Editing Longsword
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Latest revision | Your text | ||
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| work to make = 18000 | | work to make = 18000 | ||
| mass base = 2 | | mass base = 2 | ||
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| weaponTags = MedievalMeleeAdvanced | | weaponTags = MedievalMeleeAdvanced | ||
| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
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== Analysis == | == Analysis == | ||
− | + | The longsword has the highest base DPS out of any melee weapon in Core RimWorld. In the [[Royalty DLC]]{{RoyaltyIcon}}, they are surpassed by the [[monosword]] and other ultratech weapons, though those can't be crafted by your colony. | |
− | The longsword has the highest base DPS out of any melee weapon in Core RimWorld. | ||
− | + | The longsword has a 22.5% higher nominal DPS than the [[mace]], the most powerful blunt weapon that can be crafted. The mace's primary advantage is the blunt damage; sharp damage is heavily resisted by the likes of [[flak vest]]s and [[marine armor]]. Even a humble ([[uranium]]) club can do better than the long sword. A [[plasteel]] longsword does better than a uranium mace against opponents with [[Flak jacket]]s, [[Flak pants]], or [[Plate armor]], and reigns supreme against unarmored opponents. | |
− | + | As is the case with any sharp weapon, longsword attacks cause bleeding. However, this has little advantage for the player since melee engagements are usually over long before combat penalties due to blood loss can kick in. It makes it marginally harder to save [[prisoner]]s, both from the threat of bleeding and the increased chance of [[infection]]. | |
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− | + | {{Weapon Quality Table}} | |
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− | {{Weapon | ||
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{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]] | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]] |