Editing Genes
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 181: | Line 181: | ||
:* Charges: 2 | :* Charges: 2 | ||
:* AI Can Use: True | :* AI Can Use: True | ||
− | | {{--| | + | | {{--|2}} |
| {{Bad|1}} | | {{Bad|1}} | ||
| [[File:Yttakin.png|32px|link=Yttakin]] | | [[File:Yttakin.png|32px|link=Yttakin]] | ||
Line 187: | Line 187: | ||
|- id="Acid spray" | |- id="Acid spray" | ||
! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ||
− | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them.'' | + | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them over time.'' |
---- | ---- | ||
* Adds ability: [[File:AcidSpray.png|16px]] Acid spray | * Adds ability: [[File:AcidSpray.png|16px]] Acid spray | ||
Line 883: | Line 883: | ||
---- | ---- | ||
* Melee damage factor ×50% | * Melee damage factor ×50% | ||
− | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} [[Knee spike]]s | + | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} and [[Knee spike]]s{{RoyaltyIcon}}. |
| {{+|1}} | | {{+|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
Line 894: | Line 894: | ||
---- | ---- | ||
* Melee damage factor ×150% | * Melee damage factor ×150% | ||
− | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} [[Knee spike]]s | + | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} and [[Knee spike]]s{{RoyaltyIcon}}. |
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
Line 2,681: | Line 2,681: | ||
== Drugs == | == Drugs == | ||
{{Stub|section=1|reason=How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed}} | {{Stub|section=1|reason=How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed}} | ||
− | |||
There are one of each of these for each drug, except for [[ambrosia]], [[luciferium]] and [[penoxycyline]]. | There are one of each of these for each drug, except for [[ambrosia]], [[luciferium]] and [[penoxycyline]]. | ||
Line 2,941: | Line 2,940: | ||
* [[Version/1.4.3525|1.4.3525]] - Fix: Suppressed genes contributing to romance chance still apply. | * [[Version/1.4.3525|1.4.3525]] - Fix: Suppressed genes contributing to romance chance still apply. | ||
* [[Version/1.4.3527|1.4.3527]] - Fix: Never sleep xenohumans still rest when caravanning alone. | * [[Version/1.4.3527|1.4.3527]] - Fix: Never sleep xenohumans still rest when caravanning alone. | ||
− | |||
* [[Version/1.4.3531|1.4.3531]] - Fix: AI sanguophages can use longjump without any remaining hemogen. Increase the effect of the temperature genes. From {{Bad|3}}/?{{Check Tag|Value?}}/{{Good|10}} to {{Bad|5}}/{{Good|10}}/{{Good|20}}. Fix: Some hemogenic abilities can be queued without enough hemogen. | * [[Version/1.4.3531|1.4.3531]] - Fix: AI sanguophages can use longjump without any remaining hemogen. Increase the effect of the temperature genes. From {{Bad|3}}/?{{Check Tag|Value?}}/{{Good|10}} to {{Bad|5}}/{{Good|10}}/{{Good|20}}. Fix: Some hemogenic abilities can be queued without enough hemogen. | ||
* [[Version/1.4.3534|1.4.3534]] - Fix: Melanin genes can be extracted by gene extractor. | * [[Version/1.4.3534|1.4.3534]] - Fix: Melanin genes can be extracted by gene extractor. | ||
Line 2,966: | Line 2,964: | ||
* [[Version/1.4.3641|1.4.3641]] - Fix: Inactive sterile gene affects fertility. | * [[Version/1.4.3641|1.4.3641]] - Fix: Inactive sterile gene affects fertility. | ||
* [[Version/1.4.3682|1.4.3682]] - [[Arrest]]ing dead calm pawns now never fails, to prevent them going berserk. | * [[Version/1.4.3682|1.4.3682]] - [[Arrest]]ing dead calm pawns now never fails, to prevent them going berserk. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |