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{{stub}}{{infobox main|plant| | {{stub}}{{infobox main|plant| | ||
− | | name = Healroot | + | |name = Healroot |
− | | image = Healroot.png|Healroot | + | |image = Healroot.png|Healroot |
− | | description = A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.<br>Healroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. | + | |description = A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.<br>Healroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. |
− | | type = Plant | + | |type = Plant |
− | | type2 = Domesticated | + | |type2 = Domesticated |
− | | path cost = 14 | + | |path cost = 14 |
− | | hp = 60 | + | |hp = 60 |
− | | flammability = 1 | + | |flammability = 1 |
− | | beauty outdoors = 1 | + | |beauty outdoors = 1 |
− | | grow days = 7 | + | |grow days = 7 |
− | | sow work = 800 | + | |sow work = 800 |
− | | harvest work = 400 | + | |harvest work = 400 |
− | | product = herbal medicine | + | |product = herbal medicine |
− | | yield = 1 | + | |yield = 1 |
− | | min sowing skill = 8 | + | |min sowing skill = 8 |
− | | min fertility = 0.7 | + | |min fertility = 0.7 |
− | | fertility sensitivity = 1 | + | |fertility sensitivity = 1 |
− | | nutrition = 0.2 | + | |nutrition = 0.2 |
− | | sowTags = Ground, Hydroponic | + | |sowTags = Ground, Hydroponic |
− | }}{{See also|Wild healroot}}{{Info|'''Healroot''' is | + | }}{{See also|Wild healroot}}{{Info|'''Healroot''' is [[plant]] that can be sown in [[growing zone]]s or [[hydroponics basin]]s and yields [[herbal medicine]].}} Sowing healroot requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them. |
Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed. | Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed. | ||
− | + | It may be worth walling off your healroot, as wildlife is more than inclined to consume it, literally chewing up your herbal medicine production. A herd of Thrumbos (or even a single one for that matter) will be destructive to your Healroot farm if left unprotected. | |
− | There is a variety that can be found naturally growing in | + | There is a variety that can be found naturally growing in boreal forests, cold bogs, temperate forests, temperate swamps and tundras, known as [[Wild healroot]]. It is statistically identical except it can't be cultivated manually. |
==Usage== | ==Usage== | ||
Healroot matures slowly (see table, below). Take note that 1 Healroot plant, when mature, produces 1 [[herbal medicine]] while a fight can easily cause a half-dozen injuries to a colonist, or more for a particularly long fight. Consider planting larger healroot zones; a few too many is better than too few, and besides, many traders value them. | Healroot matures slowly (see table, below). Take note that 1 Healroot plant, when mature, produces 1 [[herbal medicine]] while a fight can easily cause a half-dozen injuries to a colonist, or more for a particularly long fight. Consider planting larger healroot zones; a few too many is better than too few, and besides, many traders value them. | ||
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==Growing== | ==Growing== | ||
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{{Grow Table}} | {{Grow Table}} | ||
− | == Version | + | ==Version History== |
− | * [[Version/0.8.657|0.8.657]] - | + | * [[Version/0.8.657|0.8.657]] - Can be farmed and refined into herbal medicine. Possibly Added. |
− | * | + | * A13 - Name changed from '''Xerigium''' to '''Healroot''' and sprite changed |
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* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2 | * [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2 | ||
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{{nav|plant|wide}} | {{nav|plant|wide}} | ||
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[[Category:Domesticated plants]] | [[Category:Domesticated plants]] | ||
[[Category:Resource plants]] | [[Category:Resource plants]] |