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== Mechanics ==
 
== Mechanics ==
{{Stub|section=1|reason=General mechanics, Quality != Success chance etc.}}
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{{Stub|reason=Reward options, General mechanics, Quality != Success chance etc.}}
{{Recode|section=1|reason=Chart of Quality % vs Success Chance}}
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Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers.  
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Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers.  
  
 
Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further.
 
Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further.
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* Fun: 3×Q/(1+(4×Q))
 
* Fun: 3×Q/(1+(4×Q))
 
* Unforgettable: Q/(1+(4×Q))
 
* Unforgettable: Q/(1+(4×Q))
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=== Ritual roles ===
 
Every ritual has one or more roles for pawns to fill - some are required for the ritual to occur, such as the gladiators in the [[Rituals#Gladiator duel|gladiator duel]], others are optional and either increase the quality of the ritual, apply the potential bonuses to the attending pawns, or both. Some ritual roles can be filled by multiple pawns at the same time, while others are limited to one pawn.
 
 
Some ritual roles have additional requirements, such as the pawn being of the correct ideoligion, being the correct ideoligious [[role]], not being [[downed]], or having sufficient [[capacity]].
 
 
Pawns can spectate any ritual, regardless of whether their ideoligion matches that of the ritual itself.
 
  
 
=== Ideoligious ritual additional rewards ===
 
=== Ideoligious ritual additional rewards ===
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----
 
----
 
* Gain [[goodwill]] from the [[faction]]{{Check Tag|Non-hostile?|What if the closest faction base is a perma-hostile faction like pirates?}} that owns the nearest [[faction base]]{{Check Tag|Verify|Check work sites & quest maps}} to the site of the ritual.{{Check Tag|Verify|E.g. If I have two colonies, can they affect different factions, if I do this on a non-colony map (e.g. ambush or site map) }}.
 
* Gain [[goodwill]] from the [[faction]]{{Check Tag|Non-hostile?|What if the closest faction base is a perma-hostile faction like pirates?}} that owns the nearest [[faction base]]{{Check Tag|Verify|Check work sites & quest maps}} to the site of the ritual.{{Check Tag|Verify|E.g. If I have two colonies, can they affect different factions, if I do this on a non-colony map (e.g. ambush or site map) }}.
** The amount of goodwill gained depends on the quality of the ritual - {{+|10}} for Fun and {{+|20}} for Unforgettable.{{Check Tag|Verify Numbers}}
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** The amount of goodwill gained depends on the quality of the ritual - {{+|10}} for Fun and {{+|20 for}} unforgettable.{{Check Tag|Verify Numbers}}
 
| ''Any''
 
| ''Any''
 
|-
 
|-
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----
 
----
 
* Grants an [[ancient complex]] quest.
 
* Grants an [[ancient complex]] quest.
* Won't trigger if you already know the location of any type of unexplored complex.{{Check Tag|All types?|Including relic hunt. Not sure about random quest ones.}} The ritual window will warn you if that is the case.
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* Won't trigger if you already know the location of any type of unexplored complex.{{Check Tag|All types?|Including relic hunt. Not sure about random quest ones.}}  
 
| ''Any''
 
| ''Any''
 
|-
 
|-
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| ''A [[Gauranlen pod]] will sprout at a random location on the map, if it can.''
 
| ''A [[Gauranlen pod]] will sprout at a random location on the map, if it can.''
 
----
 
----
* Cannot spawn in extreme biomes.{{Check Tag|Detail Needed|Where? What radius? When? Etc}}
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* {{Check Tag|Detail Needed|Where? What radius? When? Etc}}
 
|  
 
|  
 
* [[Tree connection]]
 
* [[Tree connection]]
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| ''Insect jelly deposits will be deposited from underground.''
 
| ''Insect jelly deposits will be deposited from underground.''
 
----
 
----
* The amount of [[insect jelly]] received depends on the quality of the ritual - 26 for Fun and 40 for Unforgettable.{{Check Tag|Verify Numbers}}
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* An amount{{Check Tag|How much?|Ideally include range}} of [[insect jelly]] is deposited.{{Check Tag|Detail Needed|Where? What radius? When? Etc}}
* {{Check Tag|Detail Needed|Where? What radius? When? Etc}}
 
 
* Note: The [[Insectoid]] faction must be enabled.
 
* Note: The [[Insectoid]] faction must be enabled.
 
|  
 
|  
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=== Blinding ceremony ===
 
=== Blinding ceremony ===
This ritual causes significant pain, enough to incapacitate a Wimp. If the target gets incapacitated by the painshock, the ritual will be canceled. Giving a Wimp target go-juice before the ritual will prevent painshock and allow the ritual to proceed.
 
  
 
=== Animal sacrifice ===
 
=== Animal sacrifice ===
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This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening:
 
This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening:
 
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score.  
 
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score.  
* Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. Note that duelists must have a [[manipulation]] [[capacity]] greater than 0% to pick up a weapon. [[Body part weapons]] do not count for this bonus.  
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* Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies.
 
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage.
 
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage.
 
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual.
 
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual.
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As adding the [[Ideoligion#Raider|Raider]] or [[Supremacist]] memes to an ideoligion automatically adds the Gladiator Duel ritual, it can be used to exceed the normal limit of 6 rituals. Simply have 6 non-gladiator duel rituals already enabled, and add the relevant meme either at creation or using a fluid ideoligion. Note that if you remove a ritual at any time, you will have to restart the process as it will still attempt to impose the 6 ritual limit.
 
As adding the [[Ideoligion#Raider|Raider]] or [[Supremacist]] memes to an ideoligion automatically adds the Gladiator Duel ritual, it can be used to exceed the normal limit of 6 rituals. Simply have 6 non-gladiator duel rituals already enabled, and add the relevant meme either at creation or using a fluid ideoligion. Note that if you remove a ritual at any time, you will have to restart the process as it will still attempt to impose the 6 ritual limit.
 
[[Wild man|Wild men]] cannot be used in gladiator duels, even if imprisoned.
 
 
[[Child]]{{BiotechIcon}} [[slave]]s cannot be used, nor can child [[prisoner]]s.
 
  
 
=== Prisoner execution ===
 
=== Prisoner execution ===
Execute a prisoner. Increases the suppression of [[slaves]]
 
  
 
=== Trial ===
 
=== Trial ===
  
 
=== Conversion ritual ===
 
=== Conversion ritual ===
Reduce a pawns [[certainty]], or outright convert a pawn to your ideoligion.
 
  
 
=== Tree connection ===
 
=== Tree connection ===
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== Version history ==
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - Throne speeches have been re-tooled into rituals.
 
* [[Version/1.3.3066|1.3.3066]] - Throne speeches have been re-tooled into rituals.
* [[Version/1.3.3067|1.3.3067]] - Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead. Fix: Typo on anima tree linking ritual.
 
* [[Version/1.3.3101|1.3.3101]] - Fix: [[Wild man|Wild person]] can be used in gladiator duels, causes manhunter revenge. Wild man prisoners are no longer allowed to be used as duelists.  Fix: Duelists can pick up weapons during the duel even if they have no manipulation capacity.
 
* [[Version/1.3.3117|1.3.3117]] - Ritual setup dialog now says what ideoligion the ritual comes from. Fix: Ritual timings are 1 day off. Pawns of any ideo can now spectate any ritual, even if it's not of their own ideo.
 
* [[Version/1.3.3200|1.3.3200]] - Fix: Blood from scarification is from cutter, not cuttee. Fix: Psyfocus ritual reward does not recharge psyfocus to max.
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Ritual spectators will stand on beds or in doorways.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Prisoners can refuse to attend their own execution due to temperature in the ritual area.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Duels continue indefinitely if the duelists don't have beds.
 
* [[Version/1.5.4062|1.5.4062]] - Fix: Pawns can be rescued in rituals. Fix: Required roles can leave rituals.
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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