Editing Psychic Sensitivity
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− | {{Stub | + | {{Stub}} |
{{Stat | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
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− | + | Acts as a scalar value for things such as [[Events#Psychic drone|Psychic Drones]], some [[Psycasts]] {{RoyaltyIcon}}, and a pawn's [[Psycasts#Neural_Heat_Limit|Neural Heat Limit]]. Some effects such as [[Psychic shock lance]]s are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists. | |
− | |||
− | |||
+ | Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%. | ||
== Effects == | == Effects == | ||
− | |||
{| {{STDT| sortable c_07 }} | {| {{STDT| sortable c_07 }} | ||
! Name | ! Name | ||
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! [[Events#Psychic drone|Psychic Drones]] | ! [[Events#Psychic drone|Psychic Drones]] | ||
| Multiplier on moodlet | | Multiplier on moodlet | ||
− | |||
− | |||
− | |||
|- | |- | ||
! [[Psychic animal pulser]] | ! [[Psychic animal pulser]] | ||
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|- | |- | ||
! [[Psychic harmonizer]] | ! [[Psychic harmonizer]] | ||
− | | | + | | ? |
|- | |- | ||
! [[Neural Heat Limit]] | ! [[Neural Heat Limit]] | ||
Line 48: | Line 43: | ||
|- | |- | ||
! [[Psycasts]] {{ref label|Psycasts|A}} | ! [[Psycasts]] {{ref label|Psycasts|A}} | ||
− | | Multiplier on duration | + | | Multiplier on duration |
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | :{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn | + | :{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. See [[Psycasts#Psycasts|Psycasts]] for more information |
− | == Factors == | + | ==Factors== |
The following modifiers exist: | The following modifiers exist: | ||
− | {{ | + | {| {{STDT| sortable c_07 }} |
− | + | ! Name | |
+ | ! Type | ||
+ | ! data-sort-type=number | Psychic sensitivity bonus | ||
+ | |- | ||
+ | ! [[Sight]] | ||
+ | | Capacity | ||
+ | | data-sort-value="+50%" | +0 - 50%{{ref label|Sight|B}} | ||
+ | |- | ||
+ | ! [[Traits#Psychic_Sensitivity|Psychically Hypersensitive]] | ||
+ | | Trait | ||
+ | | +80% | ||
+ | |- | ||
+ | ! [[Traits#Psychic_Sensitivity|Psychically Sensitive]] | ||
+ | | Trait | ||
+ | | +40% | ||
+ | |- | ||
+ | ! [[Traits#Psychic_Sensitivity|Psychically Dull]] | ||
+ | | Trait | ||
+ | | -50% | ||
+ | |- | ||
+ | ! [[Traits#Psychic_Sensitivity|Psychically Deaf]] | ||
+ | | Trait | ||
+ | | -100% | ||
+ | |- | ||
+ | ! [[Eltex shirt]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +10% | ||
+ | |- | ||
+ | ! [[Eltex vest]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +15% | ||
+ | |- | ||
+ | ! [[Eltex robe]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +20% | ||
+ | |- | ||
+ | ! [[Eltex helmet]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +15% | ||
+ | |- | ||
+ | ! [[Eltex skullcap]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +40% | ||
+ | |- | ||
+ | ! [[Psychic foil helmet]] | ||
+ | | Apparel | ||
+ | | -90% | ||
+ | |- | ||
+ | ! [[Prestige recon armor]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +5% | ||
+ | |- | ||
+ | ! [[Prestige recon helmet]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +5% | ||
+ | |- | ||
+ | ! [[Prestige marine armor]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +5% | ||
+ | |- | ||
+ | ! [[Prestige marine helmet]]{{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +5% | ||
+ | |- | ||
+ | ! [[Prestige cataphract armor]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +5% | ||
+ | |- | ||
+ | ! [[Prestige cataphract helmet]] {{RoyaltyIcon}} | ||
+ | | Apparel | ||
+ | | +5% | ||
+ | |- | ||
+ | ! [[Persona traits|Psychic Hypersensitizer]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}} | ||
+ | | Weapon | ||
+ | | +40% | ||
+ | |- | ||
+ | ! [[Persona traits|Psychic Sensitivity]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}} | ||
+ | | Weapon | ||
+ | | +20% | ||
+ | |- | ||
+ | ! [[Persona traits|Psychic Quiet]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}} | ||
+ | | Weapon | ||
+ | | -15% | ||
+ | |- | ||
+ | ! [[Persona traits|Psychic Fog]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}} | ||
+ | | Weapon | ||
+ | | -30% | ||
+ | |- | ||
+ | ! [[Eltex staff]] {{RoyaltyIcon}} | ||
+ | | Weapon | ||
+ | | +50% | ||
+ | |- | ||
+ | ! [[Psychic sensitizer]] {{RoyaltyIcon}} | ||
+ | | Implant | ||
+ | | +25% | ||
+ | |- | ||
+ | ! [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]] {{IdeologyIcon}} | ||
+ | | Condition | ||
+ | | +30%{{ref label|Stacking|C}} | ||
+ | |- | ||
+ | ! [[Genes#Psy-sensitive|Psy-sensitive]] {{BiotechIcon}} | ||
+ | | Gene | ||
+ | | +20% | ||
+ | |- | ||
+ | ! [[Genes#Super psy-sensitive|Super psy-sensitive]] {{BiotechIcon}} | ||
+ | | Gene | ||
+ | | +40% | ||
+ | |- | ||
+ | ! [[Genes#Psychic bonding|Psychic bond]] (Same Map) {{BiotechIcon}} | ||
+ | | Condition | ||
+ | | +10% | ||
+ | |- | ||
+ | ! [[Genes#Psychic bonding|Psychic bond distance]] (Different Map) {{BiotechIcon}} | ||
+ | | Condition | ||
+ | | +5% | ||
+ | |- | ||
+ | ! [[Deathrest|Deathrest exhaustion]] {{BiotechIcon}} | ||
+ | | Condition | ||
+ | | -100% | ||
+ | |- | ||
+ | ! [[Psychofluid pump|Psychofluid rush]] {{BiotechIcon}} | ||
+ | | Condition | ||
+ | | data-sort-value="+100%" | +0 - 100%{{ref label|Psychofluid|D}} | ||
+ | |- | ||
+ | |} | ||
+ | :{{note|Persona|A}} Persona trait appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | ||
+ | :{{note|Sight|B}} [[Sight Importance::-1| ]][[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0% provides +50% sensitivity. | ||
+ | :{{note|Stacking|C}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%. | ||
+ | :{{note|Psychofluid|D}} This effect grants +25% sensitivity, stacking up to 4 times with 4 [[psychofluid pump]]s attached for a maximum total of +100%. | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |