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{{For|the medical items|Medicine (disambiguation)}} | {{For|the medical items|Medicine (disambiguation)}} | ||
− | {{Imagemargin|[[File: | + | {{Imagemargin|[[File:drugs_preview.png|right]]|30px}}'''Drugs''' are substances that alter the body and mind. While they can give [[mood]]- and [[stat]]- related boosts, most drugs come with a risk to addiction, overdose, or both. |
== Summary == | == Summary == | ||
When taken, a drug will have 2 major types of effects: | When taken, a drug will have 2 major types of effects: | ||
− | * Effects that happen once, on taking the drug - such as [[wake-up]] immediately fulfilling [[Rest]]. Most drugs increase [[Recreation]]. | + | *Effects that happen once, on taking the drug - such as [[wake-up]] immediately fulfilling [[Rest]]. Most drugs increase [[Recreation]]. |
− | * Effects that happen as long as the "high" is active - such as [[go-juice]]'s increase to [[Moving]]. Most drugs increase [[mood]] directly. The effect is sustained so long as the "severity" is greater than 0. | + | *Effects that happen as long as the "high" is active - such as [[go-juice]]'s increase to [[Moving]]. Most drugs increase [[mood]] directly. The effect is sustained so long as the "severity" is greater than 0. |
{{TOCright}} | {{TOCright}} | ||
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However, drugs come with multiple downsides. A majority of drugs can cause [[addiction]], creating a demand for a drug. An addict without the drug will undergo a harmful [[withdrawal]]. Stronger drugs have stronger withdrawals, and always have a risk of [[overdose]], which can rarely lead to [[death]]. And, there can be [[health|health issues]] that arise, either from being overly tolerant to the drug (from taking it too much), or from being high at all. | However, drugs come with multiple downsides. A majority of drugs can cause [[addiction]], creating a demand for a drug. An addict without the drug will undergo a harmful [[withdrawal]]. Stronger drugs have stronger withdrawals, and always have a risk of [[overdose]], which can rarely lead to [[death]]. And, there can be [[health|health issues]] that arise, either from being overly tolerant to the drug (from taking it too much), or from being high at all. | ||
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=== Impulsive drug use === | === Impulsive drug use === | ||
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! {{Icon Small|Luciferium|20}} [[Luciferium]] || Med. | ! {{Icon Small|Luciferium|20}} [[Luciferium]] || Med. | ||
− | | - || - || - || 90% || | + | | - || - || - || 90% || 6.66d || {{+|10%}} [[Consciousness]], {{+|5%}} [[Moving]], {{+|15%}} [[Sight]], '''x80%''' [[Pain]]<br/>{{+|70%}} [[Blood Filtration]], {{+|20%}} [[Metabolism]], {{+|15%}} [[Blood Pumping]]<br/>Cures 1 scar or chronic illness every 15 - 30 days |
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! Tolerance !! Multiplier !! Graph | ! Tolerance !! Multiplier !! Graph | ||
|- | |- | ||
− | | 0% || ×100% || rowspan= | + | | 0% || ×100% || rowspan =3; | {{Graph:Chart|width=400|height=100|type=line|xAxisTitle = Tolerance (%)|yAxisTitle = Addiction Chance Multiplier|x=0,50,80,100|y=1,5,15, 15}} |
|- | |- | ||
| 50% || ×500% | | 50% || ×500% | ||
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− | Certain tolerances can directly cause chronic health problems. [[Smokeleaf]] tolerance | + | Certain tolerances can directly cause chronic health problems. [[Smokeleaf]] tolerance (>36%) causes [[asthma]] and lung [[carcinoma]], [[beer]] (>?%) can cause liver [[cirrhosis]], and psychite (>45%) causes [[chemical damage]] to the [[kidney]]. Tolerance to [[ambrosia]] has no special ill effect, while the other drugs have no tolerances. |
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− | [[Children]] {{BiotechIcon}} and small [[animal]]s can | + | Tolerance gain per dose scales inversely with [[body size]]. [[Children]] {{BiotechIcon}} and small [[animal]]s can get addicted much easier than an adult would. |
== Addiction == | == Addiction == | ||
− | '''Addiction''' is a reality when using extreme drugs. When taking hard drugs, there is always a chance to cause addiction, and taking enough of any non-[[Penoxycyline]] drug can eventually get a pawn addicted. As they take the drug, a pawn's ''tolerance'' increases, which decreases a drug's effect while increasing the chance of addiction. Some drugs require a minimum tolerance (i.e. minimum drugs taken/time) before addiction is possible at all | + | '''Addiction''' is a reality when using extreme drugs. When taking hard drugs, there is always a chance to cause addiction, and taking enough of any non-[[Penoxycyline]] drug can eventually get a pawn addicted. As they take the drug, a pawn's ''tolerance'' increases, which decreases a drug's effect while increasing the chance of addiction. Some drugs require a minimum tolerance (i.e. minimum drugs taken/time) before addiction is possible at all. Uniquely, getting an addiction to [[psychite]] has an immediate 15% chance of causing [[chemical damage]] to the kidneys. |
The following table is a summary of each drug's addiction potential: | The following table is a summary of each drug's addiction potential: | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| sortable c_25 text-center}} style="width: 85%;" | {| {{STDT| sortable c_25 text-center}} style="width: 85%;" | ||
− | ! Drug !! High duration<br/>(0% tol.) !! Safe dose interval<br/>(adult | + | ! Drug !! High duration <br/>(0% tol.) !! Safe dose interval<br/>(adult) !! Tolerance gain/dose !! Tolerance fall rate !! New addiction min tolerance !! New addiction chance !! Safe doses at 0 tolerance |
|- | |- | ||
− | ! [[Ambrosia]] | + | |
− | | 16.7 h || 1.6 Days || 3.2% || 2% / Day || 15% || | + | ! [[Ambrosia]] |
+ | | 16.7 h || 1.6 Days || 3.2% || 2% / Day || 15% || 1% || 4 | ||
|- | |- | ||
− | ! [[ | + | ! [[Psychite tea]] |
− | | | + | | 7.2 h || 2 Days || 3% || 1.5% / Day || 10% || 2% || 3 |
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− | ! [[ | + | ! [[Beer]] |
− | | | + | | 4.8 h || 1 Day || 1.6% || 1.6% / Day || 25% || 1% || 15 |
|- | |- | ||
− | ! [[ | + | ! [[Smokeleaf]] |
− | | | + | | 12 h || 2 Days || 3% || 1.5% /Day || 15% || 2% || 5 |
|- | |- | ||
− | ! [[ | + | ! [[Flake]] |
− | | 7.2 h || | + | | 7.2 h || Never || 4% || 1.5% / Day || 0% || 5% || 0 |
|- | |- | ||
− | ! [[ | + | ! [[Yayo]] |
− | | 12 h | + | | 12 h || Never || 4% || 1.5% / Day || 0% || 1% || 0 |
|- | |- | ||
− | ! [[Wake-up]] | + | ! [[Wake-up]] |
− | | 12 h || Never || N/A || N/A || | + | | 12 h || Never || N/A || N/A || 0% || 2% || 0 |
|- | |- | ||
− | ! [[ | + | ! [[Go-juice]] |
− | | | + | | 16.7 h || Never || N/A || N/A || 0% ||2.6% || 0 |
|} | |} | ||
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'''Notes:''' | '''Notes:''' | ||
− | * These safe dose intervals '''do not apply''' to | + | * These safe dose intervals '''do not apply''' to humans under 18 including, but not limited to, [[babies]]{{BiotechIcon}} and [[children]].{{BiotechIcon}} These pawns gain more tolerance per dose due to their smaller [[body size]]. |
* [[Luciferium]] always causes an addiction when taken. [[Penoxycyline]] never does. | * [[Luciferium]] always causes an addiction when taken. [[Penoxycyline]] never does. | ||
* [[Psychite tea]], [[flake]], and [[yayo]] all contribute toward ''psychite'' addiction and tolerance. | * [[Psychite tea]], [[flake]], and [[yayo]] all contribute toward ''psychite'' addiction and tolerance. | ||
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** [[Go-juice]] doesn't, despite costing yayo to create. | ** [[Go-juice]] doesn't, despite costing yayo to create. | ||
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=== Addiction need === | === Addiction need === | ||
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* Beer, smokeleaf, ambrosia, and psychite needs fall by 50% per day. | * Beer, smokeleaf, ambrosia, and psychite needs fall by 50% per day. | ||
* Wake-up and go-juice needs fall by 33.3% per day. | * Wake-up and go-juice needs fall by 33.3% per day. | ||
− | * Luciferium need falls by 15% per day, so that it must be taken every 6 days. | + | * Luciferium need falls by 15% per day, so that it must be taken every 6.667 days. |
This is separate from the addiction (%) in the ''Health'' tab, which is the progress towards overcoming an addiction. See [[#Addiction progress|Addiction progress]] for that. | This is separate from the addiction (%) in the ''Health'' tab, which is the progress towards overcoming an addiction. See [[#Addiction progress|Addiction progress]] for that. | ||
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:{{Note|Beer|B}} '''Note:''' This value uses the work to make value of one [[wort]], rather than that of [[beer]] itself. Also note that wort is produced in batches of {{Q|Wort|Product Amount}}. | :{{Note|Beer|B}} '''Note:''' This value uses the work to make value of one [[wort]], rather than that of [[beer]] itself. Also note that wort is produced in batches of {{Q|Wort|Product Amount}}. | ||
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{{Nav/drugs}} | {{Nav/drugs}} | ||
[[Category:Items]] | [[Category:Items]] |