Editing Social Impact
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| description = A multiplier on how much other people are affected by this person's social interactions.}} | | description = A multiplier on how much other people are affected by this person's social interactions.}} | ||
− | Social impact affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, as well as the | + | Social impact affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, as well as the success chance of [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a speech to gain a higher success chance. |
* It does '''NOT''' directly affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]] | * It does '''NOT''' directly affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]] | ||
* It does '''NOT''' directly affect [[prisoner]] recruitment beyond slightly hastening how quickly the prisoners like the warden, as recruitment is dependent on [[Negotiation Ability]]. | * It does '''NOT''' directly affect [[prisoner]] recruitment beyond slightly hastening how quickly the prisoners like the warden, as recruitment is dependent on [[Negotiation Ability]]. | ||
− | * It does '''NOT''' directly affect peace talks | + | * It does '''NOT''' directly affect peace talks, as that is dependent on [[Negotiation Ability]]. |
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− | + | However, a pawn with a high Social impact will probably also score high in the other abilities, as they all factor in a pawn's Social, Talking and Hearing abilities. | |
== Factors == | == Factors == | ||
− | |||
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level. | * [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level. | ||
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] | * [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] | ||
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | * [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | ||
− | + | == Offsets == | |
*Equipment: | *Equipment: | ||
− | **[[Bowler hat]]: | + | **[[Bowler hat]]: +15% |
− | **[[Cowboy hat]]: | + | **[[Cowboy hat]]: +10% |
− | **[[Tribal headdress]]: | + | **[[Tribal headdress]]: +15% |
− | **[[Hood]]: | + | **[[Hood]]: +20% |
− | **[[Beret]] {{RoyaltyIcon}}: | + | **[[Beret]] {{RoyaltyIcon}}: +10% |
− | **[[Coronet]] {{RoyaltyIcon}}: | + | **[[Coronet]] {{RoyaltyIcon}}: +20% |
− | **[[Crown]] {{RoyaltyIcon}}: | + | **[[Crown]] {{RoyaltyIcon}}: +20% |
− | **[[Ladies hat]] {{RoyaltyIcon}}: | + | **[[Ladies hat]] {{RoyaltyIcon}}: +20% |
− | **[[Top hat]] {{RoyaltyIcon}}: | + | **[[Top hat]] {{RoyaltyIcon}}: +20% |
− | **[[Stellic crown]] {{RoyaltyIcon}}: | + | **[[Stellic crown]] {{RoyaltyIcon}}: +20% |
{{Stat Factors Table}} | {{Stat Factors Table}} |