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First of all the following offsets are applied to the [[Property:Move Speed Base|Move Speed Base]] value.
 
First of all the following offsets are applied to the [[Property:Move Speed Base|Move Speed Base]] value.
 
* '''Traits'''
 
* '''Traits'''
** [[Jogger]]: {{+|0.4 {{CS}}}}
+
** [[Jogger]]: {{+|0.4 c/s}}
** [[Fast walker]]: {{+|0.2 {{CS}}}}
+
** [[Fast walker]]: {{+|0.2 c/s}}
** [[Slowpoke]]: {{--|0.2 {{CS}}}}
+
** [[Slowpoke]]: {{--|0.2 c/s}}
 
* '''Gear'''
 
* '''Gear'''
** [[Minigun]]: {{--|0.25 {{CS}}}}
+
** [[Minigun]]: {{--|0.25 c/s}}
** [[Plate armor]]: {{--|0.8 {{CS}}}}
+
** [[Plate armor]]: {{--|0.8 c/s}}
** [[Flak vest]]: {{--|0.12 {{CS}}}}
+
** [[Flak vest]]: {{--|0.12 c/s}}
** [[Flak pants]]: {{--|0.12 {{CS}}}}
+
** [[Flak pants]]: {{--|0.12 c/s}}
** [[Flak jacket]]: {{--|0.12 {{CS}}}}
+
** [[Flak jacket]]: {{--|0.12 c/s}}
** [[Marine armor]]: {{--|0.4 {{CS}}}}
+
** [[Marine armor]]: {{--|0.4 c/s}}
** [[Grenadier armor]]:{{RoyaltyIcon}} {{--|0.4 {{CS}}}}
+
** [[Burka]] {{IdeologyIcon}}: {{--|0.4 c/s}}
** [[Prestige marine armor]]:{{RoyaltyIcon}} {{--|0.4 {{CS}}}}
+
** [[Grenadier armor]] {{RoyaltyIcon}}: {{--|0.4 c/s}}
** [[Cataphract armor]]:{{RoyaltyIcon}} {{--|0.8 {{CS}}}}
+
** [[Prestige marine armor]] {{RoyaltyIcon}}: {{--|0.4 c/s}}
** [[Phoenix armor]]:{{RoyaltyIcon}} {{--|0.8 {{CS}}}}
+
** [[Cataphract armor]] {{RoyaltyIcon}}: {{--|0.8 c/s}}
** [[Prestige cataphract armor]]:{{RoyaltyIcon}} {{--|0.8 {{CS}}}}
+
** [[Phoenix armor]] {{RoyaltyIcon}}: {{--|0.8 c/s}}
** [[Burka]]:{{IdeologyIcon}} {{--|0.4 {{CS}}}}
+
** [[Prestige cataphract armor]] {{RoyaltyIcon}}: {{--|0.8 c/s}}
* '''Artificial body parts'''
 
** [[Ghoul barbs]]:{{AnomalyIcon}} {{--|0.25 {{CS}}}}
 
 
* '''Genes''' {{BiotechIcon}}
 
* '''Genes''' {{BiotechIcon}}
** [[Very fast runner]]:{{BiotechIcon}} {{+|0.4 {{CS}}}}
+
** [[Genes#Very fast runner|Very fast runner]] {{BiotechIcon}}: {{+|0.4 c/s}}
** [[Fast runner]]:{{BiotechIcon}} {{+|0.2 {{CS}}}}
+
** [[Genes#Fast runner|Fast runner]] {{BiotechIcon}}: {{+|0.2 c/s}}
** [[Slow runner]]:{{BiotechIcon}} {{--|0.2 {{CS}}}}
+
** [[Genes#Slow runner|Slow runner]] {{BiotechIcon}}: {{--|0.2 c/s}}
** [[Naked speed]]:{{BiotechIcon}}  
+
** [[Genes#Naked speed|Naked speed]] {{BiotechIcon}}:
*** Unclothed: {{+|0.1 {{CS}}}}
+
*** Unclothed: {{+|0.1 c/s}}
*** Clothed: {{--|0.2 {{CS}}}}
+
*** Clothed: {{--|0.2 c/s}}
  
 
=== Factors ===
 
=== Factors ===
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* '''[[Light]]''': scaling linearly from '''×80%''' at 0% light to '''×100%''' at 30% light. Pawns that are [[Sight|Blind]], have the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept,{{IdeologyIcon}} or have the [[Dark vision]] gene {{BiotechIcon}} are unaffected by this factor.
 
* '''[[Light]]''': scaling linearly from '''×80%''' at 0% light to '''×100%''' at 30% light. Pawns that are [[Sight|Blind]], have the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept,{{IdeologyIcon}} or have the [[Dark vision]] gene {{BiotechIcon}} are unaffected by this factor.
  
=== External factors ===
+
=== Externel factors ===
 
==== [[Weather]] ====
 
==== [[Weather]] ====
 
* Rain and Foggy rain: '''×90%'''
 
* Rain and Foggy rain: '''×90%'''
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  move speed factor = 1 / (1 + path cost * 0.077)
 
  move speed factor = 1 / (1 + path cost * 0.077)
  
For terrain, flooring and things with a path cost of 20 or below, a pawn is slowed down every time they enter a tile with that thing. For things with a path cost of 25 or above continuing walking on a thing with a path cost of 25 or higher doesn't slow the pawn down again (even if it gets higher).{{Check Tag|Fact check|1) What about 21 to 24? Especially Blood torch need testing. 2) What does the pathCostIgnoreRepeat parameter do?}} Walking over an item on a workbench slows the pawn down again, items on shelves have no additional effect, however.
+
For terrain, flooring and things with a path cost of 20 or below, a pawn is slowed down every time they enter a tile with that thing. For things with a path cost of 25 or above continuing walking on a thing with a path cost of 25 or higher doesn't slow the pawn down again (even if it gets higher).{{Check Tag|Fact check|1) What about 21 to 24? Especially Blood torch need testing. 2) What does the pathCostIgnoreRepeat parameter do?}} Walking over an item on a workbench slows the pawn down again, items on shelfs have no additional effect, however.
  
 
Below is a selection of some common values. Minified things have a path cost of 14.
 
Below is a selection of some common values. Minified things have a path cost of 14.
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|-
 
|-
 
| 50 || {{%|{{#expr:1 / (1 + 50 * 0.077)}}|0}} || {{#ask: [[Path Cost::50]] | link = none | template = DLC Icons | sep = ,  | order = random | limit = 10}}
 
| 50 || {{%|{{#expr:1 / (1 + 50 * 0.077)}}|0}} || {{#ask: [[Path Cost::50]] | link = none | template = DLC Icons | sep = ,  | order = random | limit = 10}}
|-
 
| 60 || {{%|{{#expr:1 / (1 + 60 * 0.077)}}|0}} || {{#ask: [[Path Cost::60]] | link = none | template = DLC Icons | sep = ,  | order = random | limit = 10}}
 
 
|-
 
|-
 
| 80 || {{%|{{#expr:1 / (1 + 80 * 0.077)}}|0}} || {{#ask: [[Path Cost::80]] | link = none | template = DLC Icons | sep = ,  | order = random | limit = 10}}
 
| 80 || {{%|{{#expr:1 / (1 + 80 * 0.077)}}|0}} || {{#ask: [[Path Cost::80]] | link = none | template = DLC Icons | sep = ,  | order = random | limit = 10}}

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