Editing Go-juice
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Infobox main| | + | {{Infobox main|Drug |
| name = Go-juice | | name = Go-juice | ||
− | | image = | + | | image = Go-juice.png|Go-juice |
− | | description = A synthetic | + | | description = A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. |
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Drug | | type = Drug | ||
| type2 = Hard Drug | | type2 = Hard Drug | ||
− | |||
| hp = 50 | | hp = 50 | ||
| deterioration = 2 | | deterioration = 2 | ||
Line 13: | Line 12: | ||
| flammability = 1 | | flammability = 1 | ||
| stack limit = 150 | | stack limit = 150 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
<!-- Ingestion --> | <!-- Ingestion --> | ||
Line 20: | Line 19: | ||
| addictiveness = 0.026 | | addictiveness = 0.026 | ||
| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
− | |||
<!-- Creation --> | <!-- Creation --> | ||
| production facility 1 = Drug lab | | production facility 1 = Drug lab | ||
| research = Go-juice production | | research = Go-juice production | ||
| work to make = 600 | | work to make = 600 | ||
− | | | + | | skill 1 = Intellectual |
| resource 1 = Neutroamine | | resource 1 = Neutroamine | ||
| resource 1 amount = 2 | | resource 1 amount = 2 | ||
| resource 2 = Yayo | | resource 2 = Yayo | ||
| resource 2 amount = 1 | | resource 2 amount = 1 | ||
− | |||
<!-- Technical --> | <!-- Technical --> | ||
| defName = GoJuice | | defName = GoJuice | ||
Line 36: | Line 33: | ||
| drug category = hard | | drug category = hard | ||
| is pleasure drug = true | | is pleasure drug = true | ||
− | | | + | <!-- Unused --> |
− | | | + | | always haulable = true |
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_StackCount | ||
+ | | graphic path = Things/Thing/Drug/Go-juice | ||
+ | | label = Go-juice | ||
+ | | parent name = MakeableDrugBase | ||
+ | | resource readout priority = Last | ||
+ | | selectable = true | ||
+ | | social properness matters = true | ||
+ | | tech level = industrial | ||
+ | | thing class = Drugs | ||
+ | | use hit points = true | ||
+ | <!-- Drug Parameters --> | ||
+ | | consciousness offset = 0.2 | ||
+ | | moving offset = 0.5 | ||
+ | | pain factor = 0.1 | ||
+ | | rest offset = 0.4 | ||
+ | | sight offset = 0.35 | ||
+ | | mood offset = 5 | ||
}} | }} | ||
− | {{Info|'''Go-juice''' is a potent | + | {{Info|'''Go-juice''' is a potent combat [[drug]] that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.}} |
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | Go-juice is manufactured at a [[{{lc:{{P|Production Facility 1}}}}]] for {{P|Resource 1 Amount}} [[{{lc:{{P|Resource 1}}}}]] and {{P|Resource 2 Amount}} [[{{lc:{{P|Resource 2}}}}]]. It requires [[Research#{{P|Required Research}}|{{lc:{{P|Required Research}}}}]] to be researched. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{lc:{{P|Skill 1}}}}]] skill. |
− | It can also be found on | + | It can also be found on raiders and purchased. |
− | == | + | == Analysis == |
− | Go-juice | + | Go-juice acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). Similar to the [[painstopper]], its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable. |
− | |||
− | |||
− | |||
− | |||
− | + | Go-juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries. | |
− | |||
− | * {{+|{{ | + | One can get addicted to go-juice even without any tolerance build up; no injection of go-juice is without risk of [[Drugs#Addiction and Tolerance|addiction]]. |
− | * | + | |
− | + | Assuming a healthy, but otherwise unaugmented pawn, these bonuses from consuming go-juice translates to: | |
+ | * A +50% increase to [[Move Speed]], equivalent to an increase of 2.3 c/s on a healthy, unencumbered pawn. | ||
+ | * A +20% increase in [[General Labor Speed]]. | ||
+ | * A +30% increase in [[Medical Tend Quality]] at [[Medical]] skill 10. At Medical 20, this is a 27% increase, at Medical 5, a 32% increase | ||
+ | * A {{#expr:1 + 0.20*{{Q|Medical Surgery Success Chance|Manipulation Importance}}}}x multiplier to [[Medical Surgery Success Chance]], equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.20*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of Medical. | ||
+ | * An increase in [[Shooting Accuracy]] equivalent to +{{#expr: 0.35*{{Q|Shooting Accuracy|Sight Importance}}}} extra levels of [[Shooting]]. | ||
+ | * An increase in [[Melee Hit Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.20*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of [[Melee]]. | ||
+ | * An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.50*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee. | ||
+ | |||
+ | Excessive consumption of go-juice within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption. | ||
+ | |||
+ | === Withdrawal === | ||
+ | The process of going through a go-juice withdrawal is nasty, but also shorter than most other withdrawals. The severity of the addiction falls by 4.5% per day, meaning it takes about 22.2 days to overcome the addiction. This is significantly less than the usual 30 days for other hard drugs. | ||
+ | |||
+ | The withdrawal symptoms for go-juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad that, by the numbers, one would rather lose their spouse than their go-juice. | ||
+ | |||
+ | == Detailed effects == | ||
+ | === Instant - upon injection === | ||
+ | A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{ticks|80}}. | ||
+ | * {{+|40%}} Chemical [[recreation]] | ||
+ | * '''+50%''' Go-juice high severity (see below) | ||
* {{+|40%}} [[Rest]] | * {{+|40%}} [[Rest]] | ||
− | * {{+|15%}} [[Psycasts#Psyfocus| | + | * {{+|15%}} [[Psycasts#Psyfocus|psyfocus]] {{RoyaltyIcon}} |
− | * | + | * <span style="color:firebrick>'''2.6%'''</span> [[Addiction]] chance |
− | * {{++|18 | + | * <span style="color:firebrick>'''0.5%'''</span> Chance for a [[Overdose#Mayor|mayor overdose]] |
− | + | * {{++|18 to +35%}} Severity for a [[Overdose#Random overdose|random overdose]] | |
− | |||
* If the pawn has an addiction already: | * If the pawn has an addiction already: | ||
− | ** {{+| | + | ** {{++|20%}} Addiction severity |
− | ** {{ | + | ** {{+|90%}} Go-juice need |
=== Go-juice high === | === Go-juice high === | ||
{{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}} | {{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}} | ||
− | + | While each go-juice injection increases the severity of the go-juice high by 50% (see above), it decreases by 75% per day again, meaning that for one go-juice the high lasts {{#expr: 0.5/(0.75/24)}} hours. The maximum severity of a go-juice high is 100% which is reached with {{#expr: 1/0.5}} go-juice. Regardless of the go-juice high severity the effects are always the same: | |
− | While each go-juice injection increases the severity of the go-juice high by | ||
− | |||
* {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'') | * {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'') | ||
− | * | + | * <span style="color:forestgreen>'''×10%'''</span> [[Pain]] (meaning all pain will be divided by ten) |
* {{+|20%}} [[Consciousness]] | * {{+|20%}} [[Consciousness]] | ||
* {{+|35%}} [[Sight]] | * {{+|35%}} [[Sight]] | ||
Line 81: | Line 108: | ||
=== Tolerance === | === Tolerance === | ||
− | As of version [[Version/1.2.3005|1.2.3005]], go-juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behaviour.<ref>Rejected bug report: [https://ludeon.com/forums/index.php?topic=53403 | + | As of version [[Version/1.2.3005|1.2.3005]], go-juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behaviour.<ref>Rejected bug report: [https://ludeon.com/forums/index.php?topic=53403.msg484707#msg484707 "Wake-up and go-juice do not cause tolerance"]. Unused tolerance effects: If a pawn develops at least a large tolerance to go-juice (50% severity), they will get [[chemical damage]] in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn, who will become significantly impaired in all jobs from combat to daily work.</ref> |
=== Addiction === | === Addiction === | ||
− | {{Quote|"A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction." | + | {{Quote|text="A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.<br>Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."}} |
− | + | {{Quote|text="Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."}} | |
− | + | The need for go-juice falls by 33.3% per day, consuming go-juice satisfies the need by 90%. Meaning the pawn will need to consume go-juice at least every {{#expr: 0.9/0.333 round 1}} days to prevent withdrawal symptoms. | |
− | |||
− | |||
− | |||
− | |||
=== Withdrawal === | === Withdrawal === | ||
− | + | As soon as the go-juice need reaches 0%, the pawn will develop a go-juice withdrawal starting at 100% severity. The severity falls by 4.5% per day, meaning it takes about {{#expr: 1/0.045 round 1}} days to overcome the addiction. | |
− | |||
− | As soon as the go-juice need reaches 0%, the pawn | ||
− | |||
* {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'') | * {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'') | ||
− | * | + | * <span style="color:firebrick>'''×300%'''</span> [[Pain]] (meaning all pain will be tripled) |
* {{--|20%}} [[Consciousness]] | * {{--|20%}} [[Consciousness]] | ||
* {{--|50%}} [[Moving]] | * {{--|50%}} [[Moving]] | ||
Line 104: | Line 124: | ||
* {{--|20%}} [[Blood pumping]] | * {{--|20%}} [[Blood pumping]] | ||
* {{--|10%}} [[Manipulation]] | * {{--|10%}} [[Manipulation]] | ||
− | * {{++|30%}} [[ | + | * {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner) |
* {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner) | * {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner) | ||
− | * | + | * <span style="color:firebrick>'''Mental break'''</span> chances: |
− | ** [[Hard drug binge]]: on average every | + | ** [[Hard drug binge]]: on average every 40 days. |
− | ** [[Psychotic wandering]]: on average every | + | ** [[Psychotic wandering]]: on average every 10 days. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
Line 157: | Line 137: | ||
<references /> | <references /> | ||
− | {{ | + | {{nav/drugs}} |
+ | |||
[[Category:Drug]] [[Category:Hard Drug]] | [[Category:Drug]] [[Category:Hard Drug]] |