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Development points can be obtained in the following ways:
 
Development points can be obtained in the following ways:
* Performing [[rituals]]. Rituals will give a varying amount of points depending on if they are "anytime" rituals or "dated" rituals, how many rituals the ideoligion has and the quality of the ritual. If a ritual achieves a goal that awards development points (such as a conversion), both the points for the goal and the ritual are received in full. Anytime rituals (including funerals) give 1 point for a good outcome and 2 points for a great outcome.
+
* Performing [[rituals]]. Rituals will give a varying amount of points depending on if they are "anytime" rituals or "dated" rituals, how many dated rituals the ideoligion has and the quality of the ritual. If a ritual achieves a goal that awards development points (such as a conversion), both the points for the goal and the ritual are received in full. Anytime rituals (including funerals) give 1 point for a good outcome and 2 points for a great outcome. Dated rituals give more points the fewer dated rituals the ideoligion has, as detailed below.
Dated rituals grant more points the fewer rituals the ideoligion has, -as detailed below- however Funerals, Gladiator Duels, Blinding, and Scarification rituals '''''Do not''''' count for the following table.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
!
 
!
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! Unforgettable
 
! Unforgettable
 
|-
 
|-
! 1 Ritual
+
! 1 Dated Ritual
 
| 2
 
| 2
 
| 4
 
| 4
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| 7
 
| 7
 
|-
 
|-
! 2 Rituals
+
! 2 Dated Rituals
 
| 1
 
| 1
 
| 2
 
| 2
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| 4
 
| 4
 
|-
 
|-
! 3 Rituals
+
! 3 Dated Rituals
 
| 1
 
| 1
 
| 1
 
| 1
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| 3
 
| 3
 
|-
 
|-
! 4 Rituals
+
! 4 Dated Rituals
 
| 0
 
| 0
 
| 1
 
| 1
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| 2
 
| 2
 
|-
 
|-
! 5+ Rituals
+
! 5+ Dated Rituals
 
| 0
 
| 0
 
| 1
 
| 1
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== Certainty ==
 
== Certainty ==
{{Split|destination=Certainty|reason=Would benefit from having a space for Analyis and strategies as well as more displays of how different stats really affect conversion times. example strats: forcing crises of faith, stacking convert power buffs, gene modding the convertee to have the Kind and Wimp traits etc. Leave section here with summary, and a [[Template:Main]] link to the oage. redirect [[Conversion]] there too}}
 
 
{{See also|Conversion Power|Global Certainty Loss Factor}}
 
{{See also|Conversion Power|Global Certainty Loss Factor}}
 
'''Certainty''' is how willing a colonist is to maintain their current ideoligion. Conversion attempts reduce certainty. Once certainty hits 0%, a pawn's ideology will change.
 
'''Certainty''' is how willing a colonist is to maintain their current ideoligion. Conversion attempts reduce certainty. Once certainty hits 0%, a pawn's ideology will change.
 +
 
=== Reassurance ===
 
=== Reassurance ===
 
Certainty increases by a set rate per day, which is dependent on current [[mood]].
 
Certainty increases by a set rate per day, which is dependent on current [[mood]].
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* 3% / day at 80% mood or more
 
* 3% / day at 80% mood or more
 
Between 20% and 80% mood, certainty gain is linearly interpolated.
 
Between 20% and 80% mood, certainty gain is linearly interpolated.
 +
 
Certainty does not regenerate while [[deathrest]]ing.{{BiotechIcon}}{{Check Tag|What else?|What else pauses reassurance}}
 
Certainty does not regenerate while [[deathrest]]ing.{{BiotechIcon}}{{Check Tag|What else?|What else pauses reassurance}}
 +
 
The [[Roles#Moral Guide|Moral Guide]] of an ideoligion can also reassure pawns of the same ideoligion, which increases certainty based on [[Conversion Power]].
 
The [[Roles#Moral Guide|Moral Guide]] of an ideoligion can also reassure pawns of the same ideoligion, which increases certainty based on [[Conversion Power]].
 +
 
If a pawn is converted, then they will start with 50% certainty in their new ideoligion.
 
If a pawn is converted, then they will start with 50% certainty in their new ideoligion.
 +
 
=== Conversion ===
 
=== Conversion ===
 
These ways to lower certainty are all considered "Conversion". The certainty reduction is increased by the converter's [[Conversion Power]], and decreased by the user's [[Global Certainty Loss Factor]]. Conversion strength is then multiplied by relevant [[trait]]s. For example, an [[Undergrounder]] will be harder to convert from an ideology with the Tunneler meme.
 
These ways to lower certainty are all considered "Conversion". The certainty reduction is increased by the converter's [[Conversion Power]], and decreased by the user's [[Global Certainty Loss Factor]]. Conversion strength is then multiplied by relevant [[trait]]s. For example, an [[Undergrounder]] will be harder to convert from an ideology with the Tunneler meme.
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* The [[role]] of [[Roles#Moral Guide|Moral Guide]] has a "Convert" ability. This is the same as normal conversion, but done on command. This has a cooldown of 3 days.
 
* The [[role]] of [[Roles#Moral Guide|Moral Guide]] has a "Convert" ability. This is the same as normal conversion, but done on command. This has a cooldown of 3 days.
 
* If a pawn is held [[prisoner]], you can set the prisoner to Convert in the Prisoner. If there is a warden of the selected ideoligion available, they will start converting the prisoner.
 
* If a pawn is held [[prisoner]], you can set the prisoner to Convert in the Prisoner. If there is a warden of the selected ideoligion available, they will start converting the prisoner.
 +
 
The certainty reduction of a convert attempt can be calculated as follows:
 
The certainty reduction of a convert attempt can be calculated as follows:
 
{| class="wikitable"
 
{| class="wikitable"
 
| '''Certainty loss''' = 6% × [[Conversion Power]] of the Converter × If Converter is [[#Moral Guide|Moral Guide]] ({{Good|x2}}) × [[Global Certainty Loss Factor]] of Convertee × Relic Conversion Power Factor × Trait/Meme Agreeableness × AI Storyteller's Low pop conversion boost multiplier
 
| '''Certainty loss''' = 6% × [[Conversion Power]] of the Converter × If Converter is [[#Moral Guide|Moral Guide]] ({{Good|x2}}) × [[Global Certainty Loss Factor]] of Convertee × Relic Conversion Power Factor × Trait/Meme Agreeableness × AI Storyteller's Low pop conversion boost multiplier
 
|}
 
|}
 +
 
*'''Relic conversion factor:'''
 
*'''Relic conversion factor:'''
 
{| class="wikitable"
 
{| class="wikitable"
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| {{Graph:Chart|width=200|height=200|yAxisMin=|xAxisMax=10| yAxisTitle=Conversion Power Factor|xAxisTitle=Relics in Reliquaries (#)|type=line|x=0, 1, 3, 5, 10 |y1=1.00, 1.10, 1.20, 1.25, 1.30}}
 
| {{Graph:Chart|width=200|height=200|yAxisMin=|xAxisMax=10| yAxisTitle=Conversion Power Factor|xAxisTitle=Relics in Reliquaries (#)|type=line|x=0, 1, 3, 5, 10 |y1=1.00, 1.10, 1.20, 1.25, 1.30}}
 
|}
 
|}
 +
 
'''Other certainty reduction''':
 
'''Other certainty reduction''':
 +
 
These ways reduce certainty by a set percentage. Reduction is not (directly) impacted by Conversion Power or Certainty Loss Factor.
 
These ways reduce certainty by a set percentage. Reduction is not (directly) impacted by Conversion Power or Certainty Loss Factor.
 
* [[Rituals#Conversion ritual|Conversion ritual]]. Requires a Moral Guide. An effective conversion ritual reduces certainty by 30%. A masterful conversion ritual instantly converts the user to the desired ideoligion. Poor quality rituals instead ''increase'' certainty. The quality of the ritual increases the chance of an effective/masterful ritual; quality is increased by [[Social Impact]] of the moral guide, among other factors.
 
* [[Rituals#Conversion ritual|Conversion ritual]]. Requires a Moral Guide. An effective conversion ritual reduces certainty by 30%. A masterful conversion ritual instantly converts the user to the desired ideoligion. Poor quality rituals instead ''increase'' certainty. The quality of the ritual increases the chance of an effective/masterful ritual; quality is increased by [[Social Impact]] of the moral guide, among other factors.
 
* [[Crisis of belief]] is an extreme [[mental break]] which immediately reduces certainty by 50%. If certainty reaches 0%, then the pawn will convert to a ''random'' ideoligion - even if you've attempted to convert them to a specific ideoligion prior. Notably, crisis of belief is one of 2 mental breaks that [[prisoner]]s associated with another faction are able to go through. (Colonists who have been arrested can go through other breaks)
 
* [[Crisis of belief]] is an extreme [[mental break]] which immediately reduces certainty by 50%. If certainty reaches 0%, then the pawn will convert to a ''random'' ideoligion - even if you've attempted to convert them to a specific ideoligion prior. Notably, crisis of belief is one of 2 mental breaks that [[prisoner]]s associated with another faction are able to go through. (Colonists who have been arrested can go through other breaks)
 
* A [[Rituals#Throne speech|throne speech]]{{RoyaltyIcon}} can convert listeners to the speaker's ideoligion.{{Check Tag|Verify|Detail, too}}
 
* A [[Rituals#Throne speech|throne speech]]{{RoyaltyIcon}} can convert listeners to the speaker's ideoligion.{{Check Tag|Verify|Detail, too}}
 +
 
[[Children]]{{BiotechIcon}} are a unique case of conversion, as babies have no ideoligion and one is assigned to them once they turn 3. For a more detailed description of how the ideoligion of a child is determined, see the [[Children#Ideoligion|Children]] page.
 
[[Children]]{{BiotechIcon}} are a unique case of conversion, as babies have no ideoligion and one is assigned to them once they turn 3. For a more detailed description of how the ideoligion of a child is determined, see the [[Children#Ideoligion|Children]] page.
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
! style=width:5em | Style !! New buildables !! Affects items !! Affects objects !! Affects ritual ambience sound !! Player-accessible
+
! style=width:5em | Style !! New buildables !! Affects items !! Affects objects !! Affects ritual ambience sound
 
|-
 
|-
 
| [[File:Style Hindu.png|18px]] Hindu
 
| [[File:Style Hindu.png|18px]] Hindu
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| [[Simple helmet#Styles|Simple helmet]], [[Flak helmet#Styles|Flak helmet]]
 
| [[Simple helmet#Styles|Simple helmet]], [[Flak helmet#Styles|Flak helmet]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
| Yes
 
 
| Yes
 
| Yes
 
|-
 
|-
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| -
 
| -
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
| Yes
 
 
| Yes
 
| Yes
 
|-
 
|-
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| -
 
| -
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
| Yes
 
 
| Yes
 
| Yes
 
|-
 
|-
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| -
 
| -
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
| Yes
 
 
| Yes
 
| Yes
 
|-
 
|-
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| [[Morbid carpet]], [[Morbid slab (broad)]], [[Morbid slab (medium)]], [[Morbid stone tile]] || [[Recon helmet#Styles|Recon helmet]], [[Marine helmet#Styles|Marine helmet]], [[Cataphract helmet#Styles|Cataphract helmet]]
 
| [[Morbid carpet]], [[Morbid slab (broad)]], [[Morbid slab (medium)]], [[Morbid stone tile]] || [[Recon helmet#Styles|Recon helmet]], [[Marine helmet#Styles|Marine helmet]], [[Cataphract helmet#Styles|Cataphract helmet]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]], [[Small altar#Styles|Small altar]], [[Medium altar#Styles|Medium altar]], [[Large altar#Styles|Large altar]], [[Grand altar#Styles|Grand altar]], [[Stool#Styles|Stool]], Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]]), [[Standing lamp#Styles|Standing lamp]], [[Torch lamp#Styles|Torch lamp]], [[Column#Styles|Column]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]], [[Small altar#Styles|Small altar]], [[Medium altar#Styles|Medium altar]], [[Large altar#Styles|Large altar]], [[Grand altar#Styles|Grand altar]], [[Stool#Styles|Stool]], Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]]), [[Standing lamp#Styles|Standing lamp]], [[Torch lamp#Styles|Torch lamp]], [[Column#Styles|Column]]
| Yes
 
 
| Yes
 
| Yes
 
|-
 
|-
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| [[Recon helmet#Styles|Recon helmet]], [[Marine helmet#Styles|Marine helmet]], [[Cataphract helmet#Styles|Cataphract helmet]]
 
| [[Recon helmet#Styles|Recon helmet]], [[Marine helmet#Styles|Marine helmet]], [[Cataphract helmet#Styles|Cataphract helmet]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]], [[Small altar#Styles|Small altar]], [[Medium altar#Styles|Medium altar]], [[Large altar#Styles|Large altar]], [[Grand altar#Styles|Grand altar]], [[Stool#Styles|Stool]], [[Dining chair#Styles|Dining chair]], Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]]), [[Standing lamp#Styles|Standing lamp]], [[Torch lamp#Styles|Torch lamp]], [[Column#Styles|Column]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]], [[Small altar#Styles|Small altar]], [[Medium altar#Styles|Medium altar]], [[Large altar#Styles|Large altar]], [[Grand altar#Styles|Grand altar]], [[Stool#Styles|Stool]], [[Dining chair#Styles|Dining chair]], Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]]), [[Standing lamp#Styles|Standing lamp]], [[Torch lamp#Styles|Torch lamp]], [[Column#Styles|Column]]
| Yes
 
 
| Yes
 
| Yes
 
|-
 
|-
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| [[Spikecore floor-star (broad)]], [[Spikecore floor-star (medium)]], [[Spikecore plates]], [[Spikecore stone tile]] || [[Simple helmet#Styles|Simple helmet]], [[Flak helmet#Styles|Flak helmet]], [[Flak jacket#Styles|Flak jacket]], [[Duster#Styles|Duster]], [[Jacket#Styles|Jacket]], [[Parka#Styles|Parka]]
 
| [[Spikecore floor-star (broad)]], [[Spikecore floor-star (medium)]], [[Spikecore plates]], [[Spikecore stone tile]] || [[Simple helmet#Styles|Simple helmet]], [[Flak helmet#Styles|Flak helmet]], [[Flak jacket#Styles|Flak jacket]], [[Duster#Styles|Duster]], [[Jacket#Styles|Jacket]], [[Parka#Styles|Parka]]
 
| Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]]), [[Standing lamp#Styles|Standing lamp]], [[Torch lamp#Styles|Torch lamp]], [[Column#Styles|Column]]
 
| Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]]), [[Standing lamp#Styles|Standing lamp]], [[Torch lamp#Styles|Torch lamp]], [[Column#Styles|Column]]
| Yes
 
 
| Yes
 
| Yes
 
|-
 
|-
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| [[Simple helmet#Styles|Simple helmet]], [[Flak helmet#Styles|Flak helmet]]
 
| [[Simple helmet#Styles|Simple helmet]], [[Flak helmet#Styles|Flak helmet]]
 
| [[Column#Styles|Column]], [[Standing lamp#Styles|Standing lamp]], [[Torch lamp#Styles|Torch lamp]], Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]])
 
| [[Column#Styles|Column]], [[Standing lamp#Styles|Standing lamp]], [[Torch lamp#Styles|Torch lamp]], Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]])
| Yes
 
 
| Yes
 
| Yes
 
|-
 
|-
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| [[Recon helmet#Styles|Recon helmet]], [[Marine helmet#Styles|Marine helmet]], [[Cataphract helmet#Styles|Cataphract helmet]], [[War mask#Styles|War mask]]
 
| [[Recon helmet#Styles|Recon helmet]], [[Marine helmet#Styles|Marine helmet]], [[Cataphract helmet#Styles|Cataphract helmet]], [[War mask#Styles|War mask]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
 
| [[Small sculpture#Styles|Small sculpture]], [[Large sculpture#Styles|Large sculpture]], [[Grand sculpture#Styles|Grand sculpture]]
| Yes
 
 
| Yes
 
| Yes
 
|-
 
|-
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| [[Column#Styles|Column]], [[Plant pot#Styles|Plant pot]], [[Standing lamp#Styles|Standing lamp]], [[Shelf#Styles|Shelf]], [[Autodoor#Styles|Autodoor]], Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]])
 
| [[Column#Styles|Column]], [[Plant pot#Styles|Plant pot]], [[Standing lamp#Styles|Standing lamp]], [[Shelf#Styles|Shelf]], [[Autodoor#Styles|Autodoor]], Table ([[Table (1x2)#Styles|1x2]], [[Table (2x2)#Styles|2x2]], [[Table (2x4)#Styles|2x4]], [[Table (3x3)#Styles|3x3]])
 
| Yes
 
| Yes
| Yes
 
|-
 
| [[File:Style Horaxian.png|18px]] Horaxian{{AnomalyIcon}}
 
| -
 
| [[Axe#Styles|Axe]], [[Club#Styles|Club]], [[Gladius#Styles|Gladius]], [[Knife#Styles|Knife]], [[Mace#Styles|Mace]]
 
| -
 
| No
 
| No
 
 
|}
 
|}
  
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| Humans ought to live underground, and enjoy the succulent fruit of the depths. ||data-sort-value=3|High || - || '''[[#Fungus|Fungus:]]''' Preferred<br/>'''[[#Insect meat|Insect meat:]]''' Loved<br/>'''[[#Small spaces|Small spaces:]]''' Don't care<br/>'''[[#Mining yield|Mining yield:]]''' High || - || '''[[#Mining|Mining:]]''' Prohibited, Horrible, or Disapproved || [[Ideoligion#Mining specialist|Mining specialist]] || - || - || [[Fungal gravel]] || - || [[Research#Stonecutting|Stonecutting]] || [[Undergrounder]] || - || -
 
| Humans ought to live underground, and enjoy the succulent fruit of the depths. ||data-sort-value=3|High || - || '''[[#Fungus|Fungus:]]''' Preferred<br/>'''[[#Insect meat|Insect meat:]]''' Loved<br/>'''[[#Small spaces|Small spaces:]]''' Don't care<br/>'''[[#Mining yield|Mining yield:]]''' High || - || '''[[#Mining|Mining:]]''' Prohibited, Horrible, or Disapproved || [[Ideoligion#Mining specialist|Mining specialist]] || - || - || [[Fungal gravel]] || - || [[Research#Stonecutting|Stonecutting]] || [[Undergrounder]] || - || -
 
|- id="Bloodfeeding"
 
|- id="Bloodfeeding"
! '''Bloodfeeding'''<br/>{{BiotechIcon}}<br/>[[File:Bloodfeeding.png|64px]]
+
! '''Bloodfeeding'''{{BiotechIcon}}<br/>[[File:Bloodfeeding.png|64px]]
 
| Drinking blood is sacred. Bloodfeeders should be worshipped. ||data-sort-value=2|Medium || - || '''[[#Bloodfeeders|Bloodfeeders:]]''' Revered<br/>'''[[#Organ use|Organ use:]]''' Acceptable<br/>'''[[#Cannibalism|Cannibalism:]]''' Acceptable or Preferred<br/>'''[[#Execution|Execution:]]''' Don't care, Respected if guilty, or Required || - || - || - || - || - || - || - || [[Research#Electricity|Electricity]]<br/>[[Research#Deathrest|Deathrest]] || - || - || Morbid
 
| Drinking blood is sacred. Bloodfeeders should be worshipped. ||data-sort-value=2|Medium || - || '''[[#Bloodfeeders|Bloodfeeders:]]''' Revered<br/>'''[[#Organ use|Organ use:]]''' Acceptable<br/>'''[[#Cannibalism|Cannibalism:]]''' Acceptable or Preferred<br/>'''[[#Execution|Execution:]]''' Don't care, Respected if guilty, or Required || - || - || - || - || - || - || - || [[Research#Electricity|Electricity]]<br/>[[Research#Deathrest|Deathrest]] || - || - || Morbid
|- id="Ritualist"
 
! '''Ritualist'''<br/>{{AnomalyIcon}}<br/>[[File:Ritualist.png|64px]]
 
| There is a greater energy in the universe. Through ritual we can understand it and harness its power. ||data-sort-value=2|Medium || - || '''[[#Physic rituals|Physic rituals:]]''' Exalted<br/>'''[[#Void study|Void study:]]''' Very efficient<br/>'''[[#Research|Research:]]''' Slow, Very Slow or Extremely Slow || - || - || - || - || - || - || - || - || - || - || Morbid
 
|- id="Inhuman"
 
! '''Inhuman'''<br/>{{AnomalyIcon}}<br/>[[File:Inhuman.png|64px]]
 
| Humanity is a barrier to our connection with the machine god and its pleasurable rewards. ||data-sort-value=3|High|| - || '''[[#Inhumanizing|Inhumanizing:]]''' Required<br/>'''[[#Execution|Execution:]]''' Respected if guilty<br/>'''[[#Cannibalism|Canibalism:]]''' Acceptable<br/>'''[[#Corpses|Corpses:]]''' Don't care<br/>'''[[#Eating nutrient paste|Eating nutrient paste:]]''' Don't mind<br/>'''[[#Skullspike|Skullspike:]]''' Desired<br/>'''[[#Slavery|Slavery:]]''' Acceptable<br/>'''[[#Physical love|Physical love:]]''' Free<br/>'''[[#Male clothing|Male clothing:]]''' No rules<br/>'''[[#Female clothing|Female clothing:]]''' No rules<br/>'''[[#Organ use|Organ use:]]''' Acceptable<br/>'''[[#Diversity of thought|Diversity of thought:]]''' Neutral, Mild bigotry, Moderate bigotry or Intense bigotry || - || - || - || - || - || - || - || - || - || - || -
 
 
|}
 
|}
  
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* [[Tribal headdress]]
 
* [[Tribal headdress]]
 
* [[Beret]]
 
* [[Beret]]
 
Leaders have [[expectations]] that are two levels higher than normal.
 
  
 
{| {{STDT| sortable text-valign:top}}
 
{| {{STDT| sortable text-valign:top}}
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* [[Slicecap]], requires Transhumanist meme
 
* [[Slicecap]], requires Transhumanist meme
 
* [[Visage mask]]
 
* [[Visage mask]]
 
Moral guides have [[expectations]] that are two levels higher than normal.
 
 
{| {{STDT| sortable text-valign
 
  
 
{| {{STDT| sortable text-valign:top}}
 
{| {{STDT| sortable text-valign:top}}
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Wielding a noble weapon grants +3 mood while wielding a despised one grants -5.
 
Wielding a noble weapon grants +3 mood while wielding a despised one grants -5.
  
Killing any pawn{{Check Tag|Verify}} with a noble weapon grants +3 mood for 1 day{{Check Tag|Thought Template|Convert to thought template}} while using a despised one to attack anything - including objects - grants -5 for 2 days.{{Check Tag|Thought Template|Convert to thought template}}
+
Killing any pawn (?) with a noble weapon grants +3 mood for 1 day while using a despised one to attack anything - including objects - grants -5 for 2 days.
  
 
{| class="wikitable"
 
{| class="wikitable"

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