Editing Gold
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Define|Metal |
− | | | + | | category = Metallic |
− | + | | description = The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare. | |
− | | description = The most seductive metal of them all | + | | color = (255,235,122) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| always haulable = true | | always haulable = true | ||
− | |||
| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Gold | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
Line 43: | Line 11: | ||
| label = gold | | label = gold | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
Line 49: | Line 19: | ||
| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
+ | | stack limit = 500 | ||
+ | | stuff adjective = golden | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
− | |||
| use hit points = false | | use hit points = false | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 4 | ||
+ | | beauty offset = 20 | ||
+ | | flammability factor = 0.4 | ||
+ | | market value base = 10 | ||
+ | | max hit points factor = 0.6 | ||
+ | | melee blunt damage factor = 1.15 | ||
+ | | melee cooldown factor = 1 | ||
+ | | melee sharp damage factor = 0.75 | ||
+ | | work to make factor = 0.9 | ||
+ | | work to build factor = 0.9 | ||
+ | | mass = 0.008 | ||
+ | | armor - sharp factor = 0.72 | ||
+ | | armor - blunt factor = 0.36 | ||
+ | | armor - heat factor = 0.36 | ||
+ | | rest effectiveness factor = 1 | ||
+ | | door opening speed factor = 1 | ||
| volume = 0.1 | | volume = 0.1 | ||
− | }}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and | + | }} |
− | + | {{Info|'''Gold''' is a very [[Beauty|beautiful]] and [[Market Value|expensive]] [[Resources|resource]]. Can sometimes be found off the bodies of [[raider]]s, as well as those who pop out of random [[cryptosleep casket]]s in buildings around the map, but the primary source is by mining [[Mine|gold veins]] or drilling with [[deep drill]]s. You can sell gold to certain [[traders]] to get a staggering amount of cash, or craft it into golden [[sculptures]] that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful [[furniture]] and [[structure]]s. Gold is also necessary to build the [[multi-analyzer]] and the [[ship computer core]].}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Gold''' art and furniture is the best way to get that coveted "Beautiful Environment" [[Mood|mood bonus]] for your colonists, though this may be wasteful unless you are swimming in money already and don't need much more. | |
− | |||
− | Gold | ||
− | |||
− | |||
− | |||
− | + | ==Ore== | |
− | [[ | + | [[File:Gold_ore.png|frameless|Gold ore in game]] Gold ore veins contain between 2 and 8 blocks. Each mined block yields up to 40 gold, depending on the miner's skill level. |