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− | {{ | + | {{Stub}}{{infobox main|furniture| |
− | | name = Double bed | + | |name = Double bed |
− | | image = Double bed.png | + | |image = Double bed.png|Double bed |
− | | description = A simple double-wide bed that fits two people. | + | |description = A simple double-wide bed that fits two people. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | + | |placeable = true | |
− | | placeable = true | + | |path cost = 42 |
− | | path cost = 42 | + | |passability = pass through only |
− | | passability = pass through only | + | |cover = 0.4 |
− | | cover = 0.4 | + | |minifiable = true |
− | | minifiable = true | + | |size = 2 ˣ 2 |
− | | size = 2 ˣ 2 | + | |mass base = 50 |
− | | mass base = 50 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 200 |
− | | hp = 200 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |beauty = 2 |
− | | beauty = 2 | + | |rest effectiveness = 1 |
− | | rest effectiveness = 1 | + | |immunity gain speed factor = 1.07 |
− | | immunity gain speed factor = 1.07 | + | |surgery success chance factor = 1 |
− | | surgery success chance factor = 1 | + | |comfort = 0.75 |
− | | comfort = 0.75 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |facility = end table, dresser, sleep accelerator |
− | | facility = end table, dresser, sleep accelerator | + | |research = Complex furniture |
− | | research = Complex furniture | + | |work to make = 1500 |
− | | work to make = 1500 | + | |stuff tags = Metallic, Woody, Stony |
− | | stuff tags = Metallic, Woody, Stony | + | |resource 1 = Stuff |
− | | resource 1 = Stuff | + | |resource 1 amount = 85 |
− | | resource 1 amount = 85 | + | }} |
− | | | + | {{#set: |
+ | facility = dresser | ||
+ | |facility = end table | ||
+ | |facility = Sleep accelerator | ||
}} | }} | ||
A '''double bed''' costs almost twice as much as a regular [[bed]], and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together. | A '''double bed''' costs almost twice as much as a regular [[bed]], and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together. | ||
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | Constructing a double bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. |
− | == Summary == | + | ==Summary== |
− | |||
− | |||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | ||
− | Rest effectiveness varies by [[quality]] and material. With the notable exception of [[jade]], stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value. | + | Rest effectiveness varies by [[quality]] and material. With the notable exception of [[jade]], stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value. (See table, below) |
{{Rest Effectiveness Quality Table}} | {{Rest Effectiveness Quality Table}} | ||
+ | The table above shows how effective a bed of a certain quality is at refilling the "rest" need for pawns. Lower %'s will take longer, requiring a pawn to sleep more to be completely rested, and higher %'s indicate faster, more efficient sleep, effectively increasing the pawn's productive hours during a 24 hour cycle. | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | ||
{{Comfort Quality Table}} | {{Comfort Quality Table}} | ||
− | === Surgery Success Chance Factor === | + | === Surgery Success Chance Factor=== |
− | The | + | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. |
− | {{ | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:basesurgerychancefactor| 100 }} | |
− | === | + | {| {{STDT| sortable c_10 text-center}} |
− | + | ! [[Quality]] | |
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | ==Analysis== | ||
+ | {{For|a more complete discussion of "beds"|Bed#Analysis}} | ||
+ | Double beds are just a [[bed]] that two can share; all stats and in-game effects are otherwise the same. They are ~.94 times as much work as making two standard "single" beds, and require ~.94 as much material, so a small savings on both over two beds. | ||
− | + | Colonists do not ''have'' to be lovers to share a bed, although only a formal couple will get the [[mood]] buff for doing so. You can assign any two colonists (or prisoners) to share a bed, and the mood penalty (if any) is determined by their opinion of each other: | |
− | |||
− | |||
− | + | * -5 mood at 0 opinion | |
+ | * changes by +/-1 for every +/-20 [[Social#Opinion|opinion]]. | ||
− | + | See also [[double sleeping spot]], [[double bedroll]], and [[royal bed]] (which is always "double size") | |
− | + | {{Building Material Table}} | |
− | |||
− | {{ | + | ==Version history== |
− | [[Category:Furniture]] [[Category: | + | * [[Version/0.13.1135|0.13.1135]] - Added. Colonists in relationships can now share beds. |
+ | <noinclude> | ||
+ | {{nav|furniture|wide}} | ||
+ | [[Category:Furniture]] [[Category:Bed]] | ||
+ | </noinclude> |