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| work to make = 6000 | | work to make = 6000 | ||
| mass base = 1.25 | | mass base = 1.25 | ||
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| weaponTags = MedievalMeleeDecent | | weaponTags = MedievalMeleeDecent | ||
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== Analysis == | == Analysis == | ||
− | Maces are the strongest blunt weapon that can be crafted by your colony | + | Maces are the strongest blunt weapon that can be crafted by your colony. They cost half as much as a [[longsword]], and are unlocked with [[Research#Smithing|Smithing]] rather than [[Research#Long blades|Long Blades]]. While the longsword is nominally stronger, the mace does blunt damage instead of sharp; armor pieces like [[flak vest]]s and [[marine armor]] reduce the longsword to the point of being worse than the mace. |
− | The mace | + | The exact breakpoints for mace vs. longsword depend on [[quality]] and material. In general, a normal [[plasteel]] longsword can beat a normal [[uranium]] mace against targets wearing just [[flak jacket]]s or [[flak pants]], as well as unarmored pawns. Steel longswords can beat steel maces at roughly the same breakpoints. |
− | + | ===Compared to blunt weapons=== | |
+ | Compared to its neolithic 'ancestor', the [[club]], the mace is 10 units more expensive, has a greater damage per hit, and swings just as fast. Maces are also impacted by [[quality]], while clubs aren't. The mace is best when made with [[uranium]], due to the metal's blunt damage multiplier. | ||
− | + | The [[warhammer]]{{RoyaltyIcon}} costs 3x the materials and requires [[Research#Long Blades|Long blades]] researched, but is not strictly stronger. In fact, the mace has a stronger raw {{DPS}} against unarmored targets, or targets where the mace's {{AP}} completely ignore it. A normal uranium warhammer surpasses the same mace against [[flak vest]]s and [[power armor]]. However, even with power armor, most enemies in the game have relatively low Blunt armor. The quantitative differences between mace and warhammer are so small, that the mace is preferred as it is cheaper. | |
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− | + | The warhammer has a stronger swing, but longer cooldown. This makes it more likely to destroy body parts. The practical effects of this are undocumented. | |
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− | + | {{Weapon Quality Table}} | |
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− | {{Weapon | ||
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== Version history == | == Version history == | ||
* Beta 19/1.0 - Damage buffed. | * Beta 19/1.0 - Damage buffed. | ||
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− | {{ | + | {{nav|weapon|wide}} |
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] |