Editing Rituals
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== Mechanics == | == Mechanics == | ||
− | {{Stub | + | {{Stub|reason=Reward options, General mechanics, Quality != Success chance etc.}} |
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− | Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers. | + | Every ritual has a Quality, expressed as a percentage, associated with it, influenced by a set of factors unique to each ritual type. Quality determines the chance of positive and negative outcomes, with some ritual effects scaling to the outcome tier and others applying only at specific tiers. |
Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further. | Note that percentage is '''not''' the chance of success. 100% Quality only means that the chance of success cannot be improved further. | ||
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* Fun: 3×Q/(1+(4×Q)) | * Fun: 3×Q/(1+(4×Q)) | ||
* Unforgettable: Q/(1+(4×Q)) | * Unforgettable: Q/(1+(4×Q)) | ||
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== Overview table == | == Overview table == | ||
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=== Blinding ceremony === | === Blinding ceremony === | ||
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=== Animal sacrifice === | === Animal sacrifice === | ||
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This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | ||
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | * Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | ||
− | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies | + | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. |
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | * Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | ||
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | * Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | ||
Strip both gladiators before battle to prevent any clothes becoming [[tainted]] when they die. | Strip both gladiators before battle to prevent any clothes becoming [[tainted]] when they die. | ||
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=== Prisoner execution === | === Prisoner execution === | ||
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=== Trial === | === Trial === | ||
=== Conversion ritual === | === Conversion ritual === | ||
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=== Tree connection === | === Tree connection === | ||
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== Version history == | == Version history == | ||
* [[Version/1.3.3066|1.3.3066]] - Throne speeches have been re-tooled into rituals. | * [[Version/1.3.3066|1.3.3066]] - Throne speeches have been re-tooled into rituals. | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |