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− | | set2armor1 = {{ | ||
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− | }} | ||
|} | |} | ||
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== Version history == | == Version history == |