Editing Scyther blade
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− | + | {{Define|Body Part | |
− | + | | image = Artificial Organ | |
− | + | | always haulable = true | |
− | + | | def name = ScytherBlade | |
− | | image = | ||
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| description = Hand replacement with a telescoping blade. Scavenged from an incapacitated scyther mechanoid. Not very comfortable, but quite effective as a close-range weapon. | | description = Hand replacement with a telescoping blade. Scavenged from an incapacitated scyther mechanoid. Not very comfortable, but quite effective as a close-range weapon. | ||
− | | class = | + | | graphic class = Graphic_Single |
− | | | + | | graphic path = Things/Item/BodyPart/ArtificialOrgan |
− | | | + | | is body part = true |
− | | | + | | label = scyther blade |
− | | | + | | parent name = BodyPartBase |
− | | | + | | path cost = 10 |
− | | | + | | selectable = true |
− | | | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Never |
− | | | + | | tradeability = Sellable |
− | | | + | | use hit points = true |
+ | | flammability base = 1.0 | ||
+ | | market value base = 2000 | ||
| max hit points base = 50 | | max hit points base = 50 | ||
+ | |mass = 4 | ||
}} | }} | ||
− | The | + | {{#set:Melee Damage Base = 20| Melee Cooldown Base = 100| Damage Type = Sharp}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}} |
+ | The Scyther blade is a [[mechanoid]] body part attached to scythers only and used in replacement of melee weapons or fists. Colonists set as constructors can remove these (add a bill in the Health, Modifications tab) from downed but not dead scythers, so long as it hasn't been lost during combat. Then it can be surgically installed to colonists with natural arms. If an installed scyther blade is replaced with an artificial arm or another hand attachment, the blade will be removed and boxed for reuse. Scyther blades are extremely valuable items with a base market price of 2000 silver. When social fighting, colonists will not use the scyther blade to hit the opponent. | ||
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+ | A scyther blade deals 20 damage, compared to 6 damage from a fist but comes with a significant tradeoff by reducing manipulation efficiency to 40%. A colonist with only one normal hand and a blade on the other has 60% manipulation. A colonist with two blades will have 20% manipulation, making one great at melee by out-DPS'ing a normal plasteel [[longsword]] (12.12 vs 10), but not so good at anything needing manipulation. Blade installed colonists shall not wield any weapon when meleeing, as they will use the weapon instead of their blades, losing damage output. | ||
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{| {{STDT| c_06 text-center}} | {| {{STDT| c_06 text-center}} | ||
! Melee Attack !! Damage Amount !! Cooldown !!DPS | ! Melee Attack !! Damage Amount !! Cooldown !!DPS | ||
|- | |- | ||
![[Injury#Cut|Cut]] | ![[Injury#Cut|Cut]] | ||
− | | | + | |{{Q|{{BASEPAGENAME}}|Melee Damage Base}} |
− | | | + | |{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}} |
− | | | + | |{{Q|{{BASEPAGENAME}}|Maximum DPS}} |
|} | |} | ||
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[[Kind::Weapons| ]] | [[Kind::Weapons| ]] | ||
− | {{nav | + | {{nav/body_parts}} |