Editing Heavy SMG
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 53: | Line 53: | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
− | |||
| weaponTags = Gun, IndustrialGunAdvanced | | weaponTags = Gun, IndustrialGunAdvanced | ||
| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
− | |||
}} | }} | ||
{{Info|The '''heavy SMG''' is a moderately heavy, multi-shot ranged [[weapon|weapon]] that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.}} | {{Info|The '''heavy SMG''' is a moderately heavy, multi-shot ranged [[weapon|weapon]] that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.}} | ||
== Acquisition == | == Acquisition == | ||
− | Heavy SMGs can be crafted at a [[machining table]] once the [[Research#Gas operation|Gas Operation]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 5 is required. | + | Heavy SMGs can be crafted at a [[machining table]] once the [[Research#Gas operation|Gas Operation]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 5 is required. |
They are also commonly carried by [[Outlanders]] and [[Pirates]] and sold by [[trade]]rs or obtained from the following [[raider#Humanlike|raider]] kinds: | They are also commonly carried by [[Outlanders]] and [[Pirates]] and sold by [[trade]]rs or obtained from the following [[raider#Humanlike|raider]] kinds: | ||
Line 83: | Line 81: | ||
=== Stats === | === Stats === | ||
− | Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~ | + | Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~8.8 seconds average) to incapacitate that human from pain shock. |
The heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point. | The heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point. | ||
− | === Comparison to assault rifles === | + | == Comparisons == |
− | Heavy SMGs and [[assault rifle]]s are | + | ===Comparison to assault rifles=== |
+ | Heavy SMGs and [[assault rifle]]s are preferred weapons when it comes to "general" combat. The main differences are that the heavy SMG is cheaper and better at short range, and the assault rifle is better at medium-long range. | ||
− | Specifically, the heavy SMG is better until 13 tiles, regardless of Shooting skill. The assault rifle is better past 13 tiles, regardless of Shooting skill. This is true for the vast majority of reasonable scenarios.{{ref label|Overcap|1}} The reason the heavy SMG is "skill-friendly" is that a low-skill shooter will be next-to-useless when firing from far away, | + | Specifically, the heavy SMG is better until 13 tiles, regardless of Shooting skill. The assault rifle is better past 13 tiles, regardless of Shooting skill. This is true for the vast majority of reasonable scenarios.{{ref label|Overcap|1}} The reason the heavy SMG is "skill-friendly" is that a low-skill shooter will be next-to-useless when firing from far away, independent of gun. An unmodified, skill 0 pawn has a {{%|0.89^25 round 2}} chance to hit from 25 tiles, which is ''then'' multiplied by x35% for a normal quality HSMG or x65% for normal AR (at this range). |
− | The assault rifle has a range 8 tiles longer. This allows the assault rifle to comfortably outrange enemies like [[tribal]]s, [[termite]]s, and [[centipede]]s. The assault rifle dominates for [[kiting]] tactics, or if you're repelling [[breacher]]s from a distance, or in a firefight when both parties are attacking from max range. | + | The assault rifle has a range 8-tiles longer. This allows the assault rifle to comfortably outrange enemies like [[tribal]]s, [[termite]]s, and [[centipede]]s. The assault rifle dominates for [[kiting]] tactics, or if you're repelling [[breacher]]s from a distance, or in a firefight when both parties are attacking from max range. |
Therefore, whenever heavy SMGs or ARs are better will depend on what you are looking for: | Therefore, whenever heavy SMGs or ARs are better will depend on what you are looking for: | ||
− | * In a [[killbox]], both weapons perform roughly the same, as you can change the length of the killbox to compensate for your weapon of choice. In a pure killbox scenario, Heavy SMGs are often the preferred weapon, as | + | * In a [[killbox]], both weapons perform roughly the same, as you can change the length of the killbox to compensate for your weapon of choice. In a pure killbox scenario, Heavy SMGs are often the preferred weapon, as they are significantly cheaper. |
* Outside of a killbox, but in a defensive emplacement, the superiority depends on shooting accuracy. | * Outside of a killbox, but in a defensive emplacement, the superiority depends on shooting accuracy. | ||
− | ** Assault rifles are better for higher skill shooters. They are ''a lot'' better at medium-long range, so are a lot better in a firefight | + | ** Assault rifles are better for higher skill shooters. They are ''a lot'' better at medium-long range, so are a lot better in a firefight. Only skilled shooters are competent at shooting at this range. |
− | ** Heavy SMGs are better for low-skill shooters. HSMGs are better against melee | + | ** Heavy SMGs are better for low-skill shooters. HSMGs are better against melee attacks, which shooters of any skill can help with. They are also better against sudden [[drop pod]] raids and [[infestation]]s, due to the close-ranged nature of both fights. |
− | ** Note that the [[chain shotgun]] is the ultimate short-range weapon, for both low | + | ** Note that the [[chain shotgun]] is the ultimate short-range weapon, for both low and high skill shooters. However, the heavy SMG allows low-skill users to at least try to fire at long range, providing ''some'' help and eventually training up the Shooting skill. |
* If relying on offensive or otherwise mobile tactics, the assault rifle is a clear winner regardless of skill due to its range and accuracy at longer ranges. | * If relying on offensive or otherwise mobile tactics, the assault rifle is a clear winner regardless of skill due to its range and accuracy at longer ranges. | ||
Line 108: | Line 107: | ||
:For human targets, reaching the accuracy cap should be impossible unless the [[Ideoligion#Combat in darkness|Combat in Darkness]] precept{{IdeologyIcon}} is used in darkness. | :For human targets, reaching the accuracy cap should be impossible unless the [[Ideoligion#Combat in darkness|Combat in Darkness]] precept{{IdeologyIcon}} is used in darkness. | ||
− | {{Weapon | + | {{Weapon Quality Table}} |
+ | |||
+ | == Graphs == | ||
+ | {{Rewrite|section=1|reason=Outdated info/comparison}} | ||
+ | The graphs assume a normal quality heavy SMG against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. | ||
+ | |||
+ | [[File:HeavySMGAccuracyNoTrait.png|494px|Heavy SMG's accuracy with various shooters without any trait.]] | ||
+ | |||
+ | [[File:HeavySMGAccuracyCarefulShooter.png|494px|Heavy SMG's accuracy with various shooters with careful shooter.]] | ||
+ | |||
+ | [[File:HeavySMGAccuracyTriggerHappy.png|494px|Heavy SMG's accuracy with various shooters with trigger-happy.]] | ||
== Version history == | == Version history == | ||
Line 114: | Line 123: | ||
* Beta 19 or prior - Sprite updated, old sprite used on [[machine pistol]] | * Beta 19 or prior - Sprite updated, old sprite used on [[machine pistol]] | ||
* Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s. | * Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s. | ||
− | |||
<gallery> | <gallery> | ||
− | Machine pistol.png| | + | Machine pistol.png|Original Heavy SMG sprite, now used on the [[Machine pistol]] |
− | |||
</gallery> | </gallery> | ||