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Line 38: Line 38:
 
|- id = "Amniotic fluid"
 
|- id = "Amniotic fluid"
 
! style="text-align:left;" | Amniotic fluid  
 
! style="text-align:left;" | Amniotic fluid  
| Fluid produced when an animal or a [[Reproduction|pregnant colonist]]{{BiotechIcon}} gives birth
+
| Fluid produced when an animal gives birth
 
| -30 ({{#expr:-30*0.3 round 0}})    ||  -5                  || {{Check}} || {{Check}} || {{Check}} ||  70 || 35 - 40 ||
 
| -30 ({{#expr:-30*0.3 round 0}})    ||  -5                  || {{Check}} || {{Check}} || {{Check}} ||  70 || 35 - 40 ||
 
|- id = "Ash"
 
|- id = "Ash"
Line 76: Line 76:
 
| Fireproof foam from a firefoam popper
 
| Fireproof foam from a firefoam popper
 
| -25 ({{#expr:-25*0.3 round 0}})    ||  -5                  || {{Check}} || {{Check}} || {{Check}} || 100 ||  5 - 10 || style="text-align:left;" | Prevents fire from igniting.
 
| -25 ({{#expr:-25*0.3 round 0}})    ||  -5                  || {{Check}} || {{Check}} || {{Check}} || 100 ||  5 - 10 || style="text-align:left;" | Prevents fire from igniting.
 +
|- id = "Hair"
 +
! style="text-align:left;" | Hair
 +
| Produced by changing hair at a [[Styling station]] {{IdeologyIcon}}
 +
| -10 ({{#expr:-10*0.3 round 0}})    ||  -5                  || {{Check}} || {{Cross}} || {{Cross}} ||  35 || 30 - 40 ||
 
|- id = "Machine bits"
 
|- id = "Machine bits"
 
! style="text-align:left;" | Machine bits
 
! style="text-align:left;" | Machine bits
Line 113: Line 117:
 
| -10 ({{#expr:-10*0.3 round 0}})    ||  -5                  || {{Cross}} || {{Check}} || {{Cross}} ||  30 || 0.2 - 0.4 || style="text-align:left;" | Prevents fire from igniting.
 
| -10 ({{#expr:-10*0.3 round 0}})    ||  -5                  || {{Cross}} || {{Check}} || {{Cross}} ||  30 || 0.2 - 0.4 || style="text-align:left;" | Prevents fire from igniting.
  
|- id = "Hair"
 
! style="text-align:left;" | Hair {{IdeologyIcon}}
 
| Produced by changing hair at a [[Styling station]] {{IdeologyIcon}}
 
| -10 ({{#expr:-10*0.3 round 0}})    ||  -5                  || {{Check}} || {{Cross}} || {{Cross}} ||  35 || 30 - 40 ||
 
 
|- id = "Dried blood"
 
|- id = "Dried blood"
 
! style="text-align:left;" | Dried blood {{IdeologyIcon}}
 
! style="text-align:left;" | Dried blood {{IdeologyIcon}}
Line 149: Line 149:
 
! style="text-align:left;" | Spent acid {{BiotechIcon}}
 
! style="text-align:left;" | Spent acid {{BiotechIcon}}
 
| ? || ? || ? || ? || ? || ? || ? || ? ||
 
| ? || ? || ? || ? || ? || ? || ? || ? ||
|- id = "Metalhorror debris"
 
! style="text-align:left;" | Metalhorror debris {{AnomalyIcon}}
 
| From a destroyed [[Metalhorror]]{{AnomalyIcon}} || -9 || ? || ? || ? || ? || ? || ? ||
 
|- id = "Dark blood"
 
! style="text-align:left;" | Dark blood {{AnomalyIcon}}
 
| From any non-[[fleshbeast]] [[entity]]{{AnomalyIcon}} that can bleed || -9 || ? || ? || ? || ? || ? || ? ||
 
|- id = "Twisted flesh"
 
! style="text-align:left;" | Twisted flesh {{AnomalyIcon}}
 
| From a fleshbeast splitting or being destroyed, also spawns naturally in a [[pit gate]]{{AnomalyIcon}} || -15 || ? || ? || ? || ? || ? || ? ||
 
|- id = "Fleshmass debris"
 
! style="text-align:left;" | Fleshmass debris {{AnomalyIcon}}
 
| From a destroyed chunk of fleshmass{{AnomalyIcon}} || -15 || ? || ? || ? || ? || ? || ? ||
 
|- id = "Gray flesh"
 
! style="text-align:left;" | Gray flesh {{AnomalyIcon}}
 
| Appears on the tile that a gray flesh sample{{AnomalyIcon}} drops on || -8 || ? || ? || ? || ? || ? || ? ||
 
 
|}
 
|}
  
Line 245: Line 230:
 
* [[Version/1.2.2753|1.2.2753]] - Dirt now washes away in rain.
 
* [[Version/1.2.2753|1.2.2753]] - Dirt now washes away in rain.
 
* [[Ideology DLC]] Release - Added pod slime.
 
* [[Ideology DLC]] Release - Added pod slime.
* [[Version/1.3.3066|1.3.3066]] - Rain washes away more filth types. Added an alert which tells the player high filth-producing animals are indoors without straw matting floor type. Indoor rooms with non-water flooring can have animal filth or trash spread on them. New filth types: Dried blood, scattered documents, ragged uniform, and oil smear
+
* [[Version/1.3.3066|1.3.3066]] - Rain washes away more filth types. Added an alert which tells the player high filth-producing animals are indoors without straw matting floor type. Indoor rooms with non-water flooring can have animal filth or trash spread on them.
* [[Version/1.3.3200|1.3.3200]] - Fix: Blood from scarification is from cutter, not cuttee.
 
 
* [[Biotech DLC]] Release - Added floor drawing, spent acid, and flammable bile.
 
* [[Biotech DLC]] Release - Added floor drawing, spent acid, and flammable bile.
* [[Anomaly DLC]] Release - Added metalhorror debris, dark blood, twisted flesh, gray flesh and fleshmass debris.
 
  
 
[[Category:Environment]]
 
[[Category:Environment]]

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