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{{Ideology}}
 
{{Ideology}}
{{infobox main|misc
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{{stub}}
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{{infobox main|misc|
 
| name = Skullspike
 
| name = Skullspike
| image = Skullspike.png
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| image = Skullspike.png|Skullspike
 
| description = A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
 
| description = A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
| type = Building
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| type = Miscellaneous
| type2 = Ideology (Buildings)
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| type2 =  
| placeable = true
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| placeable = Yes
| path cost = 30
 
| passability = pass through only
 
| blockswind = true
 
| cover = 0.5
 
| minifiable = true
 
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
| mass base = 15
 
| flammability = 0
 
 
| hp = 150
 
| hp = 150
| sell price multiplier = 0.7
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| flammability = 1.0
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| cover = 0.5
 
| beauty = 0
 
| beauty = 0
| terrain affordance = medium
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| stuff tags = Woody, Metallic
| thingCategories = BuildingsMisc
 
| skill 1 = Construction
 
| skill 1 level = 4
 
 
| work to make = 1600
 
| work to make = 1600
| stuff tags = Woody, Metallic
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 25
 
| resource 1 amount = 25
 
| resource 2 = Skull
 
| resource 2 = Skull
 
| resource 2 amount = 1
 
| resource 2 amount = 1
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| deconstruct yield =
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| skill 1 = Construction
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| skill 1 level = 4
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| terrain requirement = Medium
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| mass base = 15
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| thingCategories =
 
| page verified for version = 1.3.3069
 
| page verified for version = 1.3.3069
 
}}
 
}}
A '''Skullspike''' is a decoration added by the [[Ideology DLC]]. It inflicts [[terror]] on [[slaves]] and gives a mood buff or debuff to other pawns depending on their ideology.
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A '''Skullspike''' is a ? added by the [[Ideology DLC]]. It does something.
  
== Acquisition ==
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Terror source - 25 terror. People with the skullspike precept get a +? mood boost from seeing it.
Constructing a skullspike requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. They can be created regardless of [[ideoligion]].
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==Acquisition==
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?
  
They can also be found in the [[faction base]]s of [[factions]] with the [[Ideoligion#Skullspike|Skullspike: Desired]] precept as part of their ideoligion.
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==Summary==
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<If necessary>
  
== Summary ==
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==Analysis==
 
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[[File:Skullspike radius.jpg|thumb|left|The radius from which the skullspike is visible to pawns. Any pawn on a steel tile will be able to see the skullspike, and will gain the appropriate moodlet.]]
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{{Building Material Table}}
{{Stub|section=1|reason=Duration of moodlet? Expansion on terror mechanics / what it actually does.}}
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==Version History==
Skullspikes give a mood buff or malus depending on the [[Ideoligion#Skullspike|Skullspike]] precept, though the [[Masochist]] trait negates these mood effects. Non-mashochist pawns with the 'Skullspikes: Desired' precept gain a {{+|1}} moodlet for being within 11 tiles of 1-3 of them, {{+|2}} mood for being near 4-8, and {{+|3}} mood for being near 9 or more. Pawns with the 'Skullspikes: Disapproved' precept get {{--|1}} to {{--|3}} mood at the same thresholds.
 
 
 
Skullspikes project 25% [[terror]] to [[slave]]s in a 4 tile radius. Terror decreases [[suppression]] loss in nearby slaves.
 
 
 
Skullspikes will display the name of the pawn from whom the [[skull]] used to construct it was extracted.
 
 
 
== Analysis ==
 
Skullspikes are a rather cheap way to get up to {{+|3}} mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms, so that all your pawns will see them.
 
 
 
There is no functional reason to ''not'' have the Skullspikes: Desired precept; this precept can be put on any ideoligion, it does not penalize you for not having skulls around, and the Skullspikes: Disapproved precept offers no benefit.
 
 
 
Their improvement in slave suppression is small, and redundant when slaves are in [[slave collar]]s and [[slave body strap]]s and not wearing any suppression loss increasing apparel. If there is cause to put slaves in other apparel, then skullspikes are a cheap way to slightly reduce reliance on wardens, especially if they already provide the small mood buff to your colonists.
 
 
 
{{Building Stats Table}}
 
 
 
== Version history ==
 
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3101|1.3.3101]] - Can now be walked through.
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{{nav|misc|wide}}
* [[Version/1.3.3117|1.3.3117]] - Now displays whose skull is contained inside on their inspect pane. Path cost 0 -> 30.
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[[Category:Miscellaneous]]
 
 
{{Nav|ideology|wide}}
 
[[Category:Ideology (Buildings)]]
 

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