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− | + | <onlyinclude> | |
− | {{ | + | {{infobox main|weapon| |
− | | name = Short bow | + | |name = Short bow |
− | | image = ShortBow.png | + | |image = ShortBow.png|Short bow |
− | | description = A simple short selfbow made from a single piece of wood. | + | |description = A simple short selfbow made from a single piece of wood. |
− | | type = Equipment | + | |type = Equipment |
− | | type2 = Weapons | + | |type2 = Weapons |
− | + | |class = Neolithic | |
− | | class = Neolithic | + | |damage = 11 |
− | | damage = 11 | + | |armorPenetration = 16 |
− | + | |range = 22.9 | |
− | | armorPenetration = 16 | + | |accuracyTouch = 75 |
− | | range = 22.9 | + | |accuracyShort = 65 |
− | | accuracyTouch = 75 | + | |accuracyMedium = 45 |
− | | accuracyShort = 65 | + | |accuracyLong = 25 |
− | | accuracyMedium = 45 | + | |accuracyAvg = 64.8 |
− | | accuracyLong = 25 | + | |mode = Single-Shot |
− | | accuracyAvg = 64.8 | + | |warmup = 81 |
− | | mode = Single-Shot | + | |cooldown = 99 |
− | | warmup = 81 | + | |burst = 1 |
− | | cooldown = 99 | + | |DPS = DPS |
− | | burst = 1 | + | |velocity = 44 |
− | | DPS = DPS | + | |resources to make = {{icon|wood|30}} |
− | | velocity = 44 | + | |marketvalue = 45 |
− | | | + | |mass base = 0.8 |
− | | | + | |stoppingPower = 0.5 |
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− | | marketvalue = 45 | ||
− | | mass base = 0.8 | ||
− | | stoppingPower = 0.5 | ||
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}} | }} | ||
− | {{ | + | </onlyinclude> |
+ | {{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}} | ||
+ | ==Overview== | ||
+ | The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]]. | ||
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− | + | However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms. | |
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+ | The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game. | ||
+ | |||
+ | |||
+ | Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock. | ||
+ | |||
+ | |||
+ | Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point. | ||
+ | |||
+ | |||
+ | ====Melee Combat==== | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Tool | ||
+ | !Attack | ||
+ | !Damage Type | ||
+ | !Power | ||
+ | !AP | ||
+ | !Cooldown | ||
+ | !Likelihood | ||
+ | !Base DPS | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !9 | ||
+ | !13% | ||
+ | !2.00s | ||
+ | !- | ||
+ | !4.50 | ||
+ | |- newline | ||
+ | |Limb | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |50.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Limb | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |50.00% | ||
+ | |4.50 | ||
+ | |} | ||
+ | |||
+ | ===Obtaining=== | ||
+ | Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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|} | |} | ||
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− | + | Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required. | |
− | Short bows | ||
− | |||
− | + | You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]). | |
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− | + | ==Short Bow vs. Comparable Weapons== | |
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− | == Short | ||
<!-- | <!-- | ||
Table cell hex colour values for win rates: | Table cell hex colour values for win rates: | ||
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=== Methodology === | === Methodology === | ||
+ | |||
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | ||
+ | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease | * All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease | ||
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* Weather conditions are kept clear and no cover is used</div> | * Weather conditions are kept clear and no cover is used</div> | ||
</div> | </div> | ||
+ | |||
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
− | ==== Unarmored ==== | + | |
+ | ====Unarmored==== | ||
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s. | For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s. | ||
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! Pila | ! Pila | ||
| style="background: #69FF69" | 82.20% || style="background: #9BFF72" | 77.60% || style="background: #CDFF7B" | 66.05% || style="background: #CDFF7B" | 64.50% || - || - || - | | style="background: #69FF69" | 82.20% || style="background: #9BFF72" | 77.60% || style="background: #CDFF7B" | 66.05% || style="background: #CDFF7B" | 64.50% || - || - || - | ||
+ | |- | ||
|} | |} | ||
− | ==== Flak | + | |
+ | ====Flak Armor==== | ||
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]]. | For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]]. | ||
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! Pila | ! Pila | ||
| style="background: #69FF69" | 90.15% || style="background: #69FF69" | 84.80% || style="background: #9BFF72" | 74.65% || style="background: #9BFF72" | 72.60% || - || - || - | | style="background: #69FF69" | 90.15% || style="background: #69FF69" | 84.80% || style="background: #9BFF72" | 74.65% || style="background: #9BFF72" | 72.60% || - || - || - | ||
+ | |- | ||
|} | |} | ||
− | ==== Marine | + | |
+ | ====Marine Armor==== | ||
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants. | For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants. | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
− | ! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 | + | ! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 !! 101728192 |
|- | |- | ||
! Recurve bow | ! Recurve bow | ||
− | | style="background: #FFCD7B" | 34.60% || style="background: #FF9B72" | 25.50% || style="background: #FF6969" | 20.70% || style="background: # | + | | style="background: #FFCD7B" | 34.60% || style="background: #FF9B72" | 25.50% || style="background: #FF6969" | 20.70% || style="background: #ABB969" | 18.85% || - || Azurome is a chicken headed goose! || - |
|- | |- | ||
! Pila | ! Pila | ||
| style="background: #69FF69" | 89.75% || style="background: #69FF69" | 83.45% || style="background: #9BFF72" | 71.80% || style="background: #9BFF72" | 70.85% || - || - || - | | style="background: #69FF69" | 89.75% || style="background: #69FF69" | 83.45% || style="background: #9BFF72" | 71.80% || style="background: #9BFF72" | 70.85% || - || - || - | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Quality table== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Quality !! Beauty !! Deterioration<br> | ||
+ | rate | ||
+ | ! Market Value !! Accuracy <br> | ||
+ | (close) | ||
+ | ! Accuracy <br> | ||
+ | (short) | ||
+ | ! Accuracy<br> | ||
+ | (medium) | ||
+ | ! Accuracy<br> | ||
+ | (long) | ||
+ | ! Damage !! Armor <br> | ||
+ | Penetration | ||
+ | ! Melee Damage<br> | ||
+ | Per Second | ||
+ | ! Melee <br> | ||
+ | Armor Penetration | ||
+ | |- | ||
+ | | Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11% | ||
+ | |- | ||
+ | | Poor || -3 || 3/day || $33.48 || 67% || 58% || 40% || 22% || 11 || 16% || 4.05 || 12% | ||
+ | |- | ||
+ | | Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13% | ||
+ | |- | ||
+ | | Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15% | ||
+ | |- | ||
+ | | Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16% | ||
+ | |- | ||
+ | | Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20% | ||
+ | |- | ||
+ | | Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22% | ||
|} | |} | ||
== Graphs == | == Graphs == | ||
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. | The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. | ||
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[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]] | [[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]] | ||
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[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]] | [[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]] | ||
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− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |