Editing Move Speed
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− | {{ | + | {{rewrite|reason=Cleanup and clarification. Exact order of operations/equation for calculating different factors is needed}}{{Stat |
− | {{Stat | ||
| default base value = 3.0 | | default base value = 3.0 | ||
| to string style = FloatTwo | | to string style = FloatTwo | ||
− | | description = Speed of movement in cells per second | + | | description = Speed of movement in cells per second. |
− | }} | + | }} |
− | == Factors == | + | ==Factors== |
− | {{ | + | The following factors affect {{PAGENAME}}. The base move speed of a [[human]] is {{Q|Human|Move Speed Base}} c/s. |
− | + | * [[Moving]]: [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, [[Bad back]] and [[Frail]] conditions do also. [[Pain]] reduces [[Consciousness]] which in turn reducing Moving, and thus also Move speed. | |
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* '''Traits''' | * '''Traits''' | ||
− | ** [[Jogger]]: | + | ** [[Traits#Jogger|Jogger]]: Move speed +0.4 c/s |
− | ** [[Fast walker]]: | + | ** [[Traits#Fast walker|Fast walker]]: Move speed +0.2 c/s |
− | ** [[Slowpoke]]: | + | ** [[Traits#Slowpoke|Slowpoke]]: Move speed -0.2 c/s |
* '''Gear''' | * '''Gear''' | ||
− | + | ** [[Plate armor]]: -0.80 c/s | |
− | ** [[Plate armor]]: | + | ** [[Flak vest]]: -0.12 c/s |
− | ** [[Flak vest]]: | + | ** [[Flak pants]]: -0.12 c/s |
− | ** [[Flak pants]]: | + | ** [[Flak jacket]]: -0.12 c/s |
− | ** [[Flak jacket]]: | + | ** [[Marine armor]]: -0.40 c/s |
− | ** [[Marine armor]]: | + | ** [[Cataphract armor]] {{RoyaltyIcon}} : -0.80 c/s |
− | + | * '''Inspirations''' | |
− | + | ** [[Inspiration#Go frenzy|Go frenzy]]: x140% | |
− | ** [[Cataphract armor]] | + | * '''[[Floors]]''' and '''[[Terrain]]''' |
− | + | ** ''Chest-deep moving water'': x22% | |
− | + | ** ''Marsh'', ''Shallow ocean water'', ''Shallow water'' and ''Shallow moving water'': x30% | |
− | + | ** ''Marshy soil'': x46% | |
− | * ''' | + | ** ''Mud, ''Soft sand'' and ''Ice'': 52% |
− | ** | + | ** ''Sand'': x76% |
− | + | ** ''Lichen-covered soil'': x81% | |
− | + | ** ''Soil'', ''Stony soil'', ''Rich soil'', [[Rough stone]] and [[Rough-hewn stone]]: x87% | |
− | + | ** [[Straw matting]]: x93% | |
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− | * '''[[ | ||
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− | ** | ||
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− | ** Sand | ||
− | ** Lichen-covered soil | ||
− | ** Soil, Stony soil, Rich soil | ||
* '''[[Snow]]''' | * '''[[Snow]]''' | ||
− | ** Thin | + | ** ''Thin'': x76% |
− | ** Medium | + | ** ''Medium'': x62% |
− | ** Thick | + | ** ''Thick'': x52% |
− | + | * '''[[Weather]]''' | |
− | + | ** ''Rain'' and ''Foggy rain'': x90% | |
− | + | ** ''Rainy thunderstorm'' and ''Hard snow'': x80% | |
− | [[ | + | * '''Light''' |
− | + | ** Up to x80% from light values of less than 0.3. Blind and {{IdeologyIcon}}darkness-preferring humans are unaffected. | |
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− | ** | ||
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− | + | ==Notes== | |
+ | The speed decrease from gear occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement | ||
+ | So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. | ||
− | + | The speed increases and decrease from traits occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement | |
− | + | So while a normal human moves at 4.6c/s, and a jogger human moves at 5.00c/s for a difference of 0.40/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s. | |
− | {{ | + | {{nav|stats|wide}} |