Editing Herbal medicine
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+ | {{Stub|reason=Actual analysis of effects needed inc. on tend speed/quality and Experience Gain Factor noted in in-game info}} | ||
{{Infobox main|medicine | {{Infobox main|medicine | ||
| name = Herbal medicine | | name = Herbal medicine | ||
− | | image = Herbal medicine.png | + | | image = Herbal medicine.png|Herbal medicine |
| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing. | | description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Medical Items | | type = Medical Items | ||
− | | type2 = Medicine | + | | type2 = Medicine (disambiguation){{!}}Medicine |
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| hp = 60 | | hp = 60 | ||
| deterioration = 6 | | deterioration = 6 | ||
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| flammability = 1.3 | | flammability = 1.3 | ||
| stack limit = 25 | | stack limit = 25 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
| days to rot = 150 | | days to rot = 150 | ||
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| medical quality max = 0.7 | | medical quality max = 0.7 | ||
<!-- Technical --> | <!-- Technical --> | ||
− | | defName = | + | | defName = HerbalMedicine |
<!-- Unused --> | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | '''Herbal medicine''' is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]]. In addition, herbal medicine will spoil in 150 days, or 2.5 years, if not refrigerated. See [[Temperature#Temperature Thresholds|Temperature]] for details | + | '''Herbal medicine''' is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]]. In addition, herbal medicine will spoil in 150 days, or 2.5 years, if not refrigerated. See [[Temperature#Temperature Thresholds|Temperature]] for details |
== Acquisition == | == Acquisition == | ||
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== Usage == | == Usage == | ||
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− | + | Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. It also combines well with the tend quality offset of [[hospital bed]]s, which allow tending results ''above'' this normal maximum. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine. | |
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− | + | Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless using your most enhanced doctors. | |
− | + | Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 intellectual and 4 crafting in order to do. | |
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− | Herbal medicine | ||
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== Version history == | == Version history == |