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Latest revision | Your text | ||
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:* Charges: 2 | :* Charges: 2 | ||
:* AI Can Use: True | :* AI Can Use: True | ||
− | | {{--| | + | | {{--|2}} |
| {{Bad|1}} | | {{Bad|1}} | ||
| [[File:Yttakin.png|32px|link=Yttakin]] | | [[File:Yttakin.png|32px|link=Yttakin]] | ||
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|- id="Acid spray" | |- id="Acid spray" | ||
! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ||
− | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them.'' | + | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them over time.'' |
---- | ---- | ||
* Adds ability: [[File:AcidSpray.png|16px]] Acid spray | * Adds ability: [[File:AcidSpray.png|16px]] Acid spray | ||
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---- | ---- | ||
*Creates a need for [[deathrest]] roughly every 30 days. | *Creates a need for [[deathrest]] roughly every 30 days. | ||
− | **Deathrest is | + | **Deathrest is initated at a [[bed]] or [[deathrest casket]] and prevents action. It lasts for 4 days by default (3.6 days in casket), which can be interrupted for a stat penalty. |
**If need hits 0, maximum [[Consciousness]] set to {{Bad|50%}} and [[Psychic Sensitivity]] -100%. | **If need hits 0, maximum [[Consciousness]] set to {{Bad|50%}} and [[Psychic Sensitivity]] -100%. | ||
**See the [[deathrest|deathrest article]] for more details. | **See the [[deathrest|deathrest article]] for more details. | ||
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---- | ---- | ||
* Melee damage factor ×50% | * Melee damage factor ×50% | ||
− | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} | + | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} and [[Knee spike]]s{{RoyaltyIcon}}. |
| {{+|1}} | | {{+|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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---- | ---- | ||
* Melee damage factor ×150% | * Melee damage factor ×150% | ||
− | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} | + | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} and [[Knee spike]]s{{RoyaltyIcon}}. |
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Yttakin.png|32px|link=Yttakin]] | | [[File:Yttakin.png|32px|link=Yttakin]] | ||
− | | Animals | + | | Animals |
|- id="Great artistic" | |- id="Great artistic" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Artistic | + | | Artistic |
|- id="Great construction" | |- id="Great construction" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Construction | + | | Construction |
|- id="Great cooking" | |- id="Great cooking" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Cooking | + | | Cooking |
|- id="Great crafting" | |- id="Great crafting" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Genie.png|32px|link=Genies]] | | [[File:Genie.png|32px|link=Genies]] | ||
− | | Crafting | + | | Crafting |
|- id="Great medical" | |- id="Great medical" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Medical | + | | Medical |
|- id="Great melee" | |- id="Great melee" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Hussar.png|32px|link=Hussars]] | | [[File:Hussar.png|32px|link=Hussars]] | ||
− | | Melee | + | | Melee |
|- id="Great mining" | |- id="Great mining" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Dirtmole.png|32px|link=Dirtmoles]] | | [[File:Dirtmole.png|32px|link=Dirtmoles]] | ||
− | | Mining | + | | Mining |
|- id="Great intellectual" | |- id="Great intellectual" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Genie.png|32px|link=Genies]] | | [[File:Genie.png|32px|link=Genies]] | ||
− | | Intellectual | + | | Intellectual |
|- id="Great plants" | |- id="Great plants" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Plants | + | | Plants |
|- id="Great shooting" | |- id="Great shooting" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Hussar.png|32px|link=Hussars]] | | [[File:Hussar.png|32px|link=Hussars]] | ||
− | | Shooting | + | | Shooting |
|- id="Great social" | |- id="Great social" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Highmate.png|32px|link=Highmates]] | | [[File:Highmate.png|32px|link=Highmates]] | ||
− | | Social | + | | Social |
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
</li></div> | </li></div> | ||
− | |||
== Drugs == | == Drugs == | ||
{{Stub|section=1|reason=How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed}} | {{Stub|section=1|reason=How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed}} | ||
− | |||
There are one of each of these for each drug, except for [[ambrosia]], [[luciferium]] and [[penoxycyline]]. | There are one of each of these for each drug, except for [[ambrosia]], [[luciferium]] and [[penoxycyline]]. | ||
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== Notes == | == Notes == | ||
+ | * Genes that are restricted for specific xeno humans will cause a bug if its present at humans not belonging to said xeno races. (i.e: unable to draft){{Check Tag|Clarify|I cannot understand what this is trying to say. I can't even say if its wrong/been fixed because I'm not sure what "Genes that are restricted for specific xeno humans" even means}} | ||
* Certain genes will not be properly negated by other genes. For example, a drug dependency germline gene, while appearing to be negated by the same drug dependency as a xenogene, will instead cause the negative mood from the lack of the drug to start at 2.5 days instead of at 5 days. | * Certain genes will not be properly negated by other genes. For example, a drug dependency germline gene, while appearing to be negated by the same drug dependency as a xenogene, will instead cause the negative mood from the lack of the drug to start at 2.5 days instead of at 5 days. | ||
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* [[Version/1.4.3525|1.4.3525]] - Fix: Suppressed genes contributing to romance chance still apply. | * [[Version/1.4.3525|1.4.3525]] - Fix: Suppressed genes contributing to romance chance still apply. | ||
* [[Version/1.4.3527|1.4.3527]] - Fix: Never sleep xenohumans still rest when caravanning alone. | * [[Version/1.4.3527|1.4.3527]] - Fix: Never sleep xenohumans still rest when caravanning alone. | ||
− | |||
* [[Version/1.4.3531|1.4.3531]] - Fix: AI sanguophages can use longjump without any remaining hemogen. Increase the effect of the temperature genes. From {{Bad|3}}/?{{Check Tag|Value?}}/{{Good|10}} to {{Bad|5}}/{{Good|10}}/{{Good|20}}. Fix: Some hemogenic abilities can be queued without enough hemogen. | * [[Version/1.4.3531|1.4.3531]] - Fix: AI sanguophages can use longjump without any remaining hemogen. Increase the effect of the temperature genes. From {{Bad|3}}/?{{Check Tag|Value?}}/{{Good|10}} to {{Bad|5}}/{{Good|10}}/{{Good|20}}. Fix: Some hemogenic abilities can be queued without enough hemogen. | ||
* [[Version/1.4.3534|1.4.3534]] - Fix: Melanin genes can be extracted by gene extractor. | * [[Version/1.4.3534|1.4.3534]] - Fix: Melanin genes can be extracted by gene extractor. | ||
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* [[Version/1.4.3641|1.4.3641]] - Fix: Inactive sterile gene affects fertility. | * [[Version/1.4.3641|1.4.3641]] - Fix: Inactive sterile gene affects fertility. | ||
* [[Version/1.4.3682|1.4.3682]] - [[Arrest]]ing dead calm pawns now never fails, to prevent them going berserk. | * [[Version/1.4.3682|1.4.3682]] - [[Arrest]]ing dead calm pawns now never fails, to prevent them going berserk. | ||
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{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |