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− | {{ | + | {{stub}} |
− | ''' | + | |
− | + | '''Psycast''' are psychic powers available to pawns with [[Psychic amplifier]]s, added by the [[Royalty (DLC)| Royalty DLC]]. | |
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== Acquisition == | == Acquisition == | ||
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− | + | A random psycast of the new level is gained when using a [[Psychic amplifier]] - i.e. a random level 1 psycast is gained when a pawn uses their first amplifier, a level 2 psycast is gained when using their second, etc. Further psycasts can be gained by using a [[Psytrainer]] which grants the specific psycast mentioned in their name. | |
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== Mechanics == | == Mechanics == | ||
− | A psycaster's effectiveness is controlled by | + | A psycaster's effectiveness is controlled by two primary factors: their [[Psychic Entropy Limit]] and the [[Psychic Sensitivity]] of their target. |
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− | [[ | ||
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− | + | A psycaster's psychic entropy limit is the primary limitation to how many psycasts they can perform in a given period of time. Each psycast gives the caster a certain amount of entropy. The more they exert themselves, the closer they get to their limit and the more powerful the debuff they receive while recovering. Should they exceed the limit (by disabling the limiter) there is even a risk of permanent damage. While the default psychic entropy limit is 30 it modified by a number of factors including psychic sensitivity, the number of psychic amplifiers. | |
− | + | The resulting value follows the equation | |
− | The equation | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | | + | | Psychic Entropy Limit = 30 * Psychic Sensitivity * (0.66... + (0.33...*Number of Psychic Amplifiers)) |
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|} | |} | ||
+ | Entropy naturally decreases over time, with faster rates provided by additional psychic amplifiers. The default rate of 5 every 30 seconds with no amplifiers (though this will only be seen when using Entropic Link as otherwise they cannot generate entropy). The first amplifier improves the rate by 4, to 9 per 30 seconds. Each additional amplifier improves it by an additional 0.5 to a limit of 11.5 at six amplifiers. | ||
− | + | Psychic equipment such as [[Psyfocus shirt]],[[Psyfocus vest|vest]], [[Psyfocus robe|robe]], [[Psyfocus helmet|helmet]], and [[Psyfocus staff|staff]] improve a psycasters abilities by providing additional psychic sensitivity and directly increasing the Entropy recovery rate. In addition, each percent of pain increases the rate of recovery from psychic entropy by 1.5%. | |
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− | The | + | The targets psychic sensitivity is important as well, with it acting as a modifier to the duration, and sometimes the magnitude, of the psychic effect. For example, a [[Traits|Psychically Hypersensitive]] (Sensitivity of 1.8) pawn will be affected by the Beserk psycast for 54 seconds instead of the normal 30, while a Psychically Dull (Sensitivity of 0.5) pawn would only be affected for 15 seconds, and a Psychically Deaf (Sensitivity of 0) pawn would be immune. |
− | === | + | ===Psychic Hangover === |
− | + | After entropy fades back to 0, the colonist gets Psychic Hangover, found in the health tab. It gives a -12 mood penalty for the duration, and has different effects depending on severity. | |
+ | Buzzing: 80% consciousness, 150% hunger rate, 150% tiredness | ||
− | + | == Psycasts == | |
+ | A psycast is the ability performed by the psycaster. A Psycaster can only perform psycasts of a level equal to or below the number of psychic amplifiers they have implanted. For example, to manifest Beckon, the psycaster would require 3 psychic amplifiers. | ||
− | + | Psycasts performed by a pawn without the required [[Titles|title]] have a chance to incur the wrath of the [[Empire]]. This chance is 0.5% per psychic entropy gain, and causes a -4 reduction in faction relations. | |
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− | {| | + | {| class="wikitable sortable" |
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− | ! | + | ! Name !! Level (Title) !! Description !! Effects !! Entropy Gain !! Casting Time !! Duration !! Range !! Area of Effect |
|- | |- | ||
− | + | | '''Burden''' || 1 (Yeoman)|| Slow the target for a short time by suppressing motor activity in the brain || ''Psychically-induced difficulty in locomotion'' | |
− | | | + | * [[Moving|Maximum movement speed]] capped at 40% |
− | | | + | * Duration scales with target's [[Psychic Sensitivity]] |
+ | * -15 Faction Relations when used on allies | ||
+ | || 8 | ||
+ | || 0.25s | ||
+ | || 20s | ||
+ | || 30 tiles | ||
+ | || Target | ||
|- | |- | ||
− | + | | '''Painblock''' || 1 (Yeoman) || Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them || ''Psychically-induced pain insensitivity.'' | |
− | | 1. | + | * Target Pain Factor x10% |
− | | | + | || 10 |
+ | || 0.25s | ||
+ | || 120s | ||
+ | || 25 tiles | ||
+ | || Target | ||
|- | |- | ||
− | + | | '''Stun''' || 1 (Yeoman) || Momentarily disrupt motor function in target's [sic] brain, preventing any movement. || | |
− | | 1. | + | ''Psychically-induced.'' |
− | | | + | * Stuns the target |
+ | * -15 Faction Relations when used on allies | ||
+ | || 12 | ||
+ | || 0.25s | ||
+ | || 3s | ||
+ | || 20 tiles | ||
+ | || Target | ||
+ | * | ||
|- | |- | ||
− | + | | '''Blinding Pulse''' || 2 (Esquire) || Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point. || ''Psychically-induced partial blindness.'' | |
− | | | + | * [[Sight]] * 0.5 |
− | + | * Duration scales with target's [[Psychic Sensitivity]] | |
+ | * -15 Faction Relations when used on allies | ||
+ | || 20 | ||
+ | || 1s | ||
+ | || 30s | ||
+ | || 20 tiles | ||
+ | || 4 tiles | ||
|- | |- | ||
− | + | | '''Entropy Link''' || 2 (Esquire) || Form a psychic link between caster and target, so that gain and loss of psychic entropy is shared between both equally. The link lasts for some time, but will break if the the two move far apart. || ''A psychic link with another individual. Gain or loss of psychic entropy incurred by one will be shared equally between both.'' | |
− | | | + | * Target and Caster share a combined Entropy Pool with combined entropy loss rate so long as both pawns stay within 10 tiles of each other. Target does not require a psychic amplifier to be linked, but does not gain any psycasts either. |
− | | | + | * -15 Faction Relations when used on allies |
+ | || 10 | ||
+ | || 1s | ||
+ | || 120s | ||
+ | || 3.9 tiles | ||
+ | || Target | ||
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− | + | | '''Beckon''' || 3 (Knight/Dame) || Psychically command the target to approach the caster. || ''Psychically-induced.'' | |
− | | | + | * Target is unable to make ranged attacks and is forced to follow the caster. |
− | | | + | || 20 |
+ | || 0.25s | ||
+ | || 8s | ||
+ | || 20 tiles | ||
+ | || Target | ||
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− | | | + | | '''Chaos Skip''' || 3 (Knight/Dame) || Teleport the target to a random position near where he started. || ''Psychically-induced.'' |
− | + | * Target is teleported to a random tile between 7 and 25 tiles away from its starting location | |
− | + | * 1s Stun after teleporting | |
− | + | * -15 Faction Relations when used on allies | |
− | + | || 18 | |
− | + | || 0.25s | |
− | + | || ''Instantaneous'' | |
− | + | || 25 tiles | |
+ | || Target | ||
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− | + | | '''Vertigo Pulse''' || 3 (Knight/Dame) || Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well. || ''Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.'' | |
+ | * Targets within the radius become dizzy and wander in a 3 tile radius from their initial position | ||
+ | * Living targets have a chance to vomit. | ||
+ | * -15 Faction Relations when used on allies | ||
+ | || 30 | ||
+ | || 1s | ||
+ | || 20s | ||
+ | || 20 tiles | ||
+ | || 5 tiles | ||
|- | |- | ||
− | + | | '''Smokepop''' || 4 (Praetor) || Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and preventing [sic] turrets from locking on entirely. || ''Psychically-induced.'' | |
− | | | + | * Creates a 7 tile diameter smoke at the targeted location. |
+ | || 30 | ||
+ | || 1s | ||
+ | || ''Instantaneous'', Smoke dissipates in ~30 seconds | ||
+ | || 20 tiles | ||
+ | || Tile | ||
|- | |- | ||
− | + | | '''Skip''' || 4 (Praetor) || Teleport the target to a desired position not too far from his starting point. || ''Psychically-induced.'' | |
− | | | + | * Target is teleported to a selected tile visible to the caster. |
+ | * 1s stun after teleporting. | ||
+ | || 25 | ||
+ | || 0.25s | ||
+ | || ''Instantaneous'' | ||
+ | || 25 tiles | ||
+ | || Target/Tile | ||
|- | |- | ||
− | + | | '''Focus''' || 4 (Praetor) || Psychically focus the target's mind, boosting their sight, hearing and moving capacities. || ''Psychically-induced mental focus, increasing sight, hearing and movement capactities.<sup>[sic]</sup>'' | |
− | | | + | * [[Sight]] * 1.3 |
+ | * [[Hearing]] * 1.3 | ||
+ | * [[Moving]] *1.3 | ||
+ | || 15 | ||
+ | || 0.25s | ||
+ | || 60s | ||
+ | || 25 tiles | ||
+ | || Target | ||
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− | + | | '''Wallraise''' || 4 (Praetor) || Form a temporary wall by skipping rubble and soil up from deep under the ground. || ''A fragile wall made of rubble. It will collapse in time.' | |
− | | | + | * Creates a cross-shaped set of wall 3 blocks across and 3 blocks wide at the target location. Wall has 100 HP and lasts for 4 hours. |
+ | || 35 | ||
+ | || 1s | ||
+ | || ''Instantaneous'', Wall disappears after ? seconds | ||
+ | || 20 tiles | ||
+ | || Tile | ||
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− | + | | '''Berserk''' || 5 (Baron/Baroness) || Induce an angry psychosis in the target's mind, causing them to attack anyone nearby. || ''Psychically-induced.'' | |
− | | | + | * Target goes [[Mental break#Berserk|berserk]], attacking the nearest creature regardless of previous affiliation. |
− | | | + | * -15 Faction Relations when used on allies. |
− | + | || 40 | |
− | + | || 0.25s | |
− | + | || 15s | |
− | + | || 15 tiles | |
− | + | || Target | |
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− | + | | '''Invisibility''' || 5 (Baron/Baroness) || Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. || ''Psychically-induced invisibility. This actually affects others nearby, making their brains unable to percieve [sic] the sight of this individual, even if the eyes are unaffected.'' | |
+ | * Targeted creature cannot be attacked or targeted by any non-AoE psychic powers. This includes psycasts on self. | ||
+ | || 45 | ||
+ | || 1s | ||
+ | || 15s | ||
+ | || 15 tiles | ||
+ | || Target | ||
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− | + | | '''Berserk Pulse''' || 6 (Count/Countess) || Generate an overwhelming rush of undirected rage in everyone near the target point. || ''Psychically-induced.'' | |
− | | | + | * All creatures within the radius go [[Mental break#Berserk|berserk]], attacking the nearest creature regardless of previous affiliation. |
+ | * -75 Faction Relations when used on allies. | ||
+ | || 60 | ||
+ | || 1s | ||
+ | || 60s | ||
+ | || 25 tiles | ||
+ | || 3 tiles | ||
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− | + | | '''Mass Chaos Skip''' || 6 (Count/Countess) || Skip everyone near a target point to a random location nearby. || ''Psychically-induced.'' | |
− | | | + | * Targets within radius is teleported to a random tile between 7 and 25 tiles away from its starting location |
− | + | * 1s Stun after teleporting | |
− | + | * -75 Faction Relations when used on allies. | |
− | + | || 40 | |
− | + | || 1s | |
− | + | || ''Instantaneous'' | |
− | + | || 25 tiles | |
− | + | || 8 tiles | |
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− | + | | '''Manhunter pulse'''|| 6 (Count/Countess) || Drive nearby animals into a manhunting rage using a psychic pulse || ''Psychically-induced.'' | |
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* All animals within the radius go [[Mental break#Manhunter|Manhunter]], attacking the nearest human regardless of previous affiliation. | * All animals within the radius go [[Mental break#Manhunter|Manhunter]], attacking the nearest human regardless of previous affiliation. | ||
− | + | || 50 | |
− | + | || 1s | |
− | | 50 | + | || 60s |
− | | 1s | + | || 25 tiles |
− | | 60s | + | || 28 tiles |
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|} | |} | ||
− | == | + | == Tactics == |
− | + | Despite their lack of damage, psycasts can be sued to a great tactical advantage- provided that you can get in range of the enemy to use them. | |
− | + | *Burden | |
− | + | *Painblock | |
− | + | *Stun | |
− | + | *Blinding Pulse | |
− | + | *Entropy Link | |
− | + | *Beckon | |
− | * | + | *Chaos Skip |
− | + | *Vertigo Pulse | |
− | + | *Smokepop | |
− | + | *Skip | |
− | + | *Focus | |
− | + | *Wallraise | |
− | + | *Berserk | |
− | + | *Invisibility | |
− | + | *Berserk Pulse | |
− | + | *Mass Chaos Skip | |
− | * | + | *Manhunter pulse |
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− | == Version | + | == Version History == |
− | * | + | *Royalty Initial Release: Introduced |
− | * | + | *1.1.2571: Major Rebalance to several psycasts. |
− | + | [[Category: Game mechanics]] | |
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[[Category: Royalty]] | [[Category: Royalty]] | ||
− |