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| work to make = 6000 | | work to make = 6000 | ||
| mass base = 1.25 | | mass base = 1.25 | ||
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| weaponTags = MedievalMeleeDecent | | weaponTags = MedievalMeleeDecent | ||
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== Analysis == | == Analysis == | ||
− | Maces are the strongest blunt weapon that can be crafted by your colony | + | Maces are the strongest blunt weapon that can be crafted by your colony. The mace is best when made with [[uranium]], due to the metal's blunt damage multiplier. They cost half as much as a [[longsword]], and are unlocked with [[Research#Smithing|Smithing]] rather than [[Research#Long blades|Long Blades]]. |
− | The mace | + | While the longsword is nominally stronger, the mace does blunt damage instead of sharp; armor pieces like [[flak vest]]s and [[marine armor]] reduce the longsword to the point of being worse than the mace. The exact breakpoints for mace vs. longsword depend on [[quality]] and material. In general, a normal [[plasteel]] longsword can beat a normal [[uranium]] mace against targets wearing just [[flak jacket]]s or [[flak pants]], as well as unarmored pawns. Steel longswords can beat steel maces at roughly the same breakpoints. |
− | + | ===Compared to blunt weapons=== | |
+ | Compared to its neolithic 'ancestor', the [[club]], the mace is 10 units more expensive, has a greater damage per hit, and swings just as fast. Maces are also impacted by [[quality]], while clubs aren't. A poor or awful mace will be worse than a club of the same material. | ||
− | + | The [[warhammer]]{{RoyaltyIcon}} costs 3x the materials and requires [[Research#Long Blades|Long blades]] researched, but is not strictly stronger. In fact, the mace has a stronger average {{DPS}} against unarmored targets, or targets where the mace's {{AP}} completely ignore armor. The warhammer has a stronger swing, but longer cooldown, making it more likely to destroy body parts. The practical effects of this are undocumented. | |
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− | + | A normal uranium warhammer surpasses the same mace against [[flak vest]]s and [[power armor]]. A masterwork uranium warhammer loses to the equivalent mace against [[cataphract armor]]{{RoyaltyIcon}}, only faring better against excellent cataphract. However, the actual difference between mace and warhammer are very small, even against power armor. Therefore, the mace is often the preferred choice, as it is 3x cheaper. In the endgame, when costs don't matter, you would be better off with [[persona zeushammer]]s.{{RoyaltyIcon}} | |
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− | + | {{Weapon Quality Table}} | |
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− | {{Weapon | ||
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== Version history == | == Version history == | ||
* Beta 19/1.0 - Damage buffed. | * Beta 19/1.0 - Damage buffed. | ||
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− | {{ | + | {{nav|weapon|wide}} |
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] |