Editing Kibble
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{{Infobox main|food | {{Infobox main|food | ||
| name = Kibble | | name = Kibble | ||
− | | image = Kibble.png | + | | image = Kibble.png|Kibble |
| description = Kibble animal feed made from mixed meat and plant sources. | | description = Kibble animal feed made from mixed meat and plant sources. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Raw | | taste = Raw | ||
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| product amount = 50 | | product amount = 50 | ||
| work to make = 450 | | work to make = 450 | ||
− | | | + | | skill 1 = cooking |
| resource 1 = Nutrition | | resource 1 = Nutrition | ||
| resource 1 type = non-vegan | | resource 1 type = non-vegan | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
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− | + | {{Info|'''Kibble''' is a kind of [[animal]] feed.}} | |
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− | == | + | ==Acquisition== |
− | + | Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A batch of kibble requires 1 unit of [[nutrition]] from vegetarian items, and 1 unit of [[nutrition]] from meat or animal products. For example, 20 [[rice]] and 20 [[insect meat]] are sufficient. A completed bill requires {{ticks|450}} and produces 50 kibble at a butcher table, but only 35 at a butcher spot. | |
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== Analysis == | == Analysis == | ||
− | + | Kibble is less efficient for pure [[nutrition]] than other meals. Kibble has a 125% nutrition efficiency, producing 2.5 nutrition per 2 from raw food. This isn't very good compared to [[simple meal]]s (180%) or [[pemmican]] (160%), however: | |
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− | + | * Kibble allows use of [[hay]], [[human meat]], and [[insect meat]]. Hay is inedible for humans, and the other items are undesirable for most. | |
− | * Animals will eat an entire meal, even if they would [[ | + | ** Haygrass is the plant with the highest yield/day, but cannot be turned into meals. Hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into meals, and slightly better than rice turned into pemmican. |
− | + | * Animals will eat an entire meal, even if they would [[Saturation#Rounding_Error_and_Eating_Thresholds|overeat]]. Kibble is less affected by overeating. | |
− | + | ** For example, a [[chicken]] can only store 0.3 nutrition in their sotmach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1). | |
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* Kibble can be used for animal training, unlike [[meal]]s. | * Kibble can be used for animal training, unlike [[meal]]s. | ||
* Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | * Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | ||
− | * Kibble can be | + | * Kibble requires substantially less work time than other recipes, and can be done at a butcher's table rather than requiring a fueled/powered kitchen. |
* Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | * Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | ||
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+ | Humans ''can'' eat kibble, but they'll get a [[Thoughts#Ate_kibble|-12 "Ate kibble" mood penalty]]. This is the only way for humans to eat hay. Note that if a human pawn eats Kibble made with insect or human meat they will get '''both''' the negative moodlet from eating kibble ''and'' from eating insect / human meat. | ||
==Version history== | ==Version history== |