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| flammability = 1 | | flammability = 1 | ||
| stack limit = 150 | | stack limit = 150 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
<!-- Ingestion --> | <!-- Ingestion --> | ||
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| research = Go-juice production | | research = Go-juice production | ||
| work to make = 600 | | work to make = 600 | ||
− | | | + | | skill 1 = Intellectual |
| resource 1 = Neutroamine | | resource 1 = Neutroamine | ||
| resource 1 amount = 2 | | resource 1 amount = 2 | ||
| resource 2 = Yayo | | resource 2 = Yayo | ||
| resource 2 amount = 1 | | resource 2 amount = 1 | ||
− | |||
<!-- Technical --> | <!-- Technical --> | ||
| defName = GoJuice | | defName = GoJuice | ||
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| is pleasure drug = true | | is pleasure drug = true | ||
| preferability = NeverForNutrition | | preferability = NeverForNutrition | ||
− | | page verified for version = 1.3. | + | | page verified for version = 1.3.3326 |
− | }} | + | <!-- Unused --> |
+ | | always haulable = true | ||
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_StackCount | ||
+ | | graphic path = Things/Thing/Drug/Go-juice | ||
+ | | label = Go-juice | ||
+ | | parent name = MakeableDrugBase | ||
+ | | resource readout priority = Last | ||
+ | | selectable = true | ||
+ | | social properness matters = true | ||
+ | | thing class = Drugs | ||
+ | | use hit points = true}} | ||
{{Info|'''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.}} | {{Info|'''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.}} | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Go-juice can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. |
It can also be found on [[raider]]s and [[Trade|purchased]]. | It can also be found on [[raider]]s and [[Trade|purchased]]. | ||
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* Instantaneously and one time upon using the drug. | * Instantaneously and one time upon using the drug. | ||
* While high on the drug. | * While high on the drug. | ||
+ | * While having a built-up tolerance to the drug. | ||
* While addicted to the drug. | * While addicted to the drug. | ||
* While withdrawing from the drug. | * While withdrawing from the drug. | ||
=== Upon injection === | === Upon injection === | ||
− | A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{ | + | A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects: |
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] | ||
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* {{+|40%}} [[Rest]] | * {{+|40%}} [[Rest]] | ||
* {{+|15%}} [[Psycasts#Psyfocus|Psyfocus]]{{RoyaltyIcon}} | * {{+|15%}} [[Psycasts#Psyfocus|Psyfocus]]{{RoyaltyIcon}} | ||
− | * | + | * <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.005}}}}'''</span> Chance for a [[Overdose#Major|major overdose]] |
− | * {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}} }} }} [[Overdose]] severity | + | * {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity |
− | * '''+{{%|{{#vardefineecho:highSeverity|0.5}} }}''' Go-juice high severity ''(see "Go-juice high" below)'' | + | * '''+{{%|{{#vardefineecho:highSeverity|0.5}}}}''' Go-juice high severity ''(see "Go-juice high" below)'' |
− | * | + | * <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance |
* If the pawn has an addiction already: | * If the pawn has an addiction already: | ||
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Go-juice need ''(see "Addiction" below)'' | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Go-juice need ''(see "Addiction" below)'' | ||
− | ** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}} }} }} Addiction progress ''(see "Withdrawal" below)'' | + | ** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}}}}}} Addiction progress ''(see "Withdrawal" below)'' |
=== Go-juice high === | === Go-juice high === | ||
{{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}} | {{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}} | ||
− | While each go-juice injection increases the severity of the go-juice high by {{%|{{#var:highSeverity}}}} ''(see "Upon injection" above)'', it decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts | + | While each go-juice injection increases the severity of the go-juice high by {{%|{{#var:highSeverity}}}} ''(see "Upon injection" above)'', it decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts {{Plural|{{#vardefineecho:highDuration|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24) round 1}}}}|hour}}. The maximum severity of a go-juice high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} go-juice. Regardless of the go-juice high severity, the effects are always the same. Only their duration changes accordingly: |
* {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'') | * {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'') | ||
− | * | + | * <span style="color:forestgreen>'''×10%'''</span> [[Pain]] (meaning all pain will be divided by ten) |
* {{+|20%}} [[Consciousness]] | * {{+|20%}} [[Consciousness]] | ||
* {{+|35%}} [[Sight]] | * {{+|35%}} [[Sight]] | ||
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* {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'') | * {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'') | ||
− | * | + | * <span style="color:firebrick>'''×300%'''</span> [[Pain]] (meaning all pain will be tripled) |
* {{--|20%}} [[Consciousness]] | * {{--|20%}} [[Consciousness]] | ||
* {{--|50%}} [[Moving]] | * {{--|50%}} [[Moving]] | ||
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* {{--|20%}} [[Blood pumping]] | * {{--|20%}} [[Blood pumping]] | ||
* {{--|10%}} [[Manipulation]] | * {{--|10%}} [[Manipulation]] | ||
− | * {{++|30%}} [[ | + | * {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner) |
* {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner) | * {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner) | ||
− | * | + | * <span style="color:firebrick>'''Mental break'''</span> chances: |
− | ** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural| | + | ** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|hard drug binge}} during each withdrawal. |
− | ** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{Plural| | + | ** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1|wandering}} during each withdrawal. |
== Analysis == | == Analysis == | ||
− | Go-juice | + | {{Stub|section=1|reason=Comparison with other drugs - effects, shorter withdrawal etc}} |
+ | Go-juice acts as a potent stimulant and pain-killer. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. Similar to the [[painstopper]], its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable. | ||
− | + | Go-juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries. | |
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− | + | :'''Tip:''' Unless you need an immediate and significant boost in chemical [[recreation]], [[rest]] or [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} it is recommended to wait at least {{#expr: (2*{{#var:maxOverdoseSeverity}}-0.5)/(1/24)}} hours between the first and the second dose of go-juice. Otherwise the overdose severity might build up resulting in a [[Overdose#Minor|minor overdose]] (this is unrelated to the {{%|{{#var:overdoseChance}}}} chance for a [[Overdose#Major|major overdose]] that comes with each injection). Be particulary careful when using go-juice in combination with other drugs! The third dose and any dose after that shouldn't be taken earlier than {{#var:highDuration}} hours after the second to last dose. Otherwise some hours of the go-juice high will be wasted. | |
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Assuming a healthy, but otherwise unaugmented pawn, the bonuses from consuming go-juice translates to: | Assuming a healthy, but otherwise unaugmented pawn, the bonuses from consuming go-juice translates to: | ||
* A +50% increase to [[Move Speed]], equivalent to an increase of 2.3 {{CS}} on a healthy, unencumbered pawn. | * A +50% increase to [[Move Speed]], equivalent to an increase of 2.3 {{CS}} on a healthy, unencumbered pawn. | ||
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* An increase in [[Melee Hit Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.2*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of [[Melee]]. | * An increase in [[Melee Hit Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.2*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of [[Melee]]. | ||
* An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.5*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee. | * An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.5*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee. | ||
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== Gallery == | == Gallery == | ||
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<references /> | <references /> | ||
− | {{ | + | {{nav/drugs}} |
+ | |||
[[Category:Drug]] [[Category:Hard Drug]] | [[Category:Drug]] [[Category:Hard Drug]] |