Editing Move Speed
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− | {{Verified|1.3.3387}} | + | {{Verified|1.3.3387}}{{Stat |
− | {{Stat | ||
| default base value = 3.0 | | default base value = 3.0 | ||
| to string style = FloatTwo | | to string style = FloatTwo | ||
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== Factors == | == Factors == | ||
{{Stub|section=1|reason=How does Age/Childhood{{BiotechIcon}} affect stat? [[Glucosoid pump]]. UV sensitivity genes. Check order of operations of each BEFORE adding}} | {{Stub|section=1|reason=How does Age/Childhood{{BiotechIcon}} affect stat? [[Glucosoid pump]]. UV sensitivity genes. Check order of operations of each BEFORE adding}} | ||
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=== Offsets === | === Offsets === | ||
First of all the following offsets are applied to the [[Property:Move Speed Base|Move Speed Base]] value. | First of all the following offsets are applied to the [[Property:Move Speed Base|Move Speed Base]] value. | ||
* '''Traits''' | * '''Traits''' | ||
− | ** [[Jogger]]: {{+|0.4 | + | ** [[Traits#Jogger|Jogger]]: {{+|0.4 c/s}} |
− | ** [[Fast walker]]: {{+|0.2 | + | ** [[Traits#Fast walker|Fast walker]]: {{+|0.2 c/s}} |
− | ** [[Slowpoke]]: {{--|0.2 | + | ** [[Traits#Slowpoke|Slowpoke]]: {{--|0.2 c/s}} |
* '''Gear''' | * '''Gear''' | ||
− | ** [[Minigun]]: {{--|0.25 | + | ** [[Minigun]]: {{--|0.25 c/s}} |
− | ** [[Plate armor]]: {{--|0.8 | + | ** [[Plate armor]]: {{--|0.8 c/s}} |
− | ** [[Flak vest]]: {{--|0.12 | + | ** [[Flak vest]]: {{--|0.12 c/s}} |
− | ** [[Flak pants]]: {{--|0.12 | + | ** [[Flak pants]]: {{--|0.12 c/s}} |
− | ** [[Flak jacket]]: {{--|0.12 | + | ** [[Flak jacket]]: {{--|0.12 c/s}} |
− | ** [[Marine armor]]: {{--|0.4 | + | ** [[Marine armor]]: {{--|0.4 c/s}} |
− | ** [[ | + | ** [[Burka]] {{RoyaltyIcon}}: {{--|0.4 c/s}} |
− | ** [[ | + | ** [[Grenadier armor]] {{RoyaltyIcon}}: {{--|0.4 c/s}} |
− | ** [[ | + | ** [[Prestige marine armor]] {{RoyaltyIcon}}: {{--|0.4 c/s}} |
− | ** [[ | + | ** [[Cataphract armor]] {{RoyaltyIcon}}: {{--|0.8 c/s}} |
− | ** [[ | + | ** [[Phoenix armor]] {{RoyaltyIcon}}: {{--|0.8 c/s}} |
− | ** [[ | + | ** [[Prestige cataphract armor]] {{RoyaltyIcon}}: {{--|0.8 c/s}} |
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* '''Genes''' {{BiotechIcon}} | * '''Genes''' {{BiotechIcon}} | ||
− | ** [[Very fast runner]] | + | ** [[Genes#Very fast runner|Very fast runner]] {{BiotechIcon}}: {{+|0.4 c/s}} |
− | ** [[Fast runner]] | + | ** [[Genes#Fast runner|Fast runner]] {{BiotechIcon}}: {{+|0.2 c/s}} |
− | ** [[Slow runner]] | + | ** [[Genes#Slow runner|Slow runner]] {{BiotechIcon}}: {{--|0.2 c/s}} |
− | ** [[Naked speed]] | + | ** [[Genes#Naked speed|Naked speed]] {{BiotechIcon}}: |
− | *** Unclothed: {{+|0.1 | + | *** Unclothed: {{+|0.1 c/s}} |
− | *** Clothed: {{--|0.2 | + | *** Clothed: {{--|0.2 c/s}} |
=== Factors === | === Factors === | ||
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* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%). | * '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%). | ||
* '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%''' | * '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%''' | ||
− | * '''[[Light]]''': | + | * '''[[Light]]''': '''Up to ×80%''' for light values of less than 30%. Blind and darkness-preferring{{IdeologyIcon}} humans are unaffected. |
=== External factors === | === External factors === | ||
− | + | {{stub|section=1|reason=Path cost mechanics}} | |
− | + | The following factors do not show up in the pawn stat GUI and are applied after the ''Post factors''. | |
− | + | * '''[[Floors]]''' and '''[[Terrain]]''' | |
− | + | ** Chest-deep moving water: '''×22%''' | |
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− | * '''[[ | ||
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− | ** Chest-deep moving water: ''' | ||
** Marsh, Shallow ocean water, Shallow water and Shallow moving water: '''×30%''' | ** Marsh, Shallow ocean water, Shallow water and Shallow moving water: '''×30%''' | ||
− | ** Marshy soil | + | ** Marshy soil: '''×46%''' |
+ | ** Mud, Soft sand and Ice: '''×52%''' | ||
** Sand: '''×76%''' | ** Sand: '''×76%''' | ||
** Lichen-covered soil: '''×81%''' | ** Lichen-covered soil: '''×81%''' | ||
− | ** Soil, Stony soil, Rich soil: '''×87%''' | + | ** Soil, Stony soil, Rich soil, [[Rough stone]] and [[Rough-hewn stone]]: '''×87%''' |
+ | ** [[Straw matting]]: '''×93%''' | ||
* '''[[Snow]]''' | * '''[[Snow]]''' | ||
** Thin: '''×76%''' | ** Thin: '''×76%''' | ||
** Medium: '''×62%''' | ** Medium: '''×62%''' | ||
** Thick: '''×52%''' | ** Thick: '''×52%''' | ||
+ | * '''[[Weather]]''' | ||
+ | ** Rain and Foggy rain: '''×90%''' | ||
+ | ** Rainy thunderstorm and Hard snow: '''×80%''' | ||
== Example == | == Example == | ||
− | {{Rewrite|section=1|reason=Genes | + | {{Rewrite|section=1|reason=Genes}} |
− | [[File:Maximum move speed vs normal.mp4|right|thumb| | + | [[File:Maximum move speed vs normal.mp4|right|thumb|Maximum speed of 29.61 c/s vs base speed of 4.6 c/s ]] |
Moving speed of a particular pawn can be calculated using the following formula: | Moving speed of a particular pawn can be calculated using the following formula: | ||
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Let us calculate how fast a human could possibly go. It would have the following values: | Let us calculate how fast a human could possibly go. It would have the following values: | ||
* Base value: '''{{Q|human|Move Speed Base}} c/s''' | * Base value: '''{{Q|human|Move Speed Base}} c/s''' | ||
− | * | + | * Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait) |
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* Factors: | * Factors: | ||
− | ** Moving capacity: ''' | + | ** Moving capacity: '''×423%''' ([[Fibrous mechanites]], [[Psycasts#Focus|Focus]] psycast, [[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]<ref>Be aware that it is not possible to achieve this speed in a short time as 3 hard drugs have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. 0.042 Overdose Severity is lost every hour so you would need to wait 1 to 6-hours between drugs.</ref>, equipped with [[Persona weapon#Fast mover|Fast mover]] persona weapon {{RoyaltyIcon}}). |
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%''' | ** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%''' | ||
* External factor: '''×100%''' | * External factor: '''×100%''' | ||
− | '''Move speed''' = ({{Q| | + | '''Move speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (4.23 × 1.4) × 1 = '''{{#expr: ({{Q|human|Move Speed Base}}+0.4)*4.23*1.4 round2}} c/s''' |
<references/> | <references/> | ||
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Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s. | Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s. | ||
− | {{ | + | |
+ | {{nav|stats|wide}} |