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− | {{ | + | {{infobox main|furniture| |
− | + | |name = Shelf | |
− | | name = Shelf | + | |image = EquipmentRack.png|Shelf |
− | | image = | + | |description = A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside. |
− | | description = A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside. | + | |type = Building |
− | | type = Building | + | |type2 = Furniture |
− | | type2 = Furniture | + | |placeable = true |
− | | placeable = true | + | |path cost = 50 |
− | | path cost = 50 | + | |passability = pass through only |
− | | passability = pass through only | + | |cover = 0.4 |
− | | cover = 0.4 | + | |minifiable = true |
− | | minifiable = true | + | |size = 2 ˣ 1 |
− | | size = 2 ˣ 1 | + | |mass base = 8 |
− | | mass base = 8 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 100 |
− | | hp = 100 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |beauty = 0.5 |
− | | beauty = 0.5 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |research = Complex furniture |
− | | research = Complex furniture | + | |work to make = 600 |
− | | work to make = | + | |stuff tags = Metallic, Woody, Stony |
− | | stuff tags = Metallic, Woody, Stony | + | |resource 1 = Stuff |
− | | resource 1 = Stuff | + | |resource 1 amount = 30 |
− | | resource 1 amount = | ||
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}} | }} | ||
− | A '''shelf''' is an item of | + | A '''shelf''' is an item of furniture that holds two stacks of items similar to a [[stockpile]]. It also protects these items from [[deterioration]] and removes their beauty penalty. Their default setting is to contain [[weapons]] only at "Important" priority level, however this can be changed at will. Shelves can be reinstalled as needed and slow, but do not block, passage. |
− | + | The shelf's beauty depends on both the material it is built from as well as its [[quality]]. Similar to grand sculptures or beds, its beauty will be added to the underlying tile. Additionally, any items stored within it will remove the -4 [[beauty|ugliness]] penalty they would otherwise have if left on the ground. | |
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− | == | + | == Acquisition == |
− | + | Constructing a shelf requires the [[Research#Complex furniture|Complex Furniture]] research to be complete, {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work. | |
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== Analysis == | == Analysis == | ||
− | + | Shelves have three primary uses: to protect the items from the environment, to allow for efficient hauling and to negate the penalties from seeing the items in the shelf. | |
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− | + | The effect of the first is simple. Shelves protect their contents from [[deterioration]] when placed outdoors and/or in unroofed areas. This makes them useful to preserve weapons, armor, and [[mortar shell]]s close to [[defense structures]]. | |
− | + | Secondly, while effectively acting as Stockpiles otherwise, Shelves allow a pawn to place or remove an item without walking on top of them, making frequent hauling tasks marginally quicker. The direction a shelf faces is purely cosmetic; a pawn can interact with it from any adjacent tile. Thus, a pawn seated at a crafting station can pick ingredients directly off of adjacent shelves without having to leave their seat, significantly improving overall crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves. | |
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− | + | Lastly, they negate the beauty penalty of the items they store, typically -4, while also providing their own small amount of beauty on top of that. As you'd expect, they also prevent pawns from observing corpses, and thus prevent the [[Mood#Misc| mood debuff]] from seeing them. This makes them great for holding high negative beauty items, allowing easy storage of human corpses in a freezer without affecting the pawns using it, or to cut down on both travel time and the beauty penalty in rooms [[Room stats|sensitive]] to the penalty, such as by storing [[medicine]] in hospitals. | |
− | {{Building | + | {{Building Material Table}} |
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== Version history == | == Version history == | ||
* Alpha 16, it was known as the '''Equipment rack''' and could only store apparel, [[mortar shell]]s, or weapons. | * Alpha 16, it was known as the '''Equipment rack''' and could only store apparel, [[mortar shell]]s, or weapons. | ||
− | + | * [[Version/1.1.0|1.1.0]] - shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect. Description now states that they hide beauty of things inside of them. | |
− | * [[Version/1.1.0|1.1.0]] - | ||
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− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] | ||
+ | [[Category:Equipment]] |