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− | + | <onlyinclude> | |
− | {{ | + | {{infobox main|animal| |
− | | name = Human | + | |name = Human |
− | | image = | + | |image = Human.png|Human |
− | | description = A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets. | + | |description = "A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets." |
− | | type = | + | |type = Human{{!}}Human |
− | | type2 = | + | |type2 = Characters{{!}}Characters |
− | | | + | |attack1cool = 110 |
− | | | + | |attack1dmg = 6 |
− | | | + | |attack1part = left hand |
− | | | + | |attack1type = blunt |
− | | | + | |attack2cool = 110 |
− | | | + | |attack2dmg = 6 |
− | | | + | |attack2part = right hand |
− | | | + | |attack2type = blunt |
− | | | + | |bodysize = 1 |
− | | diet = omnivorous | + | |diet = omnivorous |
− | | leathername = human leather | + | |leathername = human leather |
− | + | |lifespan = 80 | |
− | + | |marketvalue = 1750 | |
− | + | |maturityage = 18+ | |
− | + | |meatname = human meat | |
− | + | |movespeed = 4.61 | |
− | + | |mass base = 70 | |
− | | lifespan = 80 | + | }}</onlyinclude> |
− | | | + | |
− | + | Humans are the standard [[Colonist|colonists]] race, enemies ([[Raider|raiders]]) can be both the same specie or artificial. | |
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− | }} | ||
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== Diet == | == Diet == | ||
− | + | <includeonly> | |
+ | ''Main Article: [[Humans#Diet)|Human Diet]]'' | ||
+ | </includeonly> | ||
+ | Humans are omnivores. Food supply can be gathered by foraging [[plants|wild berries]], hunting [[animals]] for their [[meat]], [[growing zone|growing plantations]] and lastly through cannibalism which causes negative [[Thoughts|thoughts]] incurring mood penalties to most but some who [[Traits|favor it]]. | ||
== Combat == | == Combat == | ||
− | Humans | + | <includeonly> |
+ | ''Main Article: [[Humans#Combat)|Human Combat]]'' | ||
+ | </includeonly> | ||
+ | Humans can fight with their own fist or equip one type of [[Weapon|weapon]] at a time, either melee or ranged. | ||
+ | |||
+ | == Body Parts == | ||
+ | {{rewrite}} | ||
+ | |||
+ | === Head === | ||
+ | *Health: 30 | ||
+ | *Lethal if destroyed/removed. | ||
+ | |||
+ | While humans can (rarely) survive headshots, damage to the brain is still very serious. A single gunshot typically destroys the brain due to its low health, but a slightly lower power weapon like the [[M-16|M-16]] can hit the brain and not kill the colonist. However, brain tissue ''always'' [[Health#Scarring|scars]]<ref name="instantScar">[http://ludeon.com/mantis/view.php?id=1049 Confirmed by json on the bugtracker.]</ref>, and a sufficient scar may render a colonist unconscious forever. | ||
+ | |||
+ | ==== Skull ==== | ||
+ | *Health: 30 | ||
+ | *Lethal if shattered. | ||
+ | Container of the brain. It's worth noting that an injury cannot hit the skull without hitting the brain as well. Lethal if lost, since it holds the brain (again, you need the brain to live, not technically the skull). | ||
+ | |||
+ | ===== Brain ===== | ||
+ | *Health: 10 | ||
+ | *Lethal if destroyed/removed. | ||
+ | The most important organ of a colonist. It's required for [[#Consciousness|consciousness]], [[#Sight|sight processing]], [[#Hearing|hearing processing]], [[#Moving|moving]], and [[#Working|working]]. | ||
+ | |||
+ | ===== Eyes ===== | ||
+ | *Health: 10 | ||
+ | Includes : | ||
+ | *Right Eye | ||
+ | *Left Eye | ||
+ | Eyes are required for [[#Sight|seeing]]. They do not heal when injured, and always scar. Lost or damaged eyes can be surgically replaced with bionic eyes, though they are rather expensive. | ||
+ | |||
+ | ===== Ears ===== | ||
+ | *Health: 10 | ||
+ | Includes : | ||
+ | *Right Ear | ||
+ | *Left Ear | ||
+ | Ears are required for [[#Hearing|hearing]] things in the world. Losing both ears results in deafness. {{v|{{:Version}}}} There is currently no way to restore hearing to a deafened colonist. | ||
+ | |||
+ | Currently, loud noises like gunshots do not inflict pain or damage on the ears. | ||
+ | |||
+ | ===== Nose ===== | ||
+ | *Health: 10 | ||
+ | {{v|{{:Version}}}} Though required for smelling, there is no smelling system in place for RimWorld. A damaged or destroyed nose is the least of your worries in terms of injury. | ||
+ | |||
+ | ===== Jaw ===== | ||
+ | *Health: 20 | ||
+ | Required for [[#Eating|eating]], colonists are left unable to eat if they lose their jaw. Lost or damaged jaws can be surgically replaced with a [[denture]]. | ||
+ | |||
+ | === Torso === | ||
+ | *Health: 40 | ||
+ | *Core Part | ||
+ | *Lethal if destroyed | ||
+ | The torso is the [[core part]] of a colonist. It is a container for the rest of the major organs of a colonist, and destroying it effectively destroys/disconnects the rest of the colonist's organs. A majority of human characters will die from torso injury/destruction long before they die of anything else. | ||
+ | |||
+ | ==== Neck ==== | ||
+ | *Health: 30 | ||
+ | *Lethal if destroyed/removed. | ||
+ | Technically part of the torso, it connects the head to the torso. {{v|{{:Version}}}} Neck damage doesn't seem to make colonists bleed out very fast, unlike real life. Loss of the neck results in death, due to disconnecting the [[#Brain|brain]] from the core part, the [[#Torso|torso]]. | ||
+ | |||
+ | ==== Clavicle ==== | ||
+ | *Health: 25 | ||
+ | Includes : | ||
+ | *Right Clavicle | ||
+ | *Left Clavicle | ||
+ | The clavicles are the bones between the [[#Neck|neck]] and shoulder (the human damage model does not include shoulders, however, so the clavicle connects the arm instead), and are required for the colonist to [[#Working|work]]. Shattering a clavicle is equivalent to actually losing the arm in terms of functionality. | ||
+ | |||
+ | ==== Spine ==== | ||
+ | *Health: 35 | ||
+ | Colonists need their spine for [[#Moving|moving]] and [[#Working|working]]. Shattering the spine results in complete paralysis, presumably below the neck. {{v|{{:Version}}}} There is no way to restore functionality to a colonist whose spine is broken, forcing them to be bed-bound for the rest of their life. | ||
+ | |||
+ | ==== Pelvis ==== | ||
+ | *Health: 25 | ||
+ | The pelvis is critical for [[#Moving|moving]], and shattering it results in paralysis below the waist. Colonists are completely unable to walk from this sort of injury, and will be forced to be bed-bound for the rest of their life. {{v|{{:Version}}}} There is currently no way to repair or replace a shattered pelvis. | ||
+ | |||
+ | ==== Sternum ==== | ||
+ | *Health: 25 | ||
+ | Front part of the [[#Rib|rib cage]]. {{v|{{:Version}}}} Like ribs, it currently only causes [[pain]] if destroyed. | ||
+ | |||
+ | ==== Rib ==== | ||
+ | *Health: 15 | ||
+ | Includes : | ||
+ | *Rib x 12 | ||
+ | Colonists have 12 ribs, so damage/loss of a rib is relatively harmless. {{v|{{:Version}}}} As of currently, loss of a rib only results in [[pain]]. | ||
+ | |||
+ | ==== Lung ==== | ||
+ | *Health: 20 | ||
+ | Includes : | ||
+ | *Right Lung | ||
+ | *Left Lung | ||
+ | *Lethal if both lungs lost. | ||
+ | |||
+ | Colonists have two lungs, a right lung and left lung. Currently, colonists can [[#Breathing|breathe]] and survive fine with just one lung, {{v|{{:Version}}}} though, their health bar will permanently be displayed as '50%', since they're half way to death with the loss of a single lung. Losing both lungs is instantaneous death, as the colonist will immediately suffocate. Lungs tend to bleed out very fast when destroyed, but are generally survivable injuries. Lungs can be harvested and transplanted, so a damaged or lost lung can be replaced. Slave traders occasionally have organs for sale. | ||
+ | |||
+ | ==== Stomach ==== | ||
+ | |||
+ | *Health: 25 | ||
+ | |||
+ | The stomach is a metabolism source. It is a vital organ. | ||
− | == | + | ==== Heart ==== |
− | + | *Health: 20 | |
− | + | The heart is needed for [[#Blood Pumping|blood pumping]] in colonists. Complete destruction of the heart results in instant death. | |
− | = | + | Worth noting that, like the brain, the heart ''always'' scars<ref name="instantScar" />, and never heals naturally. This is less severe than a brain scar, which could put [[Colonist|colonists]] and other characters into a permanent coma, but still a very serious injury. Hearts can be harvested and transplanted - albeit at the cost of the donor's life - so a damaged heart can be replaced. Slave traders occasionally have these organs for sale. |
− | |||
− | [[ | ||
− | === | + | ==== Kidney ==== |
− | + | *Health: 20 | |
− | + | Includes : | |
+ | *Right Kidney | ||
+ | *Left Kidney | ||
+ | *Lethal if both lost | ||
+ | Kidneys are required for [[#Blood Filtration|blood filtration]]. Like lungs, losing one isn't life-threatening, but losing both results in death. A loss of blood filtration efficiency also results in ''drastically'' reduced [[Disease|disease]] resistance, so kidney damage can lead to colonists that survive a firefight later dying of malaria or the flu. Kidneys can be harvested and transplanted, so a damaged or lost kidney can be replaced. Slave traders occasionally have these organs for sale. | ||
− | == | + | === Arm === |
− | + | *Health: 30 | |
− | + | Includes : | |
− | [[ | + | *Right Arm |
+ | *Left Arm | ||
+ | Arms are required for [[#Working|working]], and are containers for the [[#Hand|hands]] and subsequent bones. One-armed colonists can still work, though much slower. A lost or damaged arm can be replaced either with a simple prosthetic or a more expensive bionic arm. Simple versions are only 50% as effective whereas bionic versions are 20% ''more'' efficient than a natural limb. | ||
+ | |||
+ | ==== Humerus ==== | ||
+ | *Health: 25 | ||
+ | Includes : | ||
+ | *Right Humerus | ||
+ | *Left Humerus | ||
+ | Upper bones of the arm. While these are usually minor injuries (as bone injuries never scar), shattering one's humerus is equivalent to losing the entire arm, with a complete loss of functionality for the arm, meaning the arm can no longer do [[#Working|work]]. Definitely not funny. | ||
+ | |||
+ | ==== Radius ==== | ||
+ | *Health: 20 | ||
+ | Includes : | ||
+ | *Right Radius | ||
+ | *Left Radius | ||
+ | Forearm bones, similar to [[#Humerus|humerus]] in terms of injury and shattering, with a loss of [[#Working|working]] ability for the appropriate arm if shattered. | ||
+ | |||
+ | ==== Hand ==== | ||
+ | *Health: 20 | ||
+ | Includes : | ||
+ | *Right Hand | ||
+ | *Left Hand | ||
+ | Hands are the containers for fingers, and are required for [[#Working|working]]. One handed colonists can still work fine, just slower. A lost or damaged hand can be replaced with a power claw salvaged from an incapacitated [[Mechanoid|Scyther]]. The claw is only 90% as effective as a natural hand, but provides increased damage in combat. | ||
+ | |||
+ | ===== Fingers ===== | ||
+ | *Health: 7 | ||
+ | Includes : | ||
+ | *Right Thumb | ||
+ | *Right Index Finger | ||
+ | *Right Middle Finger | ||
+ | *Right Ring Finger | ||
+ | *Right Pinky | ||
+ | *Left Thumb | ||
+ | *Left Index Finger | ||
+ | *Left Middle Finger | ||
+ | *Left Ring Finger | ||
+ | *Left Pinky | ||
+ | Colonists have ten fingers, consisting of the thumbs, index, middle, ring, and pinky fingers. Loss of any of these results in a small penalty to [[#Working|working]] (though it's usually so small it's difficult to notice). | ||
− | + | === Leg === | |
− | + | *Health: 30 | |
+ | Includes : | ||
+ | *Right Leg | ||
+ | *Left Leg | ||
+ | Every colonist has two legs, but the destruction of either one removes the ability to [[#Moving|walk]] at all. A lost or damaged leg can be replaced either with a simple prosthetic or a more expensive bionic leg. Simple versions are only 50% as effective whereas bionic versions are 20% ''more'' efficient than a natural limb. If a prosthetic can't be located, peg legs are also available, but they are only barely functional. | ||
− | + | ==== Tibia ==== | |
+ | *Health: 25 | ||
+ | Includes : | ||
+ | *Right Tibia | ||
+ | *Left Tibia | ||
+ | Upper leg bone, required for [[#Moving|walking]]. When shattered, results in a complete loss of function of the leg containing the bone. | ||
− | + | ==== Femur ==== | |
− | * | + | *Health: 25 |
− | + | Includes : | |
+ | *Right Femur | ||
+ | *Left Femur | ||
+ | Lower leg bone, the same in terms of injury as the [[#Tibia|tibia]], with a loss of [[#Moving|walking]] ability on being shattered. | ||
− | == | + | ==== Foot ==== |
− | = | + | *Health: 20 |
− | + | Includes : | |
− | + | *Right Foot | |
− | + | *Left Foot | |
− | + | Humans have two feet, needed for [[#Moving|walking]]. There are also the container for the toes. | |
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− | === | + | ===== Toes ===== |
− | + | *Health: 7 | |
− | + | Includes : | |
− | + | *Right Little Toe | |
− | + | *Right Fourth Toe | |
− | + | *Right Middle Toe | |
− | + | *Right Second Toe | |
− | + | *Right Big Toe | |
− | + | *Left Little Toe | |
− | + | *Left Fourth Toe | |
− | + | *Left Middle Toe | |
+ | *Left Second Toe | ||
+ | *Left Big Toe | ||
+ | Probably the most minor injuries a colonist can have would be to the toes. They hurt a colonists' [[#Moving|walking]] by a small amount. | ||
− | + | <references /> | |
− | < | + | </noinclude> |
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− | </ | ||
− | === | + | == Body Part Groups == |
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− | + | Each bodypart is part of a bodypartgroup. [[Armor]] and [[Clothing]] can go over one or more of these bodypartgroups, but they can't go over individual bodyparts. | |
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− | + | {{:Table of Human Body Part Groups}} | |
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− | == | + | == Body Parts (Summary) == |
− | + | <includeonly> | |
+ | ''Main Article: [[Humans#Body Parts (Summary)|Human Body Parts (Summary)]]'' | ||
+ | </includeonly> | ||
+ | Being biological creatures, humans have a lot of body parts that work together to make them tick. | ||
− | + | Special Notes: | |
− | + | *Brain injuries, heart, and eye injuries are always permanent and will '''never''' heal. | |
− | + | {{:Table of Human Body Parts}} | |
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− | Body | ||
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− | + | <noinclude> | |
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− | + | == Body Part Hit Chance And Apparrel Coverage == | |
− | [[ | + | [[File:Body Part Coverage And Hit Chance.jpg|400px]] |
− |