Editing Rituals
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== Mechanics == | == Mechanics == | ||
− | {{Stub | + | {{Stub|reason=Reward options, General mechanics, Quality != Success chance etc.}} |
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− | Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers. | + | Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers. |
Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further. | Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further. | ||
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* Fun: 3×Q/(1+(4×Q)) | * Fun: 3×Q/(1+(4×Q)) | ||
* Unforgettable: Q/(1+(4×Q)) | * Unforgettable: Q/(1+(4×Q)) | ||
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{{GraphChart | {{GraphChart | ||
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|colors=#800000aa,#80ff8000}} | |colors=#800000aa,#80ff8000}} | ||
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=== Ideoligious ritual additional rewards === | === Ideoligious ritual additional rewards === | ||
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---- | ---- | ||
* Gain [[goodwill]] from the [[faction]]{{Check Tag|Non-hostile?|What if the closest faction base is a perma-hostile faction like pirates?}} that owns the nearest [[faction base]]{{Check Tag|Verify|Check work sites & quest maps}} to the site of the ritual.{{Check Tag|Verify|E.g. If I have two colonies, can they affect different factions, if I do this on a non-colony map (e.g. ambush or site map) }}. | * Gain [[goodwill]] from the [[faction]]{{Check Tag|Non-hostile?|What if the closest faction base is a perma-hostile faction like pirates?}} that owns the nearest [[faction base]]{{Check Tag|Verify|Check work sites & quest maps}} to the site of the ritual.{{Check Tag|Verify|E.g. If I have two colonies, can they affect different factions, if I do this on a non-colony map (e.g. ambush or site map) }}. | ||
− | ** The amount of goodwill gained depends on the quality of the ritual - {{+|10}} for Fun and {{+|20}} | + | ** The amount of goodwill gained depends on the quality of the ritual - {{+|10}} for Fun and {{+|20 for}} unforgettable.{{Check Tag|Verify Numbers}} |
| ''Any'' | | ''Any'' | ||
|- | |- | ||
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---- | ---- | ||
* Grants an [[ancient complex]] quest. | * Grants an [[ancient complex]] quest. | ||
− | * Won't trigger if you already know the location of any type of unexplored complex.{{Check Tag|All types?|Including relic hunt. Not sure about random quest ones.}} | + | * Won't trigger if you already know the location of any type of unexplored complex.{{Check Tag|All types?|Including relic hunt. Not sure about random quest ones.}} |
| ''Any'' | | ''Any'' | ||
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| ''A [[Gauranlen pod]] will sprout at a random location on the map, if it can.'' | | ''A [[Gauranlen pod]] will sprout at a random location on the map, if it can.'' | ||
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− | * | + | * {{Check Tag|Detail Needed|Where? What radius? When? Etc}} |
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* [[Tree connection]] | * [[Tree connection]] | ||
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| ''Insect jelly deposits will be deposited from underground.'' | | ''Insect jelly deposits will be deposited from underground.'' | ||
---- | ---- | ||
− | * | + | * An amount{{Check Tag|How much?|Ideally include range}} of [[insect jelly]] is deposited.{{Check Tag|Detail Needed|Where? What radius? When? Etc}} |
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* Note: The [[Insectoid]] faction must be enabled. | * Note: The [[Insectoid]] faction must be enabled. | ||
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=== Blinding ceremony === | === Blinding ceremony === | ||
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=== Animal sacrifice === | === Animal sacrifice === | ||
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This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | ||
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | * Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | ||
− | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies | + | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. |
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | * Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | ||
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | * Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | ||
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As adding the [[Ideoligion#Raider|Raider]] or [[Supremacist]] memes to an ideoligion automatically adds the Gladiator Duel ritual, it can be used to exceed the normal limit of 6 rituals. Simply have 6 non-gladiator duel rituals already enabled, and add the relevant meme either at creation or using a fluid ideoligion. Note that if you remove a ritual at any time, you will have to restart the process as it will still attempt to impose the 6 ritual limit. | As adding the [[Ideoligion#Raider|Raider]] or [[Supremacist]] memes to an ideoligion automatically adds the Gladiator Duel ritual, it can be used to exceed the normal limit of 6 rituals. Simply have 6 non-gladiator duel rituals already enabled, and add the relevant meme either at creation or using a fluid ideoligion. Note that if you remove a ritual at any time, you will have to restart the process as it will still attempt to impose the 6 ritual limit. | ||
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=== Prisoner execution === | === Prisoner execution === | ||
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=== Trial === | === Trial === | ||
=== Conversion ritual === | === Conversion ritual === | ||
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=== Tree connection === | === Tree connection === | ||
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== Version history == | == Version history == | ||
* [[Version/1.3.3066|1.3.3066]] - Throne speeches have been re-tooled into rituals. | * [[Version/1.3.3066|1.3.3066]] - Throne speeches have been re-tooled into rituals. | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |