Editing Psychic Sensitivity

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{{Stub|reason=Ghoul, bioferrite items, psy steal ritual, voidsight serum etc}}
 
 
{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
 
| hide at value = 1
 
| hide at value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
+
| description = Multiplier on the impact of psychic phenomena affecting this person.
 
}}
 
}}
  
Psychic sensitivity acts as a scalar value for things such as [[Events#Psychic drone|Psychic Drones]], some [[Psycasts]] {{RoyaltyIcon}}, and a pawn's [[Psycasts#Neural_Heat_Limit|Neural Heat Limit]]. Some effects such as [[Psychic shock lance]]s are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.  
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Acts as a scalar value for things such as [[Events#Psychic drone|Psychic Drones]], [[Psycasts]], artifacts such as [[Psychic shock lance]]s and and a pawn's [[Psychic Entropy Limit]].
  
Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%.
 
 
== Effects ==
 
{{Rewrite|section=1|reason=Verify, expand, and cleanup}}
 
 
{| {{STDT| sortable c_07 }}
 
{| {{STDT| sortable c_07 }}
 
! Name
 
! Name
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! [[Events#Psychic drone|Psychic Drones]]
 
! [[Events#Psychic drone|Psychic Drones]]
 
| Multiplier on moodlet
 
| Multiplier on moodlet
|-
 
! [[Psychic suppressor]]
 
|Multiplier on lost [[Consciousness]]
 
 
|-
 
|-
 
! [[Psychic animal pulser]]
 
! [[Psychic animal pulser]]
| N/A
+
| ?
 
|-
 
|-
 
! [[Psychic insanity lance]]
 
! [[Psychic insanity lance]]
| Immunity at 0%. No other effect.
+
| ?
 
|-
 
|-
 
! [[Psychic shock lance]]
 
! [[Psychic shock lance]]
| Immunity at 0%. No other effect.
+
| ?
 
|-
 
|-
 
! [[Psychic soothe pulser]]
 
! [[Psychic soothe pulser]]
| Multiplier on moodlet
+
| ?
 
|-
 
|-
 
! [[Psychic emanator]]
 
! [[Psychic emanator]]
| Multiplier on moodlet
+
| ?
 
|-
 
|-
! [[Psychic reader]]
+
! [[Psychic harmonizer]]
| Multiplier on [[Negotiation Ability]] and [[Trade Price Improvement]] gains
+
| ?
 
|-
 
|-
! [[Psychic harmonizer]]
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! [[Psychic Entropy Limit]]
| Multiplier on applied [[mood|moodlet]], both positive and negative<br>Multiplier on received moodlet, both positive and negative
+
| ?
 
|-
 
|-
! [[Neural Heat Limit]]
+
! [[Psycasts]] (all)
| Multiplier on Limit
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| Multiplier on duration
 
|-
 
|-
! [[Psycasts]] {{ref label|Psycasts|A}}
+
! Blinding Pulse [[Psycast]]
| Multiplier on duration (the target's sensitivity is used)
+
| ?
 
|-
 
|-
! {{AnomalyIcon}} [[Psychic rituals]]
+
! Burden [[Psycast]]
| Different effect based on Invoker's sensitivity
+
| ?
 
|-
 
|-
 
|}
 
|}
:{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is the target. See [[Psycasts#Psycasts|Psycasts]] for more information.
 
  
== Factors == 
 
 
The following modifiers exist:
 
The following modifiers exist:
{{Template:Psychic Sensitivity Factor Table}}
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{| {{STDT| sortable c_07 }}
 
+
! Name
{{nav|stats|wide}}
+
! Type
 +
! Psychic sensitivity bonus
 +
|-
 +
! Psychically Hypersensitive
 +
| Trait
 +
| +80%
 +
|-
 +
! Psychically Sensitive
 +
| Trait
 +
| +40%
 +
|-
 +
! Psychically Dull
 +
| Trait
 +
| -50%
 +
|-
 +
! Psychically Deaf
 +
| Trait
 +
| -100%
 +
|-
 +
! [[Psyfocus shirt]]
 +
| Apparel
 +
| +10%
 +
|-
 +
! [[Psyfocus vest]]
 +
| Apparel
 +
| +15%
 +
|-
 +
! [[Psyfocus robe]]
 +
| Apparel
 +
| +20%
 +
|-
 +
! [[Psyfocus helmet]]
 +
| Apparel
 +
| +15%
 +
|-
 +
! [[Psychic foil helmet]]
 +
| Apparel
 +
| -90%
 +
|-
 +
! [[Psyfocus staff]]
 +
| Weapon
 +
| +50%
 +
|-
 +
! [[Psychic sensitizer]]
 +
| Implant
 +
| +25%
 +
|-
 +
|}

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