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== Summary ==
 
== Summary ==
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{{stub|section=1|reason=Installation}}
 
The psychic reader applies an offset of {{+|50%}} [[Negotiation Ability]], and a multiplier  of {{Good|x110%}} [[Trade Price Improvement]] of the pawn it is installed in. These bonuses are then multiplied by [[Psychic Sensitivity]].  
 
The psychic reader applies an offset of {{+|50%}} [[Negotiation Ability]], and a multiplier  of {{Good|x110%}} [[Trade Price Improvement]] of the pawn it is installed in. These bonuses are then multiplied by [[Psychic Sensitivity]].  
  
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The psychic reader helps recruit prisoners, and increases trade profits by a small amount. Installing the psychic reader on your best Social pawn will generally the greatest benefit. [[Psychic Sensitivity]] helps, but a good Social pawn with 100% Psychic Sensitivity is a better trader than a 0 Social pawn with [[psychically hypersensitive]].
 
The psychic reader helps recruit prisoners, and increases trade profits by a small amount. Installing the psychic reader on your best Social pawn will generally the greatest benefit. [[Psychic Sensitivity]] helps, but a good Social pawn with 100% Psychic Sensitivity is a better trader than a 0 Social pawn with [[psychically hypersensitive]].
  
For the sole purpose of trade, psychic readers are generally not profitable until the late game. Assuming you buy a psychic reader at {{icon small|silver}} 1000 [[silver]], it takes a massive amount of trading to get a return on investment. At 20 Social skill, the psychic reader increases TPI by 3%. You'd have to buy/sell {{icon small|silver}} 33,333 silver{{ref label|Total|1}} worth of goods before you start making a profit. Even with high [[Psychic Sensitivity]], you will have to trade a lot. You'll have to trade even more if Social skill is lower than 20. But in the late game, where you have lots of goods and can continuously call in traders with a [[comms console]], this implant can be worth it.
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For the sole purpose of trade, psychic readers are generally not profitable until the late game. Assuming you buy a psychic reader at {{icon small|silver}} 1000 [[silver]], it takes a massive amount of trading to get a return on investment. At 20 Social skill, the psychic reader increases TPI by 3%. You'd have to buy/sell {{icon small|silver}} 33,333 silver{{ref label|Total|1}} worth of goods before you start making a profit. Even with high [[Psychic Sensitivity]], you will have to trade a lot. You'll have to trade even more if Social skill is lower than 20. In the late game, where you have lots of money and can continuously call in traders with a [[comms console]], this implant can be worth it.  
  
 
The psychic reader can also be useful if you wish to recruit many prisoners, or many high resistance prisoners. For example, a [[New Arrivals]] colony may want to recruit [[Tribes|Tribal]] pawns to exploit the [[anima tree]] for [[psycast]]ing. This can save a few days on prisoner recruitment, per prisoner.
 
The psychic reader can also be useful if you wish to recruit many prisoners, or many high resistance prisoners. For example, a [[New Arrivals]] colony may want to recruit [[Tribes|Tribal]] pawns to exploit the [[anima tree]] for [[psycast]]ing. This can save a few days on prisoner recruitment, per prisoner.

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