Editing Luciferium
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Latest revision | Your text | ||
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| flammability = 1 | | flammability = 1 | ||
| rotatable = false | | rotatable = false | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| addictiveness = 1 | | addictiveness = 1 | ||
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== Acquisition == | == Acquisition == | ||
− | Luciferium cannot be crafted, and must be either acquired through [[trade]], as a [[quest]] reward, found in [[ancient shrine]]s, or looted from | + | Luciferium cannot be crafted, and must be either acquired through [[trade]], as a [[quest]] reward, found in [[ancient shrine]]s, or looted from [[Raiders]]. |
== Summary == | == Summary == | ||
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* Improved [[moving]] ({{+|5%}}) | * Improved [[moving]] ({{+|5%}}) | ||
* Reduced [[pain]] ({{Good|x80%}}) | * Reduced [[pain]] ({{Good|x80%}}) | ||
− | * 1 Scar/permanent injury | + | * 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15 - 30 in-game days) (Also included but not limited to [[Alzheimer's]], [[Asthma]], [[Cataract]]s, [[Carcinoma]], [[Dementia]], [[Frail]], [[Hearing loss|Hearing Loss]] and Blindness) |
* If a pawn is not addicted: {{+|100%}} luciferium need | * If a pawn is not addicted: {{+|100%}} luciferium need | ||
* If a pawn is already addicted: {{+|90%}} lucifierium need (scaled by [[body size]]) | * If a pawn is already addicted: {{+|90%}} lucifierium need (scaled by [[body size]]) | ||
Luciferium addiction is unique in that it is permanent - there is no waiting it out. If not taken regularly, luciferium will eventually kill. Pawns will remain addicted even after applying [[healer mech serum]] or [[resurrector mech serum]]. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. | Luciferium addiction is unique in that it is permanent - there is no waiting it out. If not taken regularly, luciferium will eventually kill. Pawns will remain addicted even after applying [[healer mech serum]] or [[resurrector mech serum]]. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. | ||
− | Developing an addiction forms a luciferium need. This need falls by 15% every day, consuming luciferium satisfies the need by +90%. Therefore, an adult human would need to take 1 dose of luciferium every 6 days exactly. Only the first dose sets luciferium need to 100%. | + | Developing an addiction forms a luciferium need. This need falls by 15% every day, consuming luciferium satisfies the need by +90%. Therefore, an adult human would need to take 1 dose of luciferium every 6 days exactly. Only the first dose sets luciferium need to 100%. |
=== Withdrawal === | === Withdrawal === |