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Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed. | Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed. | ||
− | + | It may be worth walling off your healroot, as wildlife is more than inclined to consume it, literally chewing up your herbal medicine production. A herd of Thrumbos (or even a single one for that matter) will be destructive to your Healroot farm if left unprotected. | |
There is a variety that can be found naturally growing in {{Habitats|Wild healroot}}, known as [[Wild healroot]]. Wild healroot is statistically identical to normal healroot, except it cannot be cultivated manually and instead spawns in the wild. | There is a variety that can be found naturally growing in {{Habitats|Wild healroot}}, known as [[Wild healroot]]. Wild healroot is statistically identical to normal healroot, except it cannot be cultivated manually and instead spawns in the wild. | ||
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==Usage== | ==Usage== | ||
Healroot matures slowly (see table, below). Take note that 1 Healroot plant, when mature, produces 1 [[herbal medicine]] while a fight can easily cause a half-dozen injuries to a colonist, or more for a particularly long fight. Consider planting larger healroot zones; a few too many is better than too few, and besides, many traders value them. | Healroot matures slowly (see table, below). Take note that 1 Healroot plant, when mature, produces 1 [[herbal medicine]] while a fight can easily cause a half-dozen injuries to a colonist, or more for a particularly long fight. Consider planting larger healroot zones; a few too many is better than too few, and besides, many traders value them. | ||
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==Growing== | ==Growing== | ||
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== Version history == | == Version history == | ||
− | * [[Version/0.8.657|0.8.657]] - | + | * [[Version/0.8.657|0.8.657]] - Can be farmed and refined into herbal medicine. Possibly Added. |
* [[Version/0.13.1135|0.13.1135]] - Name changed from '''Xerigium''' to '''Healroot''' and sprite changed | * [[Version/0.13.1135|0.13.1135]] - Name changed from '''Xerigium''' to '''Healroot''' and sprite changed | ||
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* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2 | * [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2 | ||