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− | {{ | + | {{infobox main|weapon| |
− | | name = Pump shotgun | + | |name = Pump shotgun |
− | | image = Pump shotgun.png | + | |image = Pump shotgun.png|Pump shotgun |
− | | description = An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range. | + | |description = An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range. |
− | | type = Equipment | + | |type = Equipment |
− | | type2 = Weapons | + | |type2 = Weapons |
− | + | |class = Industrial | |
− | | class = Industrial | + | |damage = 18 |
− | | damage = 18 | + | |armorPenetration = 14 |
− | + | |range = 15.9 | |
− | | armorPenetration = 14 | + | |warmup = 54 |
− | | range = 15.9 | + | |cooldown = 75 |
− | | warmup = 54 | + | |accuracyTouch = 80 |
− | | cooldown = 75 | + | |accuracyShort = 87 |
− | | accuracyTouch = 80 | + | |accuracyMedium = 77 |
− | | accuracyShort = 87 | + | |accuracyLong = 64 |
− | | accuracyMedium = 77 | + | |accuracyAvg = 83.2 |
− | | accuracyLong = 64 | + | |mode = Single-Shot |
− | | accuracyAvg = 83.2 | + | |burst = 1 |
− | | mode = Single-Shot | + | |DPS = DPS |
− | | burst = 1 | + | |velocity = 55 |
− | | DPS = DPS | + | |marketvalue = 255 |
− | | velocity = 55 | ||
− | | marketvalue = 255 | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
− | | resource 1 = Steel | + | |resource 1 = Steel |
− | | resource 1 amount = 60 | + | |resource 1 amount = 60 |
− | | resource 2 = Component | + | |resource 2 = Component |
− | | resource 2 amount = 3 | + | |resource 2 amount = 3 |
− | | mass base = 3.4 | + | |mass base = 3.4 |
− | | stoppingPower = 3 | + | |stoppingPower = 3 |
− | | work to make = 12000 | + | |work to make = 12000 |
− | |||
| meleeattack1dmg = 9 | | meleeattack1dmg = 9 | ||
| meleeattack1type = blunt | | meleeattack1type = blunt | ||
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| MeleeWeaponAverageAP = 13 | | MeleeWeaponAverageAP = 13 | ||
| page verified for version = | | page verified for version = | ||
− | | skill 1 = Crafting | + | |skill 1 = Crafting |
− | | skill 1 level = 5 | + | |skill 1 level = 5 |
− | + | |weaponTags = Gun | |
− | | weaponTags = Gun | ||
− | |||
}} | }} | ||
− | {{Info|The '''pump shotgun''' is a short range | + | {{Info|The '''pump shotgun''' is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; short range and very high overall accuracy.}} |
+ | ==Acquisition== | ||
+ | Pump shotguns can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required. | ||
− | + | Pump shotguns can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | |
− | |||
− | |||
− | |||
− | |||
− | Pump shotguns can also be | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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|} | |} | ||
− | == Analysis == | + | ==Analysis== |
− | + | The pump shotgun's main strengths include its good per-shot damage, as well as having the joint-highest stopping power rating (shared with the [[chain shotgun]]) out of all conventional weapons in the game; only explosives outperform the shotguns in this particular aspect. Stopping power is so high that it can stagger every pawn kind in the game barring [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. Accuracy is also excellent, technically out-performing even the ever-reliable [[bolt-action rifle]] in this aspect. Overall rate of fire is also decent, and damage output is the highest out of all single-shot non-explosive ranged weapons in the game. | |
− | + | This weapon's also easy to acquire owing to its relative cheapness resulting in early-game raiders occasionally using it, as well as overall ease of production. | |
− | + | However, as to be expected from shotguns, range is severely lacking; even hand-thrown [[pila]] can out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]], and the pump shotgun only out-ranges the chain shotgun, [[Frag grenades|grenades]] and [[Molotov cocktails|molotovs]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]]. | |
− | + | Overall damage output also falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range. | |
− | |||
− | + | All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as [[infestation]]s due to its rate of fire and stopping power. It's not advisable to hunt with the pump shotgun due to its short range since quarry is more likely to turn manhunter. | |
− | == Pump | + | Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock. |
+ | |||
+ | Overall, the pump shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point. | ||
+ | |||
+ | {{Weapon Quality Table}} | ||
+ | ==Melee Combat== | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Tool | ||
+ | !Attack | ||
+ | !Damage Type | ||
+ | !Power | ||
+ | !AP | ||
+ | !Cooldown | ||
+ | !Likelihood | ||
+ | !Base DPS | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !9 | ||
+ | !13% | ||
+ | !2.00s | ||
+ | !- | ||
+ | !4.50 | ||
+ | |- newline | ||
+ | |Stock | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |50.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |} | ||
+ | </li><div> | ||
+ | |||
+ | ==Pump Shotgun vs. Comparable Weapons== | ||
<!-- | <!-- | ||
Table cell hex colour values for win rates: | Table cell hex colour values for win rates: | ||
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=== Methodology === | === Methodology === | ||
+ | |||
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | ||
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Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
− | ==== Unarmored ==== | + | ====Unarmored==== |
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | ||
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! Pila | ! Pila | ||
| style="background: #69FF69" | 92.90% || style="background: #69FF69" | 92.95% || style="background: #69FF69" | 90.78% || - || - || - || - | | style="background: #69FF69" | 92.90% || style="background: #69FF69" | 92.95% || style="background: #69FF69" | 90.78% || - || - || - || - | ||
+ | |- | ||
|} | |} | ||
− | ==== Armored ==== | + | ====Armored==== |
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | ||
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! Pila | ! Pila | ||
| style="background: #69FF69" | 97.60% || style="background: #69FF69" | 97.05% || style="background: #69FF69" | 96.41% || - || - || - || - | | style="background: #69FF69" | 97.60% || style="background: #69FF69" | 97.05% || style="background: #69FF69" | 96.41% || - || - || - || - | ||
+ | |- | ||
|} | |} | ||
− | == Graphs == | + | ==Graphs== |
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. | The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. | ||
+ | |||
[[File:PumpShotgunAccuracyNoTrait.png|494px|Pump shotgun's accuracy with various shooters without any trait.]] | [[File:PumpShotgunAccuracyNoTrait.png|494px|Pump shotgun's accuracy with various shooters without any trait.]] | ||
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== Version history == | == Version history == | ||
* ?? - Received new sprite | * ?? - Received new sprite | ||
− | |||
− | |||
<gallery> | <gallery> | ||
Equipment Shotgun.png|Original pump shotgun sprite | Equipment Shotgun.png|Original pump shotgun sprite | ||
</gallery> | </gallery> | ||
− | + | [[Kind::Weapons| ]] | |
− | {{ | + | {{nav|weapon|wide}} |
− | + | [[Category:Weapons]] | |
− | [[Category: | + | [[Category:Equipment]] |