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− | {{ | + | {{Define|Metal |
− | | | + | | category = Metallic |
− | + | | description = The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare. | |
− | | description = The most seductive metal of them all | + | | color = (255,235,122) |
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| always haulable = true | | always haulable = true | ||
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| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Gold | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = gold | | label = gold | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
+ | | stack limit = 500 | ||
+ | | stuff adjective = golden | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
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| use hit points = false | | use hit points = false | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 4 | ||
+ | | beauty offset = 20 | ||
+ | | flammability factor = 0.4 | ||
+ | | market value base = 10 | ||
+ | | max hit points factor = 0.6 | ||
+ | | melee blunt damage factor = 1.15 | ||
+ | | melee cooldown factor = 1 | ||
+ | | melee sharp damage factor = 0.75 | ||
+ | | work to make factor = 0.9 | ||
+ | | work to build factor = 0.9 | ||
+ | | mass = 0.008 | ||
+ | | armor - sharp factor = 0.72 | ||
+ | | armor - blunt factor = 0.36 | ||
+ | | armor - heat factor = 0.36 | ||
+ | | rest effectiveness factor = 1 | ||
+ | | door opening speed factor = 1 | ||
| volume = 0.1 | | volume = 0.1 | ||
− | }}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}} | + | | insulation - cold factor = 3 |
+ | | insulation - heat factor = 0 | ||
+ | | terrain affordance needed = Medium | ||
+ | }}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}} | ||
− | Gold is necessary to build items needed for tech progression, | + | Gold is necessary to build items needed for tech progression, namely [[advanced component]]s, the [[multi-analyzer]], and various parts of the [[ship]]. It is also used in [[royal bed]]s, [[reliquary|reliquaries]] {{IdeologyIcon}}, [[grand meditation throne]]s {{RoyaltyIcon}}, and the various prestige armors {{RoyaltyIcon}}. |
− | == | + | == Obtaining == |
Most traders will have some gold for sale, as will all settlements. Gold is sometimes found on the bodies of [[raider]]s, as well as the Ancients found in random [[cryptosleep casket]]s. Gold can rarely be found from mining [[Mine|gold veins]] or drilling with [[deep drill]]s. | Most traders will have some gold for sale, as will all settlements. Gold is sometimes found on the bodies of [[raider]]s, as well as the Ancients found in random [[cryptosleep casket]]s. Gold can rarely be found from mining [[Mine|gold veins]] or drilling with [[deep drill]]s. | ||
− | ==== | + | == Analysis == |
+ | Gold is best used on anything with a quality multiplier: golden [[sculptures]] are among the most valuable items in the game and will generate far more beauty/wealth per gold than [[gold tile]] or golden workstations. Gold is very expensive, however, and high quality items made from gold are much more likely to run into the $3500 trade price limit. For this reason it may be better to craft smaller gold statues, even when using an artistic [[inspiration]]. | ||
+ | |||
+ | Gold can also be used to create extremely beautiful [[furniture]] and [[structure]]s. Gold has both a high beauty offset and multiplier, meaning it's better used on furniture that has an intrinsic beauty stat already. | ||
+ | |||
+ | == Ore == | ||
[[File:Gold_ore.png|frameless|left|Gold ore in game]] | [[File:Gold_ore.png|frameless|left|Gold ore in game]] | ||
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{{Ingredient List}} | {{Ingredient List}} | ||
− | + | {{nav|materials|wide}} | |
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− | {{ | ||
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