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− | {{ | + | <onlyinclude>{{infobox main|structure| |
− | + | |name = Door | |
− | | name = Door | + | |image = Door.png|Door |
− | | image = Door.png | + | |description = Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of. |
− | | description = Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of. | + | |type = Structure |
− | | type = | + | |type2 = |
− | | type2 = | + | |minimum skill = 6 |
− | | | + | |size = 1 ˣ 1 |
− | + | |hp = 160 | |
− | + | |flammability = 1 | |
− | | size = 1 ˣ 1 | + | |cover = .75 |
− | | | + | |stuff tags = Metallic, Woody, Stony |
− | | flammability = 1 | + | |resource 1 = Stuff |
− | | | + | |resource 1 amount = 25 |
− | + | }}</onlyinclude> | |
− | |||
− | | stuff tags = Metallic, Woody, Stony | ||
− | | resource 1 = Stuff | ||
− | | resource 1 amount = 25 | ||
− | |||
− | }} | ||
{{Info|'''Doors''' provide entry points through walls for colonists while still keeping out enemies and wild animals.}} | {{Info|'''Doors''' provide entry points through walls for colonists while still keeping out enemies and wild animals.}} | ||
− | + | Pawns manually open doors which causes a delay as they try to pass through, as opposed to [[autodoor]]s which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on [[Mood#Mental breaks|mental breakdowns]] ignore the forbidden status. | |
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− | == | + | ===Comparison chart=== |
− | {{ | + | <div><li style="display: inline-table;"> |
− | + | {| {{STDT| sortable c_25 text-center}} | |
+ | ! Material !! HP !! Cost !! Work Required !! Flammability !! Opening Speed !! Value <ref>Not sellable.</ref> | ||
+ | |- | ||
+ | ![[Steel]] | ||
+ | | 160 || | 25 || | 15 || | 20% || | 100% || | $50.56 | ||
+ | |- | ||
+ | ![[Gold]] | ||
+ | | 96 || | 250 || | 13 || | 20% || | 100% || | $2,505.00 | ||
+ | |- | ||
+ | ![[Plasteel]] | ||
+ | | 450 || | 25 || | 32 || | 0% || | 100% || | $230.00 | ||
+ | |- | ||
+ | ![[Silver]] | ||
+ | | 112 || | 250 || | 15 || | 20% || | 100% || | $255.00 | ||
+ | |- | ||
+ | ![[Uranium]] | ||
+ | | 400 || | 25 || | 27 || | 0% || | 90% || | $155.81 | ||
+ | |- | ||
+ | ![[Granite Blocks]] | ||
+ | | 270 || | 25 || | 88 || | 0% || | 45% || | $41.36 | ||
+ | |- | ||
+ | ![[Limestone Blocks]] | ||
+ | | 250 || | 25 || | 88 || | 0% || | 45% || | $41.36 | ||
+ | |- | ||
+ | ![[Marble Blocks]] | ||
+ | | 192 || | 25 || | 81 || | 0% || | 45% || | $39.83 | ||
+ | |- | ||
+ | ![[Sandstone Blocks]] | ||
+ | | 225 || | 25 || | 74 || | 0% || | 45% || | $38.30 | ||
+ | |- | ||
+ | ![[Slate Blocks]] | ||
+ | | 210 || | 25 || | 88 || | 0% || | 45% || | $41.36 | ||
+ | |- | ||
+ | ![[Jade]] | ||
+ | | 80 || | 25 || | 71 || | 0% || | 100% || | $140.3 | ||
+ | |- | ||
+ | ![[Wood]] | ||
+ | | 104 || | 25 || | 10 || | 100% || | 120% || | $32.14 | ||
+ | |} | ||
+ | </li><div> | ||
+ | <references/> | ||
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− | + | {{nav|structure|wide}} | |
− | + | [[Category:Structure]] | |
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− | [[Category:Structure |