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− | {{ | + | <onlyinclude> |
− | | name = Drug lab | + | {{infobox main|production|| |
− | | image = | + | |name = Drug lab |
− | | imagesize = 192px | + | |image = DrugLab.png |
− | | description = A work bench equipped with containers, heaters, and measurement | + | |imagesize = 192px |
− | | type = | + | |description = A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs. |
− | | type2 = | + | |type = Production |
− | | placeable = | + | |type2 = |
− | + | |placeable = y | |
− | + | |size = 1|3 | |
− | + | |hp = 120 | |
− | + | |power = 0 | |
− | | size = | + | |buy = {{icon|metal|75}} + {{icon|buildingmat|50}} + {{icon|component|8}} |
− | | | + | |sell = |
− | + | }}</onlyinclude> | |
− | | hp = 120 | ||
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− | }} | ||
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− | + | A drug lab is a Frankenstein-esque construction that is utilised by your | |
− | + | <strike>junkies</strike> | |
+ | colonists in order to produce [[Drugs|malicious substances]] and [[Medicine|panacea]] from organic ingredients such as [[Psychoid leaves|psychoid leaves]] and [[Herbal Medicine|herbal medicine]], along with manufactured ingredients such as [[Neutroamine]]. | ||
− | + | In order for this mastermind structure to be erected, your | |
+ | <strike>cartel</strike> | ||
+ | colony must first invest a total of 500 [[Research|research]] points (or 1500 if you're rocking a tribe) into [[Research#DrugProduction|drug production]] so that your | ||
+ | <strike>colony</strike> | ||
+ | cartel will have enough knowledge to construct this work of the devil. Once you have a drug facility up and running, you will be one step closer to mass-producing Flake so that your colony's economy will flourish, and therefore thrive. | ||
− | + | Despite requiring an outrageous amount of [[Component|components]] to construct (which are honestly better expended on a [[Geothermal Generator|geothermal generator]] or [[R4 Charge Rifle|charge rifle]]); Drug Labs don't actually consume a single watt of Electricity in the slightest. | |
− | [[ | ||
− | The | + | Another perhaps noteworthy thing to add is the answer to the question "But can you roll a [[Smokeleaf joint|joint]] in style, at this rather sinister construction?"<br> |
− | + | Unfortunately: The answer is '''No''' - it's currently physically impossible to roll a big, fat blunt at your local Anarchist's table; smokeleaf joints still need to be produced at lowly '[[Crafting spot|crafting spots]]' | |
− | + | While the drug lab is selected, click "Bills" then "Add Bill" to add an order to produce drugs. | |
− | |||
− | + | Craftable items are: | |
− | + | * [[Medicine]] | |
− | {{ | + | * [[Wake-up]] |
− | + | ||
+ | * [[Malari-block]] | ||
+ | |||
+ | * [[Flake]] | ||
+ | |||
+ | * [[Yayo]] | ||
+ | |||
+ | |||
+ | A drug lab can be made out of various materials. | ||
+ | {| {{STDT| sortable c_25 text-center}} | ||
+ | ! Material !! Steel Cost !! Cost !! Hit Points !! Flammability (%) || Beauty | ||
+ | |- | ||
+ | | style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || - || 120 || 20 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 50 {{Icon Small|wood}} || 48 || 100 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 1000 {{Icon Small|gold}} || 72 || 20 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 1000 {{Icon Small|silver}} || 84 || 20 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 1000 {{Icon Small|uranium}} || 300 || 0 || 0 | ||
+ | |} |