Editing Ranged Cooldown Multiplier

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The table below details the effect of the reduction in cooldown time on the DPS for each pawn-usable, ranged [[weapon]]. Note that while single use weapons such as the [[doomsday rocket launcher]] do benefit from the decreased cooldown time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.
 
The table below details the effect of the reduction in cooldown time on the DPS for each pawn-usable, ranged [[weapon]]. Note that while single use weapons such as the [[doomsday rocket launcher]] do benefit from the decreased cooldown time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.
  
{{Weapon Time|collapse = aiming}}
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{| {{STDT|sortable c_06 text-center}}
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|-
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! colspan="2" | Weapon !! DPS<br/>(100% Ranged Cooldown Time) !! DPS<br/>(80% Ranged Cooldown Time)
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{{#ask: [[Aiming Time Base::+]] [[Category:Weapons]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon||Thump cannon||Autocannon||Light charge blaster||Mini-turret gun]] [[Mode::!Single-Use]]
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| named args=yes
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| ?Name=?Name
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| ?Aiming Time Base #=?Aiming Time Base
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| ?Ranged Cooldown Base #=?Ranged Cooldown Base
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| ?Burst Count =?Burst Count
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| ?Burst Ticks =?Burst Ticks
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| format=template
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| template=Ranged Cooldown Row
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| sort = From DLC, name
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}}
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|}
  
 
== Version history ==
 
== Version history ==

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