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{{Infobox main|food | {{Infobox main|food | ||
| name = Kibble | | name = Kibble | ||
− | | image = Kibble.png | + | | image = Kibble.png|Kibble |
| description = Kibble animal feed made from mixed meat and plant sources. | | description = Kibble animal feed made from mixed meat and plant sources. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Raw | | taste = Raw | ||
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| product amount = 50 | | product amount = 50 | ||
| work to make = 450 | | work to make = 450 | ||
− | | | + | | skill 1 = cooking |
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<!-- Unused --> | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
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− | + | {{Info|'''Kibble''' is a kind of [[animal]] feed. It can only be made by a [[Menus#Cook|cook]] at a [[butcher spot]] or [[butcher table]]. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble at a butcher table, but only 35 at a butcher spot. | |
− | Kibble can be [[ | ||
− | + | Kibble restores only 0.05 [[saturation]] each, but up to 20 can be consumed in one sitting. Kibble never spoils (though it can degrade if left outdoors), so kibble is a long-term and easily stored way to feed a large number of animals.}}<p> | |
− | Kibble | ||
− | + | Cooking kibble requires {{ticks|450}} of work for 50 units. | |
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== Analysis == | == Analysis == | ||
− | + | Producing Kibble requires 2.0 units of nutrition for ingredients and yields 2.5 units of nutrition as a result -- a 25% net nutrition gain. This isn't very good compared to [[simple meal]]s (80% net nutrition gain) or [[pemmican]] (60% net nutrition gain), however: | |
− | + | * You can use [[hay]] for the vegetable ingredient. [[Haygrass]] is the fastest growing plant in terms of nutrition / day, but can't be consumed (directly) by humans. | |
− | + | * Producing kibble is a great way to use human and insect meat without worrying about your colonists eating it. Animals don't mind eating human or insect meat. | |
− | + | * Kibble can be used for animal training, contrarily to other transformed foods. | |
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− | * Kibble can be used for animal training, | ||
* Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | * Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | ||
− | * Kibble can be | + | * Kibble is much less affected by [[Saturation#Rounding_Error_and_Eating_Thresholds|overeating rounding error]] than meals (though not pemmican), which is especially significant on animals with lower body sizes. |
+ | * Kibble requires substantially less work time than other recipes, and can be done at a butcher's table rather than requiring a fueled/powered kitchen. | ||
* Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | * Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | ||
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− | ==Version | + | Humans ''can'' eat kibble, but they'll get a [[Thoughts#Ate_kibble|-12 "Ate kibble" mood penalty]]. This is the only way for humans to eat hay. Note that if a human pawn eats Kibble made with insect or human meat they will get '''both''' the negative moodlet from eating kibble ''and'' from eating insect / human meat. |
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+ | ==Version History== | ||
* [[Version/0.13.1135|0.13.1135]] - Added. | * [[Version/0.13.1135|0.13.1135]] - Added. | ||