Editing Rituals
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=== Ritual roles === | === Ritual roles === | ||
− | Every ritual has one or more roles for pawns to fill - some are required for the ritual to occur, such as the gladiators in the [[ | + | Every ritual has one or more roles for pawns to fill - some are required for the ritual to occur, such as the gladiators in the [[gladiator duel]], others are optional and either increase the quality of the ritual, apply the potential bonuses to the attending pawns, or both. Some ritual roles can be filled by multiple pawns at the same time, while others are limited to one pawn. |
Some ritual roles have additional requirements, such as the pawn being of the correct ideoligion, being the correct ideoligious [[role]], not being [[downed]], or having sufficient [[capacity]]. | Some ritual roles have additional requirements, such as the pawn being of the correct ideoligion, being the correct ideoligious [[role]], not being [[downed]], or having sufficient [[capacity]]. | ||
− | Pawns can spectate any ritual, regardless of whether their ideoligion matches that of the ritual itself. | + | Pawns can spectate any ritual, regardless of whether their ideoligion matches that of the ritual itself. |
=== Ideoligious ritual additional rewards === | === Ideoligious ritual additional rewards === | ||
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| ''A [[Gauranlen pod]] will sprout at a random location on the map, if it can.'' | | ''A [[Gauranlen pod]] will sprout at a random location on the map, if it can.'' | ||
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− | * | + | * {{Check Tag|Detail Needed|Where? What radius? When? Etc}} |
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* [[Tree connection]] | * [[Tree connection]] | ||
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| ''Insect jelly deposits will be deposited from underground.'' | | ''Insect jelly deposits will be deposited from underground.'' | ||
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− | * | + | * An amount{{Check Tag|How much?|Ideally include range}} of [[insect jelly]] is deposited.{{Check Tag|Detail Needed|Where? What radius? When? Etc}} |
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* Note: The [[Insectoid]] faction must be enabled. | * Note: The [[Insectoid]] faction must be enabled. | ||
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This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | ||
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | * Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | ||
− | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. Note that duelists must have a [[manipulation]] [[capacity]] greater than 0% to pick up a weapon | + | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. Note that duelists must have a [[manipulation]] [[capacity]] greater than 0% to pick up a weapon. |
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | * Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | ||
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | * Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | ||
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[[Wild man|Wild men]] cannot be used in gladiator duels, even if imprisoned. | [[Wild man|Wild men]] cannot be used in gladiator duels, even if imprisoned. | ||
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=== Prisoner execution === | === Prisoner execution === |