Editing Jade
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− | {{ | + | {{Define|Stone |
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| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons. | | description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons. | ||
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| color = (85,118,69) | | color = (85,118,69) | ||
| always haulable = true | | always haulable = true | ||
| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Jade | ||
| default color = (255,255,255) | | default color = (255,255,255) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
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| label = jade | | label = jade | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
| rotatable = false | | rotatable = false | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = ChunkDrop_Rock | | sound interact = ChunkDrop_Rock | ||
+ | | stack limit = 75 | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Stone | | sound melee hit blunt = MeleeHit_Stone | ||
| sound melee hit sharp = MeleeHit_Stone | | sound melee hit sharp = MeleeHit_Stone | ||
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| use hit points = false | | use hit points = false | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 2.5 | ||
+ | | beauty offset = 10 | ||
+ | | flammability factor = 0 | ||
+ | | market value base = 5 | ||
+ | | max hit points factor = 0.5 | ||
+ | | melee blunt damage factor = 1.5 | ||
+ | | melee cooldown factor = 1.3 | ||
+ | | melee sharp damage factor = 0.8 | ||
+ | | armor - sharp factor = 0.9 | ||
+ | | armor - blunt factor = 0.45 | ||
+ | | armor - heat factor = 0.54 | ||
+ | | insulation - cold factor = 3 | ||
+ | | insulation - heat factor = 0 | ||
+ | | work to make factor = 1.4 | ||
+ | | work to build factor = 5 | ||
+ | | mass = 0.5 | ||
| volume = 1 | | volume = 1 | ||
+ | | door opening speed factor = 0.9 | ||
}} | }} | ||
− | {{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] | + | {{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] (on par with [[silver]]) but little utility. [[Sculptures]] produced with jade can greatly improve their surroundings, while [[Weapons#Melee weapons|blunt weapons]] made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.}} |
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− | + | ===Obtaining=== | |
− | + | Jade veins occur rarely on most maps, and must be [[mine]]d before they can be used. Jade can occasionally be found in random cargo pods, and may be [[trade|purchased]] from [[Trader#Bulk Goods Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground. | |
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− | == | + | ==Ore== |
− | + | [[File:Jade_ore.png|frameless|Jade ore in game]] | |
− | + | Jade tiles have 1,500 health, making them relatively quick to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Each mined block yields 35 jade, although the exact amount may depend based on the [[Mining Yield]] of a pawn. | |
== Trivia == | == Trivia == | ||
− | Despite being unavailable for use in any [[Apparel]] in the current version, it has stats for armor and insulation. | + | Despite being unavailable for use in any [[Apparel]] in the current version, it has stats for armor and insulation. |
− | == | + | ==History== |
− | + | Prior to Alpha 17, it was considered a small volume material. | |
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{{DEFAULTSORT:Stones}}<!--sortkey added to have Jade listed in queries after, rather than amongst, stone blocks.--> | {{DEFAULTSORT:Stones}}<!--sortkey added to have Jade listed in queries after, rather than amongst, stone blocks.--> | ||
− | {{ | + | {{nav|materials|wide}} |
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