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=== Mood table (Core) === | === Mood table (Core) === | ||
With [[ideoligion]] disabled: | With [[ideoligion]] disabled: | ||
− | {| class= | + | {| class=wikitable |
− | ! Trait !! | + | ! Trait !! Observes corpse !! Observes rotting corpse !! Butchers human !! Somebody butchers human (colonywide) !! Eats raw human flesh !! Eats meal with human flesh !! Wears human skin clothing !! Trades human flesh or leather !! A slave is sold (colonywide) !! An organ is harvested (colonywide) |
|- | |- | ||
− | ! None<br>(average<br>colonist) | + | ! None<br/>(average<br/>colonist) |
− | | {{--|4 Mood}}<br>(0.5 days | + | | {{--|4 Mood}}<br/>(0.5 days. 3 stacks. 0.5 stack multiplier) || {{--|6 Mood}}<br/>(0.5 days. 5 stacks. 0.5 stack multiplier) || {{--|6 Mood}}<br/>(6 days. 4 stacks. 0.75 stack multiplier) || {{--|6 Mood}}<br/>(6 days. 1 stack) || {{--|20 Mood}}<br/>(1 day. 1 stack) || {{--|15 Mood}}<br/>(1 day. 1 stack) || {{--|3/−5/−7/−8 Mood}} || – || {{--|3 Mood}}<br/>(4 days. 5 stacks) || {{--|5 Mood}}<br/>(7.5 days. 5 stacks. 0.75 stack multiplier) |
|- | |- | ||
− | ! | + | ! Psychopath |
− | | – || <span style="color:firebrick">'''Normal penalty'''</span> || – || – || <span style="color:firebrick">'''Normal penalty'''</span> || <span style="color:firebrick">'''Normal penalty'''</span> || <span style="color:firebrick">'''Normal penalty'''</span> | + | | – || <span style="color:firebrick">'''Normal penalty'''</span> || – || – || <span style="color:firebrick">'''Normal penalty'''</span> || <span style="color:firebrick">'''Normal penalty'''</span> || <span style="color:firebrick">'''Normal penalty'''</span> || – || – || – |
|- | |- | ||
− | ! | + | |
− | | – || – || – || – || <span style="color:firebrick">'''Normal penalty'''</span> || <span style="color:firebrick">'''Normal penalty'''</span> || {{+|3/+5/+7/+8 Mood}} || – || <span style="color:firebrick">'''Normal penalty'''</span> | + | ! Bloodlust |
+ | | – || – || – || – || <span style="color:firebrick">'''Normal penalty'''</span> || <span style="color:firebrick">'''Normal penalty'''</span> || {{+|3/+5/+7/+8 Mood}} || – || <span style="color:firebrick">'''Normal penalty'''</span> || {{+|4 Mood}}<br/>(stack unknown) | ||
|- | |- | ||
− | ! | + | ! Cannibal |
− | | – || <span style="color:firebrick">'''Normal penalty'''</span> || – || – || {{+|20 Mood}}<br>(1 day | + | | – || <span style="color:firebrick">'''Normal penalty'''</span> || – || – || {{+|20 Mood}}<br/>(1 day. 1 stack) || {{+|15 Mood}}<br/>(1 day. 1 stack) || {{+|3/+5/+7/+8 Mood}} || – || <span style="color:firebrick">'''Normal penalty'''</span> || <span style="color:firebrick">'''Normal penalty'''</span> |
|- | |- | ||
|} | |} | ||
− | |||
All [[Ideoligion]]s{{IdeologyIcon}} have precepts for corpses, cannibalism, etc., which will change the moodlet accordingly. While some precept values are designed to be similar to the base game, they are not identical. For example, the value Corpses: Ugly, used if you select the option "Classic-like", provides a -4 moodlet for observing a fresh corpse, instead of the -3 with ideoligions disabled. See [[Human resources#Ideoligion table]] for more details. | All [[Ideoligion]]s{{IdeologyIcon}} have precepts for corpses, cannibalism, etc., which will change the moodlet accordingly. While some precept values are designed to be similar to the base game, they are not identical. For example, the value Corpses: Ugly, used if you select the option "Classic-like", provides a -4 moodlet for observing a fresh corpse, instead of the -3 with ideoligions disabled. See [[Human resources#Ideoligion table]] for more details. |