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{{Royalty}}{{infobox main| | {{Royalty}}{{infobox main| | ||
| name = Psychic reader | | name = Psychic reader | ||
− | | image = Health item archotech.png | + | | image = Health item archotech.png|Psychic reader |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity. | | description = Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity. | ||
| resource 1 = | | resource 1 = | ||
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| techHediffsTags = ImplantEmpireRoyal | | techHediffsTags = ImplantEmpireRoyal | ||
| thingSetMakerTags = ImplantEmpireRoyal | | thingSetMakerTags = ImplantEmpireRoyal | ||
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}} | }} | ||
− | The '''Psychic Reader''' gives a pawn that's been implanted with it a bonus of | + | The '''Psychic Reader''' gives a pawn that's been implanted with it a bonus of 50% [[Negotiation Ability]] base, scaling proportionally with the user's [[psychic sensitivity]]. Negotiation ability affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. |
− | == Acquisition == | + | ==Acquisition== |
Psychic Readers can only be acquired through [[trade]] or as a [[quest]] reward. They cannot be crafted. | Psychic Readers can only be acquired through [[trade]] or as a [[quest]] reward. They cannot be crafted. | ||
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==Analysis== | ==Analysis== | ||
− | The psychic reader | + | The psychic reader does not affect trade prices, as that is controlled by [[Trade Price Improvement]], instead it affects the [[Negotiation Ability]] which, despite the misleading name, only affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. |
− | + | The value of {{Icon|silver|1000}} and the limited niche for its application makes it a low priority for targeted acquisition. However since there are no negative effects of having one installed, if one is available, installing it on the colony's [[Skills#Social|Social]] pawn is a good idea, as they will likely be recruiting [[prisoners]] and be the one giving gifts when on caravan. The improvement is approximately equal to 7 additional levels of Social skill, and scales directly to the pawn's Psychic Sensitivity e.g. 200% sensitivity results in +100% to Negotiation Ability. | |
− | + | Therefore, it performs best on pawns with the Psychically Sensitive and Hypersensitive [[traits]] and synergizes with equipment that buffs Psychic Sensitivity such as the [[psychic sensitizer]] and [[Eltex]] equipment. At the maximum possible psychic sensitivity of 408%, it provides the equivalent of 27 levels of Social skill, meaning that a skill 0 pawn will outperform a skill 20 Legendary Master when it comes to recruitment. | |
− | + | Should the player wish to employ a strategy involving recruiting pawns with with high recruitment resistances, such as hiring [[Tribes|Tribal]] pawns as a New Arrivals colony to exploit the [[Anima tree]] for [[Psycast]]ing, or hiring large numbers of pawns over the soft limits imposed by their [[AI storyteller]] then the value of the psychic reader increases. Outside of these niches, or chance acquisitions however, the use of the reader is limited. | |
− | + | {{nav|body parts|wide}} | |
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− | + | [[Category: Royalty]] | |
− | + | [[Category: Medical Item]] | |
− | + | [[Category: Body Part]] | |
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− | [[Category:Medical Item]] [[Category:Body Part |